Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Final Profit: A Shop RPG
Game encourages trying new mechanics, exploring secrets, and testing different moral and business strategies.
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+4.0
METAL GEAR SOLID V: GROUND ZEROES
Game design supports experimentation with different routes, tactics, and use of equipment to complete objectives.
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+4.0
Rune Factory 4 Special
Players encouraged to try different weapons, skills, crafting recipes, and playstyles
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+4.0
TerraScape
Players explore different deck combinations, building merges, and strategies to optimize scores and discover new…
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+4.0
The Classrooms
Procedural levels and entity combinations encourage players to try new strategies and explore different gameplay styles.
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+4.0
Voids Vigil
Strong emphasis on trying new builds, synergies, and strategies; random shops and item combinations promote…
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+4.0
Alchemy Factory
Players experiment with factory layouts, automation strategies, and logistics using unique mechanics like catapults and…
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+4.0
Blaston
Players try new weapon combos, tactics, and strategies to gain advantage.
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+4.0
Blue Prince
Game encourages trying new room combinations, puzzle solutions, and strategies to progress.
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+4.0
Cluckmech Oasis
Players try various builds, tower combinations, and strategies to discover effective synergies and optimize play.
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+4.0
Dungeon Inn
Game encourages trying different strategies, adjusting guest flow, and experimenting with upgrades and event outcomes.
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+4.0
Ghost Watchers
Players try different tools, modifiers, and strategies to identify and capture ghosts, exploring game mechanics.
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+4.0
Hello Neighbor
Game encourages trying new tactics to outsmart the AI and solve puzzles.
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+4.0
HUMANITY
Players frequently try new mechanics, experiment with commands, and explore puzzle solutions.
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+4.0
Kingdoms of the Dump
Players experiment with skill trees, combat strategies, and exploration of hidden areas.
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+4.0
Light Bearers
Players explore different shadows, maps, and movement techniques; game encourages trying new strategies.
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+4.0
Million Depth
Encourages trying new weapon builds, experimenting with parts and strategies to overcome challenges.
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+4.0
Neon Chrome
Procedural levels, multiple classes, weapon and perk combinations encourage experimentation with playstyles.
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+4.0
NIMBY Rails
Players experiment with different routes, schedules, pricing, and network designs to optimize performance.
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+4.0
Rana Card
Encouraged to try different builds, synergies, and strategies; experimentation with risk/reward mechanics.
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+4.0
The Perfect Tower II
Game encourages trying new module combinations, AI scripting, and different strategies; many mechanics to explore.
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+4.0
Three Kingdoms: The Blood Moon
Encourages trying different characters, builds, and card synergies; experimentation with deck composition is key.
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+4.0
Virgo Versus The Zodiac
Players encouraged to try different equipment, combat styles, and choices to explore multiple endings.
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+4.0
Mindcop
Non-linear gameplay and multiple investigation options encourage trying different approaches.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.