Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Progression
A strong dose of idle and progression in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+5.0
Bomb Farm
Designed as an idle/AFK game with automated progression and minimal required attention.
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+5.0
Vespera
Designed as an idle game with offline progression and automation to reduce constant attention.
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+4.0
Goddess of Victory: Nikke
Heavy use of auto-combat and idle progression systems supports short sessions and background play.
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+4.0
Scritchy Scratchy
Late game especially involves idle mechanics and automation, allowing background play and less active engagement.
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+4.0
Soda Dungeon
Designed for idle play with auto-battle and background progression.
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+4.0
Bitburner
Designed as an idle game with automation allowing for background play and intermittent engagement.
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+4.0
Mr.Mine
Designed as an idle game with background play and intermittent active management.
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+4.0
Cornerpond
Designed as a semi-idle game to run in the background with occasional player interaction.
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+4.0
Unnamed Space Idle
Designed for intermittent play with offline progress and idle mechanics; players check in periodically.
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+4.0
Ninja Village
Game supports idle play with waiting for resources, background progression, and low demand for constant attention.
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+4.0
Loot Loop
Designed as an idle/incremental game with short runs and some passive progression; some player input required but can…
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+4.0
Q-UP
Mostly idle/incremental gameplay with some active build management; players can engage in short or extended sessions.
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+4.0
Time Clickers
Designed for idle play with progress continuing when not actively playing; suitable for background gaming.
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+4.0
Idle Waters
Designed as an idle game with long sessions, background play, and passive progression.
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+4.0
I Can't Believe It's Not Gambling
Designed for long sessions of repetitive clicking and idle progression, suitable for background play.
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+4.0
PickCrafter
Designed as an idle/clicker game allowing short sessions and background play, with progression continuing when not…
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+4.0
Mewing Simulator 🤫🧏🏻♂️
Clicker mechanics allow for intermittent attention and filling time between other tasks.
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+4.0
Chair Simulator
Gameplay involves repetitive sitting and grinding, suitable for background or casual play.
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+4.0
PeeWee Purpdrank's FOENEM Clicker
Supports both active clicking and idle progression; can be played in background or short bursts.
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+4.0
Skeleseller
Game supports idle play with automated resource gathering and progression during player absence.
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+4.0
Stone Story RPG
Designed as an idle game with offline farming and automation scripting to allow background play.
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+4.0
Pickle Clicker
Designed as an idle/clicker game with some automation; players often leave it running or play casually.
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+4.0
Old School RuneScape
Many activities allow for AFK or semi-idle play, suitable for multitasking or background gaming.
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+4.0
Progress Game
Game is designed for idle play with long sessions of passive progression and minimal active input.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


