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Six Ages: Ride Like the Wind

iOS, PC (Microsoft Windows), Mac • 2019

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Quick resume

Life between myths. Lead your clan into legend or obscurity. Plan ahead as you read this challenging storybook strategy game, immersing you in the land of old gods and magic also seen in King of Dragon Pass.

Global score

82/100

Genres

Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Adventure

Pros

  • Rich and immersive lore
  • Unique blend of strategy and narrative
  • Beautiful artwork and music
  • Meaningful player choices
  • High replayability through varied story paths

Cons

  • Steep learning curve and complexity
  • Opaque mechanics and rng can frustrate
  • Somewhat linear and short endgame
  • Limited ui and explanation of systems
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have significant freedom to make decisions for their clan, choose strategies, and roleplay different cultural approaches, though some reviews note a somewhat railroaded endgame."

  • Competence
    3

    "The game involves managing complex clan systems, making strategic choices, and overcoming challenges, but some randomness and opaque mechanics reduce the feeling of mastery."

  • Competition
    -3

    "Focus is on personal clan management and story progression rather than direct competition or leaderboards."

  • Continuation
    2

    "Players often engage in multiple playthroughs to explore different story paths and outcomes, though the game is relatively short and some find replay value limited."

  • Cooperation
    -4

    "Gameplay centers on individual clan management with limited multiplayer or cooperative elements."

  • Creativity
    2

    "Players can roleplay different clan cultures and make varied choices, but the game follows a set narrative framework with limited open-ended creation."

  • Domination
    -4

    "Interactions with other clans are balanced and narrative-driven rather than focused on exerting dominance or power over others."

  • Escapism
    4

    "Strong immersion in a richly detailed fantasy world provides a deep escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in the lore and gameplay rather than obligation."

  • Experimenting
    3

    "Players experiment with different clan strategies, story choices, and cultural approaches across playthroughs."

  • Exploration
    3

    "Exploration of new lands, cultures, and story events is a key part of the experience, though the map and story are somewhat fixed."

  • Expression
    1

    "Some self-expression through clan roleplaying and decision-making, but limited character or environment customization."

  • Fantasy
    5

    "Set in a rich mythical fantasy world with gods, spirits, and bronze age tribal culture."

  • Fellowship
    -4

    "Primarily a single-player experience with minimal social or community interaction."

  • Growth
    3

    "Players learn complex game systems, lore, and strategies over multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity component."

  • Idle
    -3

    "Requires focused attention and decision-making rather than casual or background play."

  • Intimacy
    -4

    "Limited to no close social relationships; interactions are mostly narrative and strategic."

  • Leadership
    4

    "Players lead their clan through complex decisions and manage council members with differing opinions."

  • Progression
    3

    "Progression through acquiring resources, managing herds, and advancing the clan's story."

  • Relaxation
    2

    "Some players find the game relaxing and immersive, though others note stress from complexity and RNG."

  • Sensation
    2

    "Enjoyment comes from art, music, and narrative rather than intense sensory stimulation."

  • Status
    -3

    "No social status or recognition systems; focus is on individual clan success."

  • Story
    5

    "Strong narrative immersion with rich lore, emergent storytelling, and meaningful choices."

  • Strategy
    4

    "Requires planning, resource management, and tactical decision-making."

  • Thrill
    2

    "Some suspense and tension from uncertain outcomes and clan survival challenges."

  • Value
    4

    "Players report good value for time with deep, replayable content and unique experience."

  • Violence
    1

    "Combat and raiding are present but not the main focus; more emphasis on clan management and story."

  • Survival
    4

    "Managing resources and clan survival against threats is a core gameplay element."

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    Last update: 06/03/2026