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Idle
Filling time between tasks
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Play style 02
Designed as an idle game to run in the background with periodic interaction; supports casual, low-attention play.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Achievement Clicker
Players often use autoclickers or idle the game; can be played passively.
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+4.0
Zero Stress King: Idle Defense
Designed to be played idly with background progression and occasional active input.
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+4.0
moon: Remix RPG Adventure
Gameplay involves significant waiting and slow movement, encouraging a relaxed, contemplative pace.
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+5.0
Achievements printer
Designed for idling; achievements unlock while the game runs in the background with minimal attention required.
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+4.0
Harold Halibut
Gameplay involves slow pacing, walking, and waiting, suitable for relaxed sessions.
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+4.0
PeeWee Purpdrank's FOENEM Clicker
Supports both active clicking and idle progression; can be played in background or short bursts.
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+4.0
Zoo 2: Animal Park
Gameplay involves waiting for timers, logging in periodically, and managing tasks in short sessions.
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+4.0
Battle Nations
Gameplay includes waiting for timers and resource production, suitable for short sessions and intermittent play.
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+5.0
Hamster
Designed as an idle clicker with passive progression and minimal required attention.
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+4.0
Generic Untrademarked Ice Resurfacing Vehicle & Depression Simulator 2019.
Gameplay is slow-paced and suitable for relaxed, low-attention sessions.
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+4.0
Make America Great Again: The Trump Presidency
Players often leave the game running idle to accumulate progress and cards.
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+4.0
Legacy of Defense
Many players describe it as semi-idle or autobattler, suitable for playing while multitasking or casually.
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+4.0
Angels Online Global
Heavy use of auto-play and botting supports idle gameplay and background grinding.
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+5.0
壶中日月 Timeless Teapot
Core gameplay involves idle progression with automatic disciple training and resource gathering.
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+4.0
Bonsai
Game involves long waiting periods and can be left running as a background activity.
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+4.0
The Longest Road on Earth
Gameplay involves slow pacing and waiting, encouraging relaxed, intermittent engagement.
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+5.0
Desktop Farm
Designed as an idle simulation running in the background with minimal active input required.
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+4.0
Dragon City
Gameplay involves waiting for timers, passive resource generation, and intermittent engagement.
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+4.0
Hades' Star
Game designed for short daily sessions with waiting periods and asynchronous progress.
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+4.0
Battle Islands
Gameplay involves waiting for upgrades and building times, supporting intermittent, casual play.
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+4.0
inKONBINI: One Store. Many Stories
Game allows for slow, relaxed play with no time pressure; players can take their time completing tasks and exploring.
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+5.0
Idle Skilling
Core mechanic is idle progression with rewards accumulating while away from the game.
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+4.0
Rue Valley
Gameplay involves waiting and repetitive loops, with some players feeling forced into passive activities.
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+4.0
Mech Fortress
Supports auto-play and idle upgrading modes, allowing relaxed, low-attention play.
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Explore different sides of idle, grouped by what players enjoy.
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