Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 02
Players experiment with different characters, builds, and skill combinations, exploring mechanics actively.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+4.0
World of Guns: Gun Disassembly
Players explore many guns, modes, and mechanics, experimenting with disassembly and assembly.
-
+4.0
Hammerfight
Players experiment with different weapons, combat styles, and strategies to master physics-based mechanics.
-
+5.0
Fate of the World: Tipping Point
Trial and error is a core gameplay element; players try new policies and strategies to learn effects.
-
+4.0
Tower Wars
Players experiment with different maze designs, unit compositions, and upgrade strategies to find optimal play.
-
+4.0
Sprint Vector
Players try different movement mechanics, power-ups, and routes to improve performance.
-
+4.0
Touhou Luna Nights
Players experiment with time-stop, grazing, and different weapons to find optimal strategies.
-
+4.0
This Grand Life 2
Players experiment with different careers, business strategies, and character traits, encouraged by sandbox design.
-
+4.0
Make Way
Players experiment with different track pieces, obstacles, and strategies each round, creating new and unpredictable…
-
+4.0
Atelier Ryza: Ever Darkness & the Secret Hideout
Players experiment extensively with alchemy recipes, item traits, and combat tactics.
-
+4.0
Parkitect
Players explore different park layouts, ride designs, and management strategies; modding encourages experimentation.
-
+4.0
Wretch: Divine Ascent
Players experiment with different builds, item placements, and strategies to find optimal combos and counter opponents.
-
+4.0
SpellForce: Conquest of Eo
Players experiment with different mage classes, crafting recipes, unit builds, and strategies, encouraged by randomized…
-
+4.0
Grow Up
Players experiment with new mechanics like planting flora, gliding, and ball form to explore and traverse.
-
+4.0
SEUM: Speedrunners from Hell
Players explore multiple routes, powerup uses, and secrets, experimenting to optimize runs.
-
+4.0
Disney's Treasure Planet: Battle of Procyon
Players experiment with ship loadouts, fleet compositions, and tactical maneuvers in skirmishes and campaign.
-
+4.0
Penko Park
Players try new tools, explore alternate paths, and experiment with creature poses and interactions.
-
+4.0
My Talking Angela
Players experiment with various fashion styles, nail designs, and mini-game strategies.
-
+4.0
Galactic Civilizations® II: Ultimate Edition
Players experiment with ship designs, tech paths, and strategies to find optimal approaches.
-
+4.0
Disassembly 3D
Players try different approaches to disassembly and destruction, exploring game mechanics and physics.
-
+4.0
Frogmonster
Players experiment with different weapon upgrades, bug combinations, and strategies to overcome bosses and challenges.
-
+4.0
Daemon X Machina: Titanic Scion
Players experiment with builds, weapons, and mutations to find effective combinations.
-
+4.0
Climbey
Players experiment with movement mechanics, jumping techniques, and level traversal strategies to improve.
-
+4.0
Tiny Tina's Wonderlands
Players can experiment with various builds and spells.
-
+4.0
Distant Worlds: Universe
Players experiment with galaxy settings, ship designs, strategies, and automation levels extensively.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.