ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ similar games & best alternatives

ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ

PlayStation 4, PC (Microsoft Windows), Oculus VR, PlayStation VR • 2018

Should you play it?

ZONE OF THE ENDERS THE 2nd RUNNER - M∀RS Remastered in 4K and full VR. Enter Orbital Frame JEHUTY's cockpit and fly through Martian skies!

What works
  • Fast-paced and fluid mech combat
  • High-quality remaster with 4k and 60fps support
  • Engaging boss fights and varied missions
  • Immersive anime-style story and soundtrack
  • Vr mode adds unique cockpit experience
Things to keep in mind
  • Short main story length
  • Some technical issues and bugs in pc port
  • Lack of japanese audio option by default
  • Keyboard controls poorly supported, controller recommended
  • Linear mission structure limits exploration

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Project Nimbus: Complete Edition

  • GIGANTIC ARMY

  • Mayonnaise Simulator

  • Strike Suit Zero

  • Max Payne 2: The Fall of Max Payne

  • Thymesia

  • STAR WARS™: Rogue Squadron 3D

  • Collapse

  • Advent Rising

Hidden Gems

Less popular games with surprisingly high similarity

  • Advent Rising

  • UFO ROBOT GRENDIZER – The Feast of the Wolves

  • Comanche 4

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    DAEMON X MACHINA

  • Competence

    Orbifall

  • Escapism

    Project Nimbus: Complete Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to choose weapons and combat style, and can experiment with different subweapons and strategies."

  • Competence

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    "The game offers challenging combat, especially boss fights, requiring skill mastery, timing, and learning enemy patterns."

    Capsule for Orbifall Orbifall

    "The game offers challenging combat requiring skill, timing, and mastery of mechanics, with boss fights demanding strategy and precision."

  • Competition

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    "Focus is primarily on single-player experience and personal progress rather than direct competition with others, though multiplayer exists but is less emphasized."

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    "Focus is primarily on single-player experience with no strong emphasis on ranked or multiplayer competition; local versus mode exists but is minor."

  • Continuation

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    "Players often engage in multiple playthroughs to explore different story paths and outcomes, though the game is relatively short and some find replay value limited."

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    "Players often replay the game and extra missions; some mention multiple playthroughs and speedruns, but the main story is short."

  • Cooperation

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    "The game is a single-player experience with no cooperative multiplayer elements."

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    "The game is a single-player experience with no cooperative multiplayer elements."

  • Creativity

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    "Players can experiment with different combat styles, stealth approaches, and platforming routes, but within a linear structure."

    Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

    "Players can experiment with different subweapons and combat approaches, but the game follows a linear structure with predefined missions."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are single-player focused."

    Capsule for Deep Sky Derelicts Deep Sky Derelicts

    "No evidence of exerting control or superiority over other players; interactions are single-player focused."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a fast-paced mech anime experience to escape real life, with immersive story and intense combat."

    Capsule for Project Nimbus: Complete Edition Project Nimbus: Complete Edition

    "Highly immersive sci-fi mech action with anime-style storytelling provides strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of personal desire and nostalgia; no indication of obligation or external pressure to play."

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    "Players engage out of personal desire and nostalgia; no indication of obligation or external pressure to play."

  • Experimenting

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    "Combat encourages trying different combos, powers, and strategies; players experiment with abilities and team setups."

    Capsule for SCARLET NEXUS SCARLET NEXUS

    "Combat encourages trying new subweapons and tactics; players enjoy mastering mechanics and exploring combat depth."

  • Exploration

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    "Game is structured as a linear series of encounters with limited exploration; focus is on combat scenarios rather than open-world discovery."

    Capsule for Dawnsbury Days Dawnsbury Days

    "Game is mission-based and linear with limited exploration; focus is on combat scenarios rather than open-world discovery."

  • Expression

    Game with the same Expression vibe

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    "Minimal customization or self-expression; players use preset towers and upgrades without avatar personalization."

    Capsule for Fort Defense Fort Defense

    "Minimal customization or avatar personalization; players use preset mechs and designs."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong anime and sci-fi themes with giant mechs, futuristic combat, and exaggerated characters and story elements."

    Capsule for DAEMON X MACHINA DAEMON X MACHINA

    "Strong sci-fi anime fantasy theme with giant mechs, space battles, and fictional narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with limited social or community interaction."

    Capsule for Risen Risen

    "Primarily a solo experience with limited social or community interaction."

  • Growth

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    "Players develop skills to master combat mechanics and unlock new characters and weapons."

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  • Health

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    "Typical sedentary gaming experience with no physical activity or health-related features."

    Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

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  • Idle

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    "Requires continuous attention and active engagement during fast-paced combat."

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  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of close social relationships or emotional sharing; single-player focus."

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  • Leadership

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    "No leadership or group management roles; solo gameplay."

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    "No leadership or group management roles; solo gameplay."

  • Progression

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    "Players collect items, keycards, and upgrades to unlock new areas and complete missions."

    Capsule for Skin Deep Skin Deep

    "Players unlock subweapons, extras, and complete missions; some collectables and upgrades exist."

  • Relaxation

    Game with the same Relaxation vibe

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    "Fast-paced and intense gameplay with moments of flow, but also some tension and challenge."

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    "Fast-paced and thrilling gameplay with moments of flow, but also some tension and challenge."

  • Sensation

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    "Vibrant anime visuals, flashy combos, and energetic soundtrack provide strong sensory stimulation."

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    "Strong sensory stimulation from visuals, sound, and fast action; immersive anime style and soundtrack."

  • Status

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    "No social status or leaderboard recognition; focus is on personal and cooperative enjoyment."

    Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

    "No social recognition or leaderboard status; focus on personal enjoyment."

  • Story

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    "Narrative delivered through cutscenes and dialogue; story is a notable and appreciated aspect."

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    "Narrative-driven with anime cutscenes and character interactions; story is a notable part of the experience."

  • Strategy

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    "Combat and boss fights require tactical thinking, weapon switching, and adapting strategies."

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    "Combat and boss fights require tactical thinking, timing, and use of different weapons and maneuvers."

  • Thrill

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    "Fast-paced combat and boss battles create suspense and excitement."

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  • Value

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  • Violence

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    "Combat involves attacking enemy mechs with weapons and destruction."

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    "Combat involves destruction of enemy mechs and fast-paced fighting."

  • Survival

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    "Players must avoid damage and manage resources to survive encounters and progress; boss fights require careful play."

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    "Players must avoid damage and defeat enemies to progress; boss fights require careful survival tactics."

Last update: 01/06/2026