Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Progression
A strong dose of idle and progression in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Hero Zero - Multiplayer RPG
Gameplay involves waiting for timers and missions to complete, suitable for intermittent attention.
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+4.0
TOP DOG
Designed for short, pick-up-and-play sessions during breaks or downtime.
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+4.0
Achievement Clicker
Players often use autoclickers or idle the game; can be played passively.
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+4.0
MR FARMBOY
Supports idle play styles with automation and background running, allowing casual engagement.
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+4.0
My Talking Tom
Designed for short, casual play sessions with frequent breaks and interruptions.
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+4.0
Duelist: Idle Expedition
Idle mechanics allow progress while away, but some active management is required.
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+4.0
Idle Deepcore
Designed as an idle/incremental game with automation and passive resource generation, allowing for background play.
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+4.0
Flash Doll
Designed as an idle auto-battler; players often run battles in the background while doing other tasks.
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+4.0
Game of Grass
Supports passive play with automation and idle income, allowing players to leave the game running.
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+4.0
Zoo 2: Animal Park
Gameplay involves waiting for timers, logging in periodically, and managing tasks in short sessions.
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+4.0
Achievement Clicker 2019
Game supports idling and use of autoclickers; players often let it run unattended.
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+4.0
Crypto Miner Tycoon Simulator
Gameplay heavily involves waiting and idle mechanics with long passive research and mining times.
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+4.0
Particul
Designed as an idle/clicker game with long passive play sessions and background running.
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+4.0
Mech Fortress
Supports auto-play and idle upgrading modes, allowing relaxed, low-attention play.
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+4.0
Burger
Game supports idling and auto-clicking; players use it as background or passive activity.
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+4.0
SUPREMACY: WORLD WAR 3
Designed for intermittent check-ins with long waiting times, allowing casual engagement between sessions.
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+4.0
Split or Steal
Often played as a background or time-filler game with incremental and idle elements.
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+4.0
Supply Chain Idle
Designed as an idle game allowing players to progress while away and return to optimize.
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+4.0
Chicken Farm 2K17
Designed as an idle/clicker game with long AFK sessions and background play.
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+4.0
Battle Islands
Gameplay involves waiting for upgrades and building times, supporting intermittent, casual play.
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+4.0
Gamblers Table
Designed for background play and long idle sessions with helpers flipping coins automatically.
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+4.0
Idle Pixel Fantasy
Designed as an idle game with long periods of passive play and short active interactions.
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+4.0
Supremacy: 1914
Designed for intermittent play with long real-time waits, allowing players to check in periodically.
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+4.0
Profit Sea Incremental
Gameplay transitions from active clicking to automation, allowing for idle progression.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


