Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Apocalypse Party
Players frequently try new builds, weapons, and synergies, encouraged by the game's design.
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+4.0
Ring of Pain
Players try new builds, item synergies, and strategies to overcome challenges.
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+5.0
FINAL FANTASY XII THE ZODIAC AGE
The gambit system and job board encourage experimentation with strategies and character builds.
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+4.0
Tangledeep
Encourages trying new job combinations, builds, and strategies with many mechanics to explore.
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+5.0
SULFUR
Strong emphasis on trying new weapon builds, oils, scrolls, and cooking recipes to discover effective combinations.
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+4.0
Otherworld Legends
High encouragement to try new builds, item synergies, and character combinations each run.
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+4.0
Netherworld Covenant
Encourages trying different classes, builds, and strategies to find effective combinations.
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+5.0
Megaloot
Core motivation is trying new builds, item synergies, and adapting to RNG and enemy challenges.
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+5.0
RAM: Random Access Mayhem
Strong emphasis on trying new combos, mastering different bots, and exploring mechanics.
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+5.0
DRACOMATON
Core gameplay revolves around trying new weapon combinations, evolving forms, and testing synergies.
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+5.0
Dicey Dungeons
Strong emphasis on trying new builds, equipment synergies, and adapting to changing episode rules.
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+4.0
Realm of Ink
High emphasis on trying new builds, weapons, and ink gem combinations to discover synergies and optimize play.
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+4.0
Cave Crawlers
Encourages trying different weapon builds, talents, and strategies with respec options and diverse playstyles.
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+4.0
Xenoblade Chronicles 3
Complex systems and class flexibility encourage trying new builds, tactics, and combat approaches.
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+4.0
The First Berserker: Khazan
Skill respecs and multiple weapon types encourage trying new builds and strategies.
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+4.0
Legendary Hoplite: Arachne’s Trial
Encourages trying different unit builds, strategies, and equipment synergies.
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+4.0
9 Kings
Strong emphasis on trying new builds, synergies, and strategies to optimize runs and discover combos.
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+4.0
Curse of the Dead Gods
Encourages trying different weapons, builds, and curse strategies; players enjoy discovering synergies and adapting to…
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+4.0
Severed Steel
Encourages trying new movement combos, weapon strategies, and level approaches, supported by modding and mutators.
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+4.0
Castle Craft
Players encouraged to try new defense strategies, build designs, and test different traps and upgrades.
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+5.0
CleanFall
Encourages trying new turret combinations, strategies, and adapting to procedural environments.
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+4.0
Void Sols: Prologue
Encouraged by multiple weapons, builds, challenge modes, and respec options allowing players to try new strategies.
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+4.0
Metal Gear Solid: Peace Walker
Encourages trying different stealth tactics, weapon loadouts, and base management strategies, promoting experimentation.
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+4.0
Earth 2160
Encourages trying new unit builds, tactics, and faction strategies; experimentation with loadouts and tech trees is a…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.