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Worms Crazy Golf

iOS, PlayStation 3, PC (Microsoft Windows), Mac • 2011

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Quick resume

Worms™ Crazy Golf is a hilarious mixture of the explosive action of Worms™ and the puzzle-based challenges of crazy golf! All of the trademark Worms™ humour, comic violence, and cartoon visuals are present, combined with addictive yet accessible golf gameplay.

Global score

80/100

Genres

Sport, Strategy, Puzzle

Pros

  • Fun and relaxing gameplay
  • Charming cartoon graphics and sound
  • Creative power-ups and level design
  • Local multiplayer hot-seat mode
  • Customization and progression elements

Cons

  • Lack of online multiplayer
  • Short overall game length
  • Some repetitive or grindy collection tasks
  • No narrative or story depth
  • Limited social interaction features

Motivations

  • Autonomy
    3

    "Players can choose different clubs, power-ups, and strategies to complete levels, allowing personal control over gameplay."

  • Competence
    3

    "The game offers increasing difficulty, skillful shot aiming, and challenges that require precision and mastery of mechanics."

  • Competition
    -2

    "Focus is mainly on single-player progression and local hot-seat multiplayer; no online ranked or leaderboard competition."

  • Continuation
    2

    "Some players report replay value through collecting coins, achievements, and challenges, encouraging repeated play sessions."

  • Cooperation
    1

    "Local multiplayer (hot-seat) allows playing together on the same machine, but no online cooperative modes."

  • Creativity
    2

    "Players can customize worms with hats, balls, and clubs; power-ups allow creative shot manipulation."

  • Domination
    -3

    "Gameplay emphasizes equal turn-taking and friendly competition without aggressive dominance or trash talk."

  • Escapism
    3

    "Many players use the game as a relaxing, casual distraction with humorous and lighthearted content."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation rather than obligation or pressure."

  • Experimenting
    3

    "Power-ups and level design encourage trying new shot types and strategies to solve puzzles."

  • Exploration
    2

    "Players explore varied themed courses and seek hidden coins and crates on each level."

  • Expression
    2

    "Customization options for worm appearance and equipment support player self-expression."

  • Fantasy
    4

    "The game features cartoonish worms, whimsical power-ups, and exaggerated golf scenarios far from realism."

  • Fellowship
    1

    "Local multiplayer fosters social play, but limited online or community features reduce broader social connection."

  • Growth
    2

    "Players develop skill in aiming and using power-ups, and unlock new equipment and abilities."

  • Health
    -5

    "The game is a sedentary, screen-based experience with no physical activity component."

  • Idle
    -3

    "Requires focused attention for aiming and timing; not designed for passive or background play."

  • Intimacy
    -3

    "Social interactions are limited to casual local multiplayer without deeper emotional or relationship building."

  • Leadership
    -4

    "Gameplay is turn-based and equal among players; no leadership or authoritative roles."

  • Progression
    3

    "Players collect coins to unlock new clubs, hats, and power-ups, providing a sense of advancement."

  • Relaxation
    4

    "Many reviews highlight the game as relaxing and enjoyable, with soothing music and casual gameplay."

  • Sensation
    2

    "Colorful cartoon graphics and humorous sound effects provide light sensory stimulation and fun."

  • Status
    -3

    "No online leaderboards or social recognition systems; achievements are mostly personal."

  • Story
    -4

    "The game lacks narrative or plot, focusing on gameplay challenges and level completion."

  • Strategy
    3

    "Players must plan shots, use power-ups strategically, and solve level puzzles."

  • Thrill
    1

    "Some challenge and excitement from tricky shots and hazards, but overall low suspense or risk."

  • Value
    3

    "Players find good entertainment value especially when purchased on sale; content is modest but satisfying."

  • Violence
    -3

    "Focus is on golf and puzzle-solving rather than combat or destruction, despite Worms franchise origins."

  • Survival
    -4

    "No survival or threat mechanics; gameplay occurs in stable, low-risk environments."

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    Last update: 06/03/2026