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12 is Better Than 6

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

12 is Better Than 6 is a dynamic top-down shooter with stealth elements, presented in a Wild West theme. The story puts you in the shoes of escaped slave fleeing to the United States in 1873.

Global score

84/100

Genres

Action, Indie, Shooter, Arcade, Adventure

Pros

  • Unique hand-drawn art style
  • Challenging and skill-based gameplay
  • Engaging soundtrack
  • Atmospheric wild west setting
  • Varied weapon mechanics

Cons

  • Short campaign length
  • Some bugs and save issues
  • Steep learning curve for mechanics
  • Limited story depth
  • Enemy visibility issues due to art style

Motivations

  • Autonomy
    4

    "Players have control over weapon choice, stealth or combat approach, and upgrades, allowing personal playstyle decisions."

  • Competence
    4

    "Game requires skillful aiming, reloading mechanics mastery, and strategic planning to overcome challenging one-hit kill enemies."

  • Competition
    -3

    "Focus is on single-player experience with no mention of ranked modes or direct player-vs-player competition."

  • Continuation
    2

    "Short campaign but players engage in repeated attempts due to difficulty and achievement hunting, encouraging habitual play."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer elements."

  • Creativity
    3

    "Unique hand-drawn art style and weapon mechanics encourage creative tactical approaches and experimentation."

  • Domination
    -5

    "No social dominance or power over others; gameplay is individual and self-contained."

  • Escapism
    3

    "Players use the game as a fast-paced, immersive distraction with atmospheric music and setting."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and challenge, not out of obligation or external pressure."

  • Experimenting
    3

    "Varied weapons and stealth/combat options encourage trying different tactics and mastering mechanics."

  • Exploration
    1

    "Some collectible hats and side missions encourage limited exploration, but levels are mostly linear and short."

  • Expression
    2

    "Customization is limited to cosmetic hats and some upgrades, allowing modest self-expression."

  • Fantasy
    3

    "Set in a stylized Wild West with exaggerated characters and fictional story elements."

  • Fellowship
    -5

    "No social or community features; purely solo play."

  • Growth
    3

    "Players learn weapon mechanics, level layouts, and strategies to improve performance."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention due to high difficulty and one-hit deaths; not suitable for casual idle play."

  • Intimacy
    -5

    "No social or emotional connections formed; isolated single-player experience."

  • Leadership
    -5

    "No leadership or group management roles; player acts independently."

  • Progression
    3

    "Players accumulate money to buy upgrades and unlock new abilities, showing clear progression."

  • Relaxation
    -2

    "High tension and challenge with frequent deaths; not primarily a relaxation experience."

  • Sensation
    3

    "Stylized visuals, intense gunplay, and dynamic soundtrack provide strong sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    2

    "Narrative with characters and plot is present but considered simple and secondary to gameplay."

  • Strategy
    4

    "Requires tactical planning, stealth use, and resource management to succeed."

  • Thrill
    4

    "High stakes one-hit kills and tense combat create suspense and adrenaline."

  • Value
    2

    "Generally considered worth the price especially on discount; short length noted as a drawback."

  • Violence
    4

    "Core gameplay revolves around violent gunfights, stealth kills, and explosive combat."

  • Survival
    3

    "Players must avoid death through careful planning and quick reflexes in a hostile environment."

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    Last update: 06/03/2026