Hades' Star similar games & best alternatives

Hades' Star

PC (Microsoft Windows), Android, Mac, iOS • 2019

Should you play it?

A unique space strategy game where thousands of players participate in one shared galaxy.

What works
  • Fair and unobtrusive monetization
  • Cross-platform play with mobile and pc
  • Strong cooperative gameplay and community
  • Deep strategic and tactical gameplay
  • Long-term progression suitable for casual play
Things to keep in mind
  • Slow progression and long wait times
  • Steep learning curve for new players
  • Pvp matchmaking imbalance issues
  • Some players dislike recent major updates
  • Limited narrative or story content

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Pixel Starships

  • Albion Online

  • Block N Load

  • Knight Club +

  • Bit Heroes Quest

  • Gems of War - Puzzle RPG

  • Battle Nations

  • Goose Goose Duck

  • Idle Big Devil

Hidden Gems

Less popular games with surprisingly high similarity

  • Last Flag

  • Retail Royale

  • Shatterline

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    cyberpunkdreams

  • Progression

    Pixel Starships

  • Strategy

    Tower Factory

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hades' Star: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Idle, Competition. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive freedom to customize their ship, choose playstyle, and decide how to influence the galaxy and factions."

    Capsule for Drox Operative Drox Operative

    "Players have freedom to customize ships, choose play styles, and manage their star system at their own pace."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic decision making, managing colonies, research, and tactical combat with some skill elements."

    Capsule for Master of Orion Master of Orion

    "Game involves strategic planning, tactical combat, and resource management with skill-based module combinations and fleet control."

  • Competition

    Game with the same Competition vibe

    2

    "PvP exists with large-scale faction battles and arenas, but many players focus on PvE and solo play without heavy competition."

    Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

    "Optional PvP modes and corporation battles exist, but many players focus on PvE or casual progression without heavy competition."

  • Continuation

    Game with the same Continuation vibe

    5

    "Designed for long-term engagement over months or years with habitual play sessions and slow, steady progression."

    Capsule for cyberpunkdreams cyberpunkdreams

    "Designed for long-term play with slow progression, daily logins, and multi-year engagement."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on team-based multiplayer modes and cooperative PvE missions with friends."

    Capsule for Plants vs. Zombies: Battle for Neighborville™ Plants vs. Zombies: Battle for Neighborville™

    "Strong emphasis on cooperative play in PvE missions and corporation-based team PvP."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize ships, crew loadouts, and module configurations, though within some constraints."

    Capsule for Shortest Trip to Earth Shortest Trip to Earth

    "Players can customize ships with various modules and experiment with different loadouts."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions tend to be balanced with mutual respect; while PvP exists, many players emphasize equal participation and community support."

    Capsule for Elite Dangerous Elite Dangerous

    "Community values sportsmanship; no forced PvP dominance and balanced interactions encouraged."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive space adventure and distraction from real life."

    Capsule for The Last Starship The Last Starship

    "Players use the game as a relaxing, long-term distraction with immersive space strategy and progression."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and intrinsically motivated; no pressure or obligation to play."

    Capsule for Mosa Lina Mosa Lina

    "Engagement is voluntary and self-paced, with no pressure to play continuously or pay to win."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different ship upgrades and strategies, experiment with weapons and play styles to optimize combos and progression."

    Capsule for ROGUE FLIGHT ROGUE FLIGHT

    "Encouraged to try new ship builds and tactics, especially with free module swapping."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of new planets and sectors is a key mechanic, with unknown areas revealed gradually."

    Capsule for Slipways Slipways

    "Players discover new star sectors and unlock planets, though exploration is slow and methodical."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of ships and planets available but mostly cosmetic; some self-expression through appearance."

    Capsule for Galcon 2: Galactic Conquest Galcon 2: Galactic Conquest

    "Some customization of planets and stars, plus ship module personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Sci-fi setting with imaginative space opera elements and fictional universe."

    Capsule for Astrox Imperium Astrox Imperium

    "Set in a sci-fi space opera universe with fictional star systems and fleets."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and club involvement with social interactions and group identity."

    Capsule for The Fishing Club 3D: Co-op Sport Angling The Fishing Club 3D: Co-op Sport Angling

    "Strong community and corporation involvement foster social identity and group achievements."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in strategy, resource management, and game mechanics over time."

    Capsule for Galactic Civilizations III Galactic Civilizations III

    "Players develop skills in strategy, resource management, and game mechanics over long periods."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity components."

    Capsule for Halo: The Master Chief Collection Halo: The Master Chief Collection

    "Primarily sedentary gameplay with no physical activity components."

  • Idle

    Game with the same Idle vibe

    4

    "Designed as an idle game with background progression and short active play sessions."

    Capsule for Idle Monster TD Idle Monster TD

    "Game designed for short daily sessions with waiting periods and asynchronous progress."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions mainly through multiplayer and community, but not focused on close personal relationships."

    Capsule for Indie Pogo Indie Pogo

    "Some social interaction within corporations and teams, though not focused on close personal relationships."

  • Leadership

    Game with the same Leadership vibe

    3

    "Guild leaders and group coordinators play important roles in organizing PvP and group activities."

    Capsule for Dune: Awakening Dune: Awakening

    "Corporation leaders guide group strategies and coordinate PvP and PvE activities."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay revolves around upgrading ships, crew, and technologies with extensive progression systems."

    Capsule for Pixel Starships Pixel Starships

    "Core gameplay revolves around gradual accumulation of upgrades, ships, and star system development."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Slow pace, soothing music, and contemplative gameplay promote relaxation and flow."

    Capsule for Where the Water Tastes Like Wine Where the Water Tastes Like Wine

    "Slow pace and casual play style promote relaxation and low stress."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sounds are pleasant but not intense; moderate sensory stimulation."

    Capsule for Ark Nova Ark Nova

    "Visuals and sound are pleasant but understated; not focused on intense sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Some recognition within the community and leaderboards, but not a major focus."

    Capsule for Hand Simulator Hand Simulator

    "Some recognition within corporations and leaderboards, but not a major focus."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or lore; gameplay is mostly context-free and focused on mechanics."

    Capsule for Circadian Dice Circadian Dice

    "Minimal narrative or lore; gameplay is mostly context-free strategy and resource management."

  • Strategy

    Game with the same Strategy vibe

    5

    "High emphasis on planning, resource management, and tactical decision-making."

    Capsule for Tower Factory Tower Factory

    "High emphasis on tactical decision-making, resource allocation, and long-term planning."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in battles and PvP, but largely controlled and predictable gameplay."

    Capsule for Metal Waltz: Anime tank girls Metal Waltz: Anime tank girls

    "Some suspense in PvP and timed missions, but overall a controlled and calm experience."

  • Value

    Game with the same Value vibe

    4

    "Free-to-play with fair monetization; players feel good return on time invested."

    Capsule for Fairytale Fables Fairytale Fables

    "Free-to-play with fair monetization; players feel good return on time invested without pay-to-win pressure."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and damage dealing are central, but stylized and tactical rather than gratuitous or chaotic."

    Capsule for HELLCARD HELLCARD

    "Combat is present but stylized and tactical rather than gratuitous or chaotic."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage threats and resources, especially in higher difficulties, but death penalties are mild."

    Capsule for Titan Quest Anniversary Edition Titan Quest Anniversary Edition

    "Players manage threats in PvE and PvP, but death penalties are moderate and ships can be recovered."

Last update: 01/06/2026