Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Focused on experimenting
Games where experimenting stands out from the other motivations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
Moonsigil Atlas
The game encourages trying new builds, card synergies, and spatial strategies to optimize play.
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+5.0
M.U.G.E.N
Strong emphasis on trying new characters, moves, and configurations; players frequently tinker and explore mechanics.
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+4.0
NEOVERSE
Randomized skill grids, card synergies, and multiple characters encourage trying new builds and strategies.
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+5.0
Orb of Creation
Strong emphasis on exploring new mechanics, testing spell synergies, and discovering optimal strategies.
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+4.0
Peglin
Encourages trying different builds, orbs, relics, and strategies to find effective combinations.
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+5.0
Perimeter
The game rewards experimentation with unit morphing, terrain shaping, and energy management to find effective tactics.
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+4.0
红石遗迹 - Red Obsidian Remnant
The game encourages trying new weapon combos, talent builds, and exploring different strategies with randomized…
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+4.0
Roguebook
Game encourages trying new hero combos, deck builds, map exploration strategies, and gem upgrades.
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+5.0
Shadow Empire
Strong encouragement to try different planets, political systems, unit designs, and strategies.
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+5.0
Siralim
Strong emphasis on trying new monster combinations, artifact builds, and strategies to optimize team synergy.
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+4.0
StarCrawlers
Players experiment with different classes, skill trees, party compositions, and strategies.
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+5.0
Stolen Realm
High experimentation encouraged through skill mixing, build diversity, and roguelike randomization.
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+4.0
Strange Telephone
Core gameplay involves trying different phone numbers and item uses to discover new worlds and puzzle solutions.
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+4.0
SUPERHOT: MIND CONTROL DELETE
The variety of hacks and abilities encourages players to try new strategies and experiment with different builds.
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+5.0
The Witness
Core gameplay revolves around trial, error, and discovery of puzzle mechanics without explicit instructions.
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+4.0
Tower Escape
Players experiment with different minion builds, routes, and strategies to optimize runs.
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+4.0
Tower of Kalemonvo
Encourages trying new builds, spells, and item merges; players adapt to RNG and explore different strategies.
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+5.0
Warlords Battlecry III
Players experiment with numerous race/class/skill combinations, different strategies, and modded content, encouraging…
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+5.0
Witch's Apocalyptic Journey
Encourages experimentation with card synergies, custom cards, party builds, and event sequencing.
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+4.0
Word Factori
Strong emphasis on trying new letter recipes and factory layouts; experimentation is core to gameplay.
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+5.0
AI Roguelite
Strong emphasis on exploring new storylines, testing AI limits, and experimenting with different AI models and settings.
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+4.0
Anglerfish
The game encourages trying different approaches and exploring how deaths affect the world, with many surprises and…
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+4.0
Audiosurf 2
Players explore multiple game modes, try different skins, and experiment with various songs and mods, showing high…
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+4.0
BAPBAP
High experimentation with builds, augments, and lobby settings is a core part of the experience.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.