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Stone Story RPG

Mac, PC (Microsoft Windows), Linux • 2023

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Quick resume

An auto-RPG with strategic combat, deep crafting and programming elements, animated entirely in ASCII-art. In a realm of perpetual darkness, a single stone could change everything...

Global score

91/100

Genres

Adventure, Casual, Indie, Role-playing (RPG)

Pros

  • Unique ascii art style
  • Innovative scripting system
  • Engaging crafting and progression
  • Relaxing atmosphere and music
  • Active developer and community support

Cons

  • Grind-heavy late game
  • Steep learning curve for scripting
  • Limited direct player control
  • Some ui tedium (e.g. inventory management)
  • Short main story content

Motivations

  • Autonomy
    4

    "Players control equipment loadouts and scripting but character movement and actions are automated, allowing strategic freedom within constraints."

  • Competence
    4

    "Players engage in skillful optimization of gear, scripting, and strategies to overcome bosses and challenges, with feedback from performance."

  • Competition
    1

    "Some leaderboard and speedrun elements exist but competition is not a primary focus; mostly personal optimization and scripting."

  • Continuation
    4

    "Players report habitual play, long sessions, and grinding with offline farming and scripting to extend engagement."

  • Cooperation
    -3

    "Single-player experience with limited social interaction; community helps via Discord but gameplay is independent."

  • Creativity
    5

    "Strong creativity through crafting, enchanting, and especially the custom scripting language allowing player-created automation and mods."

  • Domination
    -4

    "Interactions are balanced and cooperative; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a relaxing, immersive experience with atmospheric art and music, providing distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and curiosity; no evidence of obligation or pressure."

  • Experimenting
    5

    "High emphasis on experimenting with scripting, loadouts, crafting, and strategies to optimize runs and discover new tactics."

  • Exploration
    3

    "Players explore handcrafted levels and unlock new areas and story content, though later gameplay focuses on grinding known zones."

  • Expression
    3

    "Customization through equipment and scripting-based cosmetic mods allows some self-expression."

  • Fantasy
    3

    "The game features a fantasy setting with RPG elements, bosses, and lore, though presented in ASCII art style."

  • Fellowship
    -3

    "Minimal social connection; community exists but gameplay is primarily solo."

  • Growth
    4

    "Players develop skills in scripting, crafting, and strategy, showing learning and personal development."

  • Health
    -4

    "Sedentary gameplay with no physical activity; typical of idle RPGs."

  • Idle
    4

    "Designed as an idle game with offline farming and automation scripting to allow background play."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; interactions are surface-level or absent."

  • Leadership
    -4

    "No leadership roles; players act independently without managing or guiding others."

  • Progression
    5

    "Strong focus on accumulating items, upgrades, and crafting increasingly powerful gear."

  • Relaxation
    4

    "Players find the game relaxing and enjoyable with atmospheric music and art, balancing challenge and flow."

  • Sensation
    3

    "Enjoyable ASCII visuals and soundtrack provide sensory stimulation and emotional engagement."

  • Status
    1

    "Some recognition through leaderboards and community events, but social status is not a major motivator."

  • Story
    3

    "The game includes narrative elements, characters, and lore that engage players beyond isolated actions."

  • Strategy
    5

    "High mental challenge through programming, crafting, loadout optimization, and boss strategies."

  • Thrill
    2

    "Some suspense in boss fights and challenges, but overall gameplay is calm and predictable."

  • Value
    1

    "Players generally perceive good value for money and time, though some mention grind and price concerns."

  • Violence
    2

    "Combat and defeating enemies are core mechanics, but presented in a stylized, non-graphic ASCII form."

  • Survival
    3

    "Players manage resources and tactics to survive levels and bosses, though death has low penalty."

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    Last update: 06/03/2026