Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Less thrill
High idle scores, with thrill at +0 or below.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Hay Day
Gameplay involves waiting periods and intermittent check-ins, allowing casual and idle play styles.
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+4.0
Hero Zero - Multiplayer RPG
Gameplay involves waiting for timers and missions to complete, suitable for intermittent attention.
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+4.0
Idle Fishing
Designed for idle play with offline progression and background running; some active clicking required but mostly low…
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+4.0
Captain Whiskers: Incremental Seas
Designed as an idle/incremental game with semi-automated progression and low input requirements.
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+4.0
Everything
Supports casual, low-attention play and has an autopilot mode for passive experience.
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+4.0
OshiRabu: Waifus Over Husbandos
Can be played in short sessions; reading-based gameplay allows casual engagement.
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+4.0
inKONBINI: One Store. Many Stories
Game allows for slow, relaxed play with no time pressure; players can take their time completing tasks and exploring.
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+4.0
Achievement Clicker
Players often use autoclickers or idle the game; can be played passively.
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+4.0
Finn Dorset's Institute For Livestock Replication
Designed for long sessions with idle progression requiring the game to be open.
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+4.0
MR FARMBOY
Supports idle play styles with automation and background running, allowing casual engagement.
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+4.0
The Shape of Things
Designed for short, casual play sessions with easy pause and resume; suitable for filling small time gaps.
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+4.0
Queen of the flies 蝇后
Short, casual sessions suitable for filling time without requiring sustained attention.
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+4.0
Becalm
Designed for passive, background use; can be left running for short or long periods.
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+4.0
Nick Beard: The Fedora of Destiny
Short sessions and casual play style suitable for filling small time gaps.
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+4.0
Siegeturtle
Designed for background play and long idle sessions, with offline progression and semi-idle mechanics.
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+4.0
Bugaboo Pocket
Gameplay involves waiting periods and semi-idle mechanics, suitable for background play.
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+4.0
My Talking Tom
Designed for short, casual play sessions with frequent breaks and interruptions.
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+4.0
Duelist: Idle Expedition
Idle mechanics allow progress while away, but some active management is required.
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+4.0
Idle Deepcore
Designed as an idle/incremental game with automation and passive resource generation, allowing for background play.
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+4.0
Little Aviary
Designed as an idle game to run in the background with periodic interaction; supports casual, low-attention play.
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+4.0
Hot Springs Story
Designed as an idle background game with slow progression and ability to leave running, though pop-ups interrupt idling.
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+4.0
Game of Grass
Supports passive play with automation and idle income, allowing players to leave the game running.
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+4.0
Military Incremental Complex
Supports both active clicking and idle playstyles; players can let the game run in background.
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+4.0
Sim Companies
Gameplay involves waiting for production and sales, with players often logging in briefly multiple times a day.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


