Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Play style 02
Designed as an idle game to run in the background with periodic interaction; supports casual, low-attention play.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
-
+4.0
How To Grow a Black Hole
Designed as an idle/incremental game with offline progress and minimal active input required.
-
+4.0
👑 Idle Calibur 👑(选王之剑)
Idle mechanics allow progress while away; players often leave game running for extended periods.
-
+4.0
Desktop Games
Many games are designed for idle or background play, allowing multitasking and intermittent attention.
-
+4.0
Loading Screen Simulator
Game involves waiting and idle mechanics; some players use auto-clickers or let it run in background.
-
+5.0
Musical Slime
Designed to run passively in the background with minimal active engagement.
-
+4.0
Poop Clicker
Game designed to be left running in background for passive progress; minimal active engagement required.
-
+4.0
LAST CLOUDIA
Idle and auto-battle features allow passive play and background progression.
-
+4.0
Grow Defense
Designed for idle play with offline rewards and background progression.
-
+4.0
Chicken Farm 2K17
Designed as an idle/clicker game with long AFK sessions and background play.
-
+4.0
Meow My Crop!
Supports background play and idle progression, suitable for filling time between other tasks.
-
+4.0
Cheeky Chooks
Designed as an idle game with passive income and background play encouraged.
-
+5.0
Pocket Waifu: Desktop Pet
Designed as an idle desktop companion that runs in the background during other tasks.
-
+4.0
XiuzhenWorld
Game supports long idle grinding and autobattle, allowing players to progress passively.
-
+4.0
Hay Day
Gameplay involves waiting periods and intermittent check-ins, allowing casual and idle play styles.
-
+4.0
Bugtopia
Designed as an idle game with passive income and background play encouraged.
-
+4.0
Vanguard Galaxy
Designed to support idle play with autopilot running missions and mining while player is away.
-
+5.0
Deskrawl: Idle ARPG
Core design is idle gameplay, running in background with minimal active input required.
-
+4.0
Zad Archery
Idle mechanics allow progress while away; game can be played actively or passively.
-
+4.0
Split or Steal
Often played as a background or time-filler game with incremental and idle elements.
-
+4.0
Captain Whiskers: Incremental Seas
Designed as an idle/incremental game with semi-automated progression and low input requirements.
-
+4.0
Scritchy Scratchy
Late game especially involves idle mechanics and automation, allowing background play and less active engagement.
-
+4.0
Shrimp
Designed as an idle/clicker game encouraging intermittent engagement and background play.
-
+4.0
Pizza Ready!
Designed as an idle game with automation and passive income, allowing intermittent attention and short sessions.
-
+4.0
Game of Grass
Supports passive play with automation and idle income, allowing players to leave the game running.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


