Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
PUSH
Trial and error, discovering mechanics, and testing puzzle solutions are core to gameplay.
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+4.0
Remnants of Naezith
Players explore mechanics deeply, discover new movement techniques, and experiment with level editor.
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+4.0
Sephonie
Players explore unique movement mechanics and puzzle elements, discovering new ways to navigate and solve challenges.
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+4.0
Splice
Players discover game mechanics on their own and experiment with different splicing strategies.
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+4.0
The Many Pieces of Mr. Coo
Puzzle design encourages trying different interactions and exploring unusual solutions.
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+4.0
War of Omens Card Game
Players try different factions, heroes, and deck combinations; tournament mode encourages trying new cards and…
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+4.0
Wrestling Revolution 3D
Players try different match types, strategies, and character builds, exploring game mechanics.
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+4.0
9th Dawn III
The game encourages trying different builds, exploring dungeons, and experimenting with skills and crafting.
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+4.0
Astrobuilder
High emphasis on trying new strategies, exploring dynamic economies, and reacting to unpredictable AI-driven events.
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+4.0
Concrete Jungle
Varied cards, characters, and skill trees encourage trying new strategies and deck combinations.
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+4.0
DunHero
High encouragement to try different characters, builds, and item combinations to find new strategies.
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+4.0
Midnight Snack
The novel control mechanics encourage players to experiment with movement and timing to progress.
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+4.0
Mortal Glory
The game encourages trying new team builds, equipment setups, and tactical approaches each run.
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+4.0
Sublevel Zero Redux
Procedural levels, weapon crafting, and unlocks encourage trying new strategies and equipment combinations.
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+4.0
Vehicle Simulator
Players frequently try new vehicles, mods, and scenarios, experimenting with physics and design.
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+4.0
Vestaria Saga II: The Sacred Sword of Silvanister
Save-anytime feature encourages experimentation with tactics and unit deployment; players enjoy trying new strategies.
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+4.0
A Highland Song
Encourages trying different paths, interpreting maps, and discovering secrets on repeated runs.
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+4.0
Alwa's Legacy
The ability respec system and multiple puzzle solutions encourage experimentation.
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+4.0
CARNAGE OFFERING Tower Defense
The game encourages trying different tower builds, hero roles, and technology usage to find effective strategies.
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+4.0
Dupery: A Game of Solo Deduction
High experimentation with different roles, abilities, and strategies each run due to procedural generation.
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+4.0
Gunlocked
Game encourages trying different pilots, weapons, and synergies, with randomized upgrades promoting experimentation.
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+4.0
Hell Deck
The game encourages trying new deck combinations and strategies to overcome difficult runs.
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+4.0
Rat Quest
Encourages exploration of game mechanics, secrets, and ARG elements; players experiment with hidden content and puzzles.
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+4.0
REAVER
Players try new combos, weapons, and movement techniques, exploring game mechanics extensively.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.