PUSH similar games & best alternatives
Should you play it?
Can you push all the buttons?
What works
- Well-designed and polished minimalist puzzles
- Relaxing music and pleasing visuals
- Good value for price
- Gradual introduction of mechanics
- Satisfying and intuitive gameplay
Things to keep in mind
- Short playtime
- Some mechanics can be confusing without explicit explanation
- Audio glitches reported
- Limited replayability
- Lack of narrative or social features
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
PUSH: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. It leans lower than usual among comparable games on Expression, Story, Survival.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore puzzles and discover rules without handholding or explicit instructions, allowing self-directed problem solving."
Linelith
"Players freely explore and experiment with puzzle mechanics without explicit instructions, figuring out rules themselves."
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Competence
Game with the same Competence vibe
3"Puzzles increase in difficulty requiring spatial reasoning and problem solving, providing skill challenge."
Sigils of Elohim
"Puzzles provide a moderate challenge with increasing complexity and feedback, rewarding skillful spatial reasoning."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is solo and focused on personal exploration and puzzle solving."
We Went Back
"No evidence of competitive elements; gameplay is solo and focused on personal puzzle solving."
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Continuation
Game with the same Continuation vibe
1"Players tend to engage for a single playthrough of about 3-5 hours; some replay for achievements but overall short length limits habitual play."
Metamorphosis
"Players engage for about 1-2 hours; some mention replayability is limited but overall positive attachment."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Sherlock Holmes and The Hound of The Baskervilles
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
2"Players experiment with different puzzle solutions and strategies, but within predefined puzzle structures."
Divide By Sheep
"Players experiment with puzzle solutions and spatial manipulation, though within predefined puzzle structures."
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Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; purely individual puzzle experience."
Iris.Fall
"No social dominance or power dynamics; purely individual puzzle experience."
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Escapism
Game with the same Escapism vibe
3"Relaxing music and minimalist design provide a calming escape from real life stress."
Cubot
"Relaxing music and minimalist design provide a calming distraction and mental engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment of challenging puzzles."
Recursed
"Players engage voluntarily out of intrinsic interest in puzzles and spatial challenges."
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Experimenting
Game with the same Experimenting vibe
4"Trial-and-error and exploration of puzzle mechanics are core to gameplay, encouraging experimentation."
Ghost Trick: Phantom Detective
"Trial and error, discovering mechanics, and testing puzzle solutions are core to gameplay."
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Exploration
Game with the same Exploration vibe
2"Exploration of geometric patterns and puzzle solutions, though within a limited set of levels."
Engare
"Exploration of puzzle mechanics and spatial relationships on 3D objects, though within fixed levels."
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Expression
Game with the same Expression vibe
-3"Minimalist visuals with no character customization or player expression."
Thomas Was Alone
"Minimalist visuals with no character or environment customization; expression is limited."
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Fantasy
Game with the same Fantasy vibe
-4"The game is abstract and puzzle-based without narrative or fictional roleplaying elements."
RUSH
"Engages players in abstract, realistic spatial puzzles without fictional narrative or roleplay."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary puzzle experience."
Moncage
"No social or community features; solitary puzzle solving."
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Growth
Game with the same Growth vibe
3"Players develop spatial reasoning and puzzle-solving skills progressively."
Save Room - Organization Puzzle
"Players develop spatial reasoning and puzzle-solving skills progressively."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and mental engagement rather than casual or background play."
Cosmic Express
"Requires focused attention and mental engagement rather than casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional interactions; purely individual experience."
Surge
"No social or emotional interactions; purely individual experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Trover Saves the Universe
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
3"Progression through increasingly complex puzzles and unlocking new mechanics."
klocki
"Progression through increasingly complex puzzles and unlocking new mechanics."
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Relaxation
Game with the same Relaxation vibe
4"Relaxing music and minimalistic visuals create a calming puzzle experience."
Unium
"Calming music and minimalist design create a relaxing and satisfying puzzle experience."
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Sensation
Game with the same Sensation vibe
2"Pleasant audio-visual feedback and sound effects enhance sensory enjoyment."
Hexcells
"Pleasant audiovisual feedback and satisfying button press sounds enhance sensory enjoyment."
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Status
Game with the same Status vibe
-5"No social recognition or status systems involved."
MADiSON
"No social recognition or status systems involved."
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Story
Game with the same Story vibe
-5"No narrative or story elements; purely abstract puzzle gameplay."
LYNE
"No narrative or story elements; purely abstract puzzle gameplay."
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Strategy
Game with the same Strategy vibe
3"Requires logical thinking, reasoning, and planning to solve puzzles."
Strange Jigsaws
"Requires logical thinking, spatial reasoning, and planning to solve puzzles."
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Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; gameplay is calm and predictable rather than thrilling."
Hexologic
"Low suspense or risk; gameplay is calm and predictable rather than thrilling."
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Value
Game with the same Value vibe
4"Highly praised for excellent value given low price and quality puzzle experience."
klocki
"Highly praised for good value given low price and quality puzzle content."
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Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay elements."
The White Door
"No violent or destructive gameplay elements."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Last update: 01/06/2026