ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ Thumbnail

ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ similar games & best alternatives

ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ

PC (Microsoft Windows) • 2018

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Quick resume

ZONE OF THE ENDERS THE 2nd RUNNER - M∀RS Remastered in 4K and full VR. Enter Orbital Frame JEHUTY's cockpit and fly through Martian skies!

Global score

73/100

Genres

Action

Similar games

    Pros

    • Fast-paced and fluid mech combat
    • High-quality remaster with 4k and 60fps support
    • Engaging boss fights and varied missions
    • Immersive anime-style story and soundtrack
    • Vr mode adds unique cockpit experience

    Cons

    • Short main story length
    • Some technical issues and bugs in pc port
    • Lack of japanese audio option by default
    • Keyboard controls poorly supported, controller recommended
    • Linear mission structure limits exploration

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Competition. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to choose weapons and combat style, and can experiment with different subweapons and strategies."

    • Competence
      4

      "The game offers challenging combat requiring skill, timing, and mastery of mechanics, with boss fights demanding strategy and precision."

    • Competition
      -2

      "Focus is primarily on single-player experience with no strong emphasis on ranked or multiplayer competition; local versus mode exists but is minor."

    • Continuation
      2

      "Players often replay the game and extra missions; some mention multiple playthroughs and speedruns, but the main story is short."

    • Cooperation
      -5

      "The game is a single-player experience with no cooperative multiplayer elements."

    • Creativity
      2

      "Players can experiment with different subweapons and combat approaches, but the game follows a linear structure with predefined missions."

    • Domination
      -5

      "No evidence of exerting control or superiority over other players; interactions are single-player focused."

    • Escapism
      4

      "Highly immersive sci-fi mech action with anime-style storytelling provides strong escape from real life."

    • Expectation
      -4

      "Players engage out of personal desire and nostalgia; no indication of obligation or external pressure to play."

    • Experimenting
      3

      "Combat encourages trying new subweapons and tactics; players enjoy mastering mechanics and exploring combat depth."

    • Exploration
      -3

      "Game is mission-based and linear with limited exploration; focus is on combat scenarios rather than open-world discovery."

    • Expression
      -4

      "Minimal customization or avatar personalization; players use preset mechs and designs."

    • Fantasy
      5

      "Strong sci-fi anime fantasy theme with giant mechs, space battles, and fictional narrative."

    • Fellowship
      -4

      "Primarily a solo experience with limited social or community interaction."

    • Growth
      3

      "Players develop skill mastery and learn combat mechanics; some progression through unlocking subweapons and extras."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement during fast-paced combat."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; single-player focus."

    • Leadership
      -5

      "No leadership or group management roles; solo gameplay."

    • Progression
      3

      "Players unlock subweapons, extras, and complete missions; some collectables and upgrades exist."

    • Relaxation
      2

      "Fast-paced and thrilling gameplay with moments of flow, but also some tension and challenge."

    • Sensation
      4

      "Strong sensory stimulation from visuals, sound, and fast action; immersive anime style and soundtrack."

    • Status
      -4

      "No social recognition or leaderboard status; focus on personal enjoyment."

    • Story
      3

      "Narrative-driven with anime cutscenes and character interactions; story is a notable part of the experience."

    • Strategy
      3

      "Combat and boss fights require tactical thinking, timing, and use of different weapons and maneuvers."

    • Thrill
      4

      "High-speed combat and boss battles provide excitement, suspense, and adrenaline."

    • Value
      1

      "Generally considered worth buying especially on sale; some complaints about price vs. short length."

    • Violence
      4

      "Combat involves destruction of enemy mechs and fast-paced fighting."

    • Survival
      3

      "Players must avoid damage and defeat enemies to progress; boss fights require careful survival tactics."

    Last update: 29/04/2026