GIGANTIC ARMY similar games & best alternatives

GIGANTIC ARMY

PC (Microsoft Windows), Linux • 2014

Should you play it?

Side-scrolling mech-shooting bad-assery is BACK!GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.

What works
  • Nostalgic 16-bit mech shooter feel
  • Challenging and skill-based gameplay
  • Solid controls and animations
  • Varied weapons and boss fights
  • Good value at sale prices
Things to keep in mind
  • Short game length
  • No mid-game weapon customization
  • Punishing time limits
  • Lack of save or checkpoint system
  • Limited story and presentation

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Project Nimbus: Complete Edition

  • ETHER VAPOR Remaster

  • The Hong Kong Massacre

  • Bot Vice

  • WOWOWOW KORONE BOX

  • Nitro Express

  • CRUEL

  • Warhammer 40,000: Boltgun

  • Bleak Sword DX

Hidden Gems

Less popular games with surprisingly high similarity

  • Nitro Express

  • Viscerafest

  • Impaler Gold

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Have a Nice Death

  • Fantasy

    Strike Suit Infinity

  • Violence

    Risk of Rain (2013)

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

GIGANTIC ARMY: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players can choose weapons, perks, and equipment freely; some strategic decisions in combat and loadout customization."

    Capsule for BRAIN / OUT BRAIN / OUT

    "Players choose their loadout of main and sub weapons at the start and control movement and aiming freely, but weapon loadout is fixed per run."

  • Competence

    Game with the same Competence vibe

    4

    "Game is challenging with skill-based combat and boss fights requiring learning patterns and precise dodging; players improve over time."

    Capsule for Have a Nice Death Have a Nice Death

    "The game is challenging with skill-based aiming, dodging, and boss fights requiring mastery and memorization."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual progression and story; no evidence of ranked or multiplayer competition."

    Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

    "No evidence of ranked or multiplayer competition; focus is on individual performance and self-improvement."

  • Continuation

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    "Short game length but players report replaying on higher difficulties and for achievements."

    Capsule for Near Death Near Death

    "Short game length but some players report replayability due to difficulty and achievement hunting."

  • Cooperation

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    "Single-player only with no cooperative or multiplayer features."

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    "Single-player only with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

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    "Limited weapon customization and loadout choices; no extensive building or modding, but some personalization through skins."

    Capsule for Battlefield™ 1 Battlefield™ 1

    "Limited weapon customization at start; no mid-game loadout changes or level editing."

  • Domination

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    "No social dominance or power over others; purely individual gameplay."

    Capsule for Cookie Clicker Cookie Clicker

    "No social dominance or power over others; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game for nostalgia, stress relief, and immersive sci-fi mech combat away from real life."

    Capsule for Metal Fatigue Metal Fatigue

    "Players enjoy nostalgic arcade-style mech action as a form of stress relief and old-school fun."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and nostalgia, no obligation or external pressure noted."

    Capsule for The Night of the Scissors The Night of the Scissors

    "Players engage voluntarily for nostalgia and enjoyment, no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some experimentation with weapon loadouts and perks is possible, but gameplay is mostly straightforward and repetitive."

    Capsule for DeathSpank DeathSpank

    "Some experimentation with weapon loadouts before runs, but gameplay is mostly about mastering fixed mechanics."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Linear levels with limited exploration; focus is on progressing through set stages rather than discovering new areas."

    Capsule for Planet R-12 Planet R-12

    "Linear levels with no exploration or secrets; focus on progressing through known stages."

  • Expression

    Game with the same Expression vibe

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    "No character customization; players use predefined mechs and weapons without cosmetic modifications."

    Capsule for Astebreed: Definitive Edition Astebreed: Definitive Edition

    "No character or mech customization beyond weapon choice; no cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Players pilot transforming mechs in space combat, embodying sci-fi and anime-inspired fantasy."

    Capsule for Strike Suit Infinity Strike Suit Infinity

    "Players pilot giant mechs in sci-fi settings with exaggerated combat and boss battles."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

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    "Players improve skills and weapon effectiveness through upgrades and mastering combat mechanics."

    Capsule for The Haunted: Hells Reach The Haunted: Hells Reach

    "Players improve skills through learning enemy patterns and mastering controls; some weapon upgrades during play."

  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

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    "Requires continuous attention and focus due to fast-paced and challenging gameplay."

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    "Requires focused attention due to time limits and challenging gameplay."

  • Intimacy

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    "No social interactions or relationship building."

    Capsule for The House of Da Vinci The House of Da Vinci

    "No social interactions or relationship building."

  • Leadership

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    "No leadership or group management roles."

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    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect power-ups and upgrades during play to enhance weapons and survivability."

    Capsule for Echoes+ Echoes+

    "Players collect power-ups to upgrade weapons and health partially recovers between levels."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game has tension and challenge; some players find it stressful or slow rather than relaxing."

    Capsule for Deck of Ashes Deck of Ashes

    "Time limits and difficulty create tension; some players find it stressful rather than relaxing."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable pixel art, animations, and sound contribute to sensory pleasure and excitement."

    Capsule for Pixel Cup Soccer - Ultimate Edition Pixel Cup Soccer - Ultimate Edition

    "Enjoyable pixel art, sound effects, and explosions provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

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    "No social recognition or ranking systems."

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    "No social recognition or ranking systems."

  • Story

    Game with the same Story vibe

    1

    "Basic narrative with minimal plot; story serves as light context rather than deep immersion."

    Capsule for Famaze Famaze

    "Basic story presented as text between levels; minimal narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan weapon loadouts, ammo usage, and navigation tactics to survive and progress."

    Capsule for Sublevel Zero Redux Sublevel Zero Redux

    "Players must plan weapon loadouts and manage resources like ammo and time strategically."

  • Thrill

    Game with the same Thrill vibe

    3

    "Time limits and challenging bosses create suspense and excitement."

    Capsule for Super Time Force Ultra Super Time Force Ultra

    "Time pressure and challenging bosses create suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Players find good value especially at low price points and enjoy nostalgic and unique gameplay."

    Capsule for Cuban Missile Crisis Cuban Missile Crisis

    "Players find good value especially at sale prices for the nostalgic and challenging gameplay."

  • Violence

    Game with the same Violence vibe

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    "Core gameplay involves combat, defeating enemies and bosses with various weapons and abilities."

    Capsule for Risk of Rain (2013) Risk of Rain (2013)

    "Core gameplay involves combat, destruction of enemies and bosses with weapons and melee attacks."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid damage and manage health to survive through levels."

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    "Players must avoid damage and manage limited health and continues to survive through levels."

Last update: 01/06/2026