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Worms W.M.D similar games & best alternatives

Worms W.M.D

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2016

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Quick resume

The worms are back in their most destructive game yet. With a gorgeous, hand-drawn 2D look, brand new weapons, the introduction of crafting, vehicles and buildings plus the return of some much-loved classic weapons and gameplay, Worms W.M.D is the best worms experience ever.

Global score

85/100

Genres

Action, Strategy, Turn-based strategy (TBS), Arcade

Similar games

    Pros

    • Classic worms gameplay with modern enhancements
    • Extensive weapon variety and crafting system
    • Vehicles and buildings add strategic depth
    • Strong multiplayer with ranked mode
    • High customization and community content

    Cons

    • Multiplayer population can be low or toxic
    • Some bugs and matchmaking issues reported
    • Price considered high by some players
    • Lack of map editor and some classic modes
    • Controls keybinds can be unintuitive

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose weapons, vehicles, crafting, and tactics with many customization options."

    • Competence
      4

      "Game requires skillful aiming, strategic use of weapons, vehicles, and crafting; has a high skill ceiling especially in ranked multiplayer."

    • Competition
      4

      "Includes ranked 1v1 multiplayer and leaderboards; competitive play emphasized in reviews."

    • Continuation
      3

      "Players report long sessions, nostalgia-driven repeated play, and habitual multiplayer engagement."

    • Cooperation
      2

      "Supports local and online multiplayer with teams; cooperation possible but many reviews focus on individual skill."

    • Creativity
      4

      "Strong creativity via weapon crafting, map generation, and customization of teams and hats."

    • Domination
      2

      "Some reports of toxic players and trash talk online, but also cooperative and friendly communities."

    • Escapism
      3

      "Players use game for stress relief, nostalgia, and social bonding, escaping real life."

    • Expectation
      -4

      "Players engage voluntarily out of personal desire and nostalgia, not obligation."

    • Experimenting
      4

      "Encouraged by crafting system, new vehicles, and tactical experimentation."

    • Exploration
      2

      "Exploration of new maps and buildings with hidden areas adds discovery elements."

    • Expression
      4

      "Extensive avatar customization, hats, voices, and team personalization."

    • Fantasy
      4

      "Cartoonish, imaginative setting with whimsical weapons and vehicles."

    • Fellowship
      3

      "Community and multiplayer social interaction valued by players."

    • Growth
      3

      "Learning curve with weapon mastery, crafting, and multiplayer tactics."

    • Health
      -5

      "No physical activity involved; typical sedentary gaming."

    • Idle
      -3

      "Requires focused attention; turn-based but players report engaging gameplay."

    • Intimacy
      2

      "Social interactions mainly through multiplayer and community, but limited close emotional sharing."

    • Leadership
      Insufficient data
    • Progression
      4

      "Experience points, unlockables, and crafting system provide progression."

    • Relaxation
      3

      "Players find the game relaxing and fun, balancing challenge and flow."

    • Sensation
      3

      "Enjoyable visual effects, explosions, and humorous animations provide sensory fun."

    • Status
      3

      "Ranked multiplayer and leaderboards offer social recognition."

    • Story
      -3

      "Minimal narrative; focus is on gameplay and multiplayer rather than story."

    • Strategy
      4

      "High strategic depth with weapon choice, positioning, crafting, and vehicle use."

    • Thrill
      3

      "Tension from turn-based combat, risk of losing worms, and unpredictable outcomes."

    • Value
      2

      "Generally considered good value, though some mention price is high but justified by content."

    • Violence
      4

      "Combat and destruction are core gameplay elements with many explosive weapons."

    • Survival
      3

      "Avoiding death of worms and managing resources like weapons and vehicles is key."

    Last update: 29/04/2026