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SCARLET NEXUS

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.

Global score

81/100

Genres

Action, Adventure, Role-playing (RPG)

Pros

  • Stylish and fluid combat system
  • Engaging dual protagonist storylines
  • Unique brain-punk anime aesthetic
  • Deep character bonds and customization
  • Dynamic soundtrack enhancing atmosphere

Cons

  • Repetitive environments and side quests
  • Linear level design limiting exploration
  • Some pacing issues and excessive dialogue
  • Combat difficulty spikes causing frustration
  • Limited multiplayer or social interaction

Motivations

  • Autonomy
    3

    "Players choose between two protagonists and customize combat abilities via skill trees and SAS powers, allowing personal playstyle direction."

  • Competence
    4

    "Combat requires skillful timing, combo chaining, and strategic use of abilities; boss fights are challenging and demand mastery."

  • Competition
    -3

    "Focus is on single-player experience with no mention of PvP or leaderboards; play is at personal pace without social comparison."

  • Continuation
    3

    "Players report long play sessions, multiple playthroughs for full story, and engagement with DLC content indicating sustained attachment."

  • Cooperation
    -2

    "Gameplay centers on single-player with AI companions; cooperation is simulated rather than involving other human players."

  • Creativity
    3

    "Players customize combat styles through skill trees and SAS abilities; gift giving and hideout decoration add creative expression."

  • Domination
    -4

    "Interactions emphasize equal party member bonds and teamwork; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game to immerse in a futuristic anime world with psychic powers, escaping real life through story and combat."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Combat encourages trying different combos, powers, and strategies; players experiment with abilities and team setups."

  • Exploration
    -2

    "Game is mostly linear with reused environments; exploration is limited and not a major focus."

  • Expression
    3

    "Players customize characters with gifts, outfits, and weapon skins; hideout decoration reflects player choices."

  • Fantasy
    5

    "Strongly imaginative fiction with psychic powers, futuristic setting, and anime-style storytelling."

  • Fellowship
    -3

    "Social interaction limited to single-player bonds with AI companions; minimal multiplayer or community engagement."

  • Growth
    4

    "Players develop skills through combat mastery, leveling, and unlocking abilities; bond episodes deepen character understanding."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires continuous attention during combat and story; not designed for background or casual intermittent play."

  • Intimacy
    2

    "Bond episodes and gift giving foster emotional connection with AI companions, though limited to scripted interactions."

  • Leadership
    -3

    "Player leads own character but party members act autonomously; no leadership over other players or group management."

  • Progression
    4

    "Strong emphasis on leveling, skill unlocking, equipment upgrades, and collecting gifts and cosmetics."

  • Relaxation
    1

    "Combat can be satisfying and fluid but also includes tense boss fights and difficulty spikes causing frustration."

  • Sensation
    4

    "Vibrant visuals, flashy combat effects, and dynamic soundtrack provide strong sensory stimulation and excitement."

  • Status
    -4

    "Achievements and leaderboards are minimal; recognition is mostly personal and outside social evaluation."

  • Story
    3

    "Narrative immersion through dual protagonists, character development, and extensive cutscenes, though some find pacing uneven."

  • Strategy
    3

    "Combat and ability management require planning and tactical thinking; players must adapt to enemy weaknesses and timing."

  • Thrill
    2

    "Some suspense in boss fights and combat challenges, but also frustration from difficulty spikes and repetitive encounters."

  • Value
    2

    "Players appreciate content volume, DLC additions, and replay value, especially when purchased on sale."

  • Violence
    4

    "Combat focused on defeating enemies with psychic powers and weapons; destruction and combat are central gameplay elements."

  • Survival
    2

    "Players must avoid damage and manage health in challenging fights; survival is important but not extreme or constant."

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    Last update: 06/03/2026