PUSH similar games & best alternatives

PUSH

Mac, PC (Microsoft Windows), Linux, Android, iOS • 2017

Should you play it?

Can you push all the buttons?

What works
  • Well-designed and polished minimalist puzzles
  • Relaxing music and pleasing visuals
  • Good value for price
  • Gradual introduction of mechanics
  • Satisfying and intuitive gameplay
Things to keep in mind
  • Short playtime
  • Some mechanics can be confusing without explicit explanation
  • Audio glitches reported
  • Limited replayability
  • Lack of narrative or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Scalak

  • Hexologic

  • Akin

  • hocus

  • Zen of Sudoku

  • Hook 2

  • KNIGHTS

  • Wordle 3

  • Keep on Mining! - Worlds

Hidden Gems

Less popular games with surprisingly high similarity

  • Hexologic

  • Akin

  • Hook 2

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Linelith

  • Experimenting

    Ghost Trick: Phantom Detective

  • Relaxation

    Unium

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

PUSH: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. It leans lower than usual among comparable games on Expression, Story, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore puzzles and discover rules without handholding or explicit instructions, allowing self-directed problem solving."

    Capsule for Linelith Linelith

    "Players freely explore and experiment with puzzle mechanics without explicit instructions, figuring out rules themselves."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles increase in difficulty requiring spatial reasoning and problem solving, providing skill challenge."

    Capsule for Sigils of Elohim Sigils of Elohim

    "Puzzles provide a moderate challenge with increasing complexity and feedback, rewarding skillful spatial reasoning."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is solo and focused on personal exploration and puzzle solving."

    Capsule for We Went Back We Went Back

    "No evidence of competitive elements; gameplay is solo and focused on personal puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players tend to engage for a single playthrough of about 3-5 hours; some replay for achievements but overall short length limits habitual play."

    Capsule for Metamorphosis Metamorphosis

    "Players engage for about 1-2 hours; some mention replayability is limited but overall positive attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with different puzzle solutions and strategies, but within predefined puzzle structures."

    Capsule for Divide By Sheep Divide By Sheep

    "Players experiment with puzzle solutions and spatial manipulation, though within predefined puzzle structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual puzzle experience."

    Capsule for Iris.Fall Iris.Fall

    "No social dominance or power dynamics; purely individual puzzle experience."

  • Escapism

    Game with the same Escapism vibe

    3

    "Relaxing music and minimalist design provide a calming escape from real life stress."

    Capsule for Cubot Cubot

    "Relaxing music and minimalist design provide a calming distraction and mental engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of challenging puzzles."

    Capsule for Recursed Recursed

    "Players engage voluntarily out of intrinsic interest in puzzles and spatial challenges."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Trial-and-error and exploration of puzzle mechanics are core to gameplay, encouraging experimentation."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Trial and error, discovering mechanics, and testing puzzle solutions are core to gameplay."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration of geometric patterns and puzzle solutions, though within a limited set of levels."

    Capsule for Engare Engare

    "Exploration of puzzle mechanics and spatial relationships on 3D objects, though within fixed levels."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimalist visuals with no character customization or player expression."

    Capsule for Thomas Was Alone Thomas Was Alone

    "Minimalist visuals with no character or environment customization; expression is limited."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "The game is abstract and puzzle-based without narrative or fictional roleplaying elements."

    Capsule for RUSH RUSH

    "Engages players in abstract, realistic spatial puzzles without fictional narrative or roleplay."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary puzzle experience."

    Capsule for Moncage Moncage

    "No social or community features; solitary puzzle solving."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop spatial reasoning and puzzle-solving skills progressively."

    Capsule for Save Room - Organization Puzzle Save Room - Organization Puzzle

    "Players develop spatial reasoning and puzzle-solving skills progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and mental engagement rather than casual or background play."

    Capsule for Cosmic Express Cosmic Express

    "Requires focused attention and mental engagement rather than casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional interactions; purely individual experience."

    Capsule for Surge Surge

    "No social or emotional interactions; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through increasingly complex puzzles and unlocking new mechanics."

    Capsule for klocki klocki

    "Progression through increasingly complex puzzles and unlocking new mechanics."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Relaxing music and minimalistic visuals create a calming puzzle experience."

    Capsule for Unium Unium

    "Calming music and minimalist design create a relaxing and satisfying puzzle experience."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant audio-visual feedback and sound effects enhance sensory enjoyment."

    Capsule for Hexcells Hexcells

    "Pleasant audiovisual feedback and satisfying button press sounds enhance sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems involved."

    Capsule for MADiSON MADiSON

    "No social recognition or status systems involved."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely abstract puzzle gameplay."

    Capsule for LYNE LYNE

    "No narrative or story elements; purely abstract puzzle gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking, reasoning, and planning to solve puzzles."

    Capsule for Strange Jigsaws Strange Jigsaws

    "Requires logical thinking, spatial reasoning, and planning to solve puzzles."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; gameplay is calm and predictable rather than thrilling."

    Capsule for Hexologic Hexologic

    "Low suspense or risk; gameplay is calm and predictable rather than thrilling."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for excellent value given low price and quality puzzle experience."

    Capsule for klocki klocki

    "Highly praised for good value given low price and quality puzzle content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay elements."

    Capsule for The White Door The White Door

    "No violent or destructive gameplay elements."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

Last update: 01/06/2026