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The First Berserker: Khazan similar games & best alternatives

The First Berserker: Khazan

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.

Global score

85/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Excellent and responsive combat system
    • Challenging and memorable boss fights
    • Good optimization and performance
    • Flexible skill and build customization
    • Engaging dark fantasy story and atmosphere

    Cons

    • Linear and repetitive level design
    • Some bosses have bloated health bars
    • Limited enemy variety
    • No multiplayer or cooperative features
    • Occasional minor bugs and stuttering

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Fantasy. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose weapon types, customize skill trees, respec skills freely, and adapt playstyle; mission-based structure but with player choice in approach."

    • Competence
      5

      "High skill ceiling with challenging bosses, precise timing for parrying and dodging, rewarding mastery and progression through skillful play."

    • Competition
      -3

      "Focus is on personal challenge and mastery rather than direct competition; no mention of ranked modes or leaderboards."

    • Continuation
      4

      "Players report being hooked and engaged for long hours, with replay value through NG+ and boss rematches."

    • Cooperation
      -5

      "No multiplayer or cooperative gameplay mentioned; experience is solo-focused."

    • Creativity
      3

      "Customization through skill trees, gear sets with unique bonuses, and build experimentation encourage creative playstyles."

    • Domination
      -5

      "No evidence of exerting control over others; gameplay is individual and respectful."

    • Escapism
      4

      "Players use the game for immersive, challenging fantasy experience, escaping real life through intense combat and story."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no obligation or pressure reported."

    • Experimenting
      4

      "Skill respecs and multiple weapon types encourage trying new builds and strategies."

    • Exploration
      -2

      "Mission-based levels with some exploration but limited open-world discovery; level design considered linear."

    • Expression
      3

      "Transmog system and gear customization allow for player self-expression in appearance."

    • Fantasy
      5

      "Dark fantasy setting with imaginative combat, bosses, and story inspired by Berserk and soulslike fiction."

    • Fellowship
      -5

      "Solo play with minimal social interaction or community involvement."

    • Growth
      5

      "Players develop skills, learn boss patterns, and improve through gameplay; leveling and skill progression present."

    • Health
      -5

      "No physical activity or health-related gameplay elements; standard sedentary gaming."

    • Idle
      -4

      "Requires continuous focus and engagement; combat demands attention and timing."

    • Intimacy
      -5

      "No close social relationships or emotional sharing described; primarily individual experience."

    • Leadership
      -5

      "No leadership or group management roles; solo gameplay."

    • Progression
      4

      "Character progression through leveling, gear upgrades, skill trees, and unlocking new abilities."

    • Relaxation
      -3

      "Game is challenging and tense, requiring focus and skill; not primarily for relaxation."

    • Sensation
      4

      "Visuals, sound design, and combat feedback provide strong sensory stimulation and excitement."

    • Status
      -4

      "No social recognition or ranking systems; focus on personal achievement."

    • Story
      3

      "Narrative with cutscenes and dialogue present; story is decent but not the main focus."

    • Strategy
      4

      "Combat and boss fights require planning, timing, and tactical decision-making."

    • Thrill
      4

      "High tension and excitement from challenging boss fights and combat encounters."

    • Value
      4

      "Players feel the game offers good value for time and money with extensive content and replayability."

    • Violence
      4

      "Combat involves brutal melee fighting, parrying, and boss battles with gore and destruction."

    • Survival
      3

      "Players must manage stamina, avoid death, and overcome threats; survival elements present but not extreme."

    Last update: 29/04/2026