12 is Better Than 6 similar games & best alternatives

12 is Better Than 6

PC (Microsoft Windows), Nintendo Switch, Linux, Mac • 2015

Should you play it?

12 is Better Than 6 is a dynamic top-down shooter with stealth elements, presented in a Wild West theme. The story puts you in the shoes of escaped slave fleeing to the United States in 1873.

What works
  • Unique hand-drawn art style
  • Challenging and skill-based gameplay
  • Engaging soundtrack
  • Atmospheric wild west setting
  • Varied weapon mechanics
Things to keep in mind
  • Short campaign length
  • Some bugs and save issues
  • Steep learning curve for mechanics
  • Limited story depth
  • Enemy visibility issues due to art style

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • SATAZIUS

  • Ballpoint Universe - Infinite

  • Valfaris: Mecha Therion

  • Touhou Kouryudou ~ Unconnected Marketeers.

  • Zombotron

  • ETHER VAPOR Remaster

  • Duck Season

  • Gryphon Knight Epic

  • Super Star Path

Hidden Gems

Less popular games with surprisingly high similarity

  • Valfaris: Mecha Therion

  • Gryphon Knight Epic

  • ROGUE FLIGHT

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Steredenn: Binary Stars

  • Competence

    Super Star Path

  • Strategy

    Attack of the Earthlings

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

12 is Better Than 6: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over weapon choices, upgrades, and play style despite randomized levels and weapons, allowing personal decision-making and adaptation."

    Capsule for Steredenn: Binary Stars Steredenn: Binary Stars

    "Players have control over weapon choice, stealth or combat approach, and upgrades, allowing personal playstyle decisions."

  • Competence

    Game with the same Competence vibe

    4

    "The game requires skillful shooting, strategic planning to avoid dead ends, and boss fight reflexes, providing challenging and rewarding gameplay."

    Capsule for Super Star Path Super Star Path

    "Game requires skillful aiming, reloading mechanics mastery, and strategic planning to overcome challenging one-hit kill enemies."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no mention of ranked modes or direct player-vs-player competition."

    Capsule for SteamWorld Heist II SteamWorld Heist II

    "Focus is on single-player experience with no mention of ranked modes or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often engage in repeated attempts on difficult levels and some mention habitual play, though the game is short and some lose interest quickly."

    Capsule for You Have 10 Seconds 2 You Have 10 Seconds 2

    "Short campaign but players engage in repeated attempts due to difficulty and achievement hunting, encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer elements."

    Capsule for Touhou Luna Nights Touhou Luna Nights

    "Entirely single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Hand-drawn art style, weapon variety, and humorous story with unique setting encourage creative play styles"

    Capsule for Guns, Gore & Cannoli Guns, Gore & Cannoli

    "Unique hand-drawn art style and weapon mechanics encourage creative tactical approaches and experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and self-contained."

    Capsule for Defy Gravity Extended Defy Gravity Extended

    "No social dominance or power over others; gameplay is individual and self-contained."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing, enjoyable distraction with immersive music and atmosphere."

    Capsule for Tower Escape Tower Escape

    "Players use the game as a fast-paced, immersive distraction with atmospheric music and setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge, not out of obligation or external pressure."

    Capsule for Bread & Fred Bread & Fred

    "Players engage voluntarily for enjoyment and challenge, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Variety of weapons and combat styles encourage trying different tactics and mastering mechanics."

    Capsule for ELDERBORN ELDERBORN

    "Varied weapons and stealth/combat options encourage trying different tactics and mastering mechanics."

  • Exploration

    Game with the same Exploration vibe

    1

    "Levels are mostly linear with some secondary areas and collectibles encouraging limited exploration."

    Capsule for Dead Effect Dead Effect

    "Some collectible hats and side missions encourage limited exploration, but levels are mostly linear and short."

  • Expression

    Game with the same Expression vibe

    2

    "Customization is limited to cosmetic hats and some upgrades in arena mode, allowing some personal expression."

    Capsule for David. David.

    "Customization is limited to cosmetic hats and some upgrades, allowing modest self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a stylized, fictionalized Wild West with exaggerated characters and humorous tone."

    Capsule for Westerado: Double Barreled Westerado: Double Barreled

    "Set in a stylized Wild West with exaggerated characters and fictional story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for Euro Truck Simulator Euro Truck Simulator

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn weapon effectiveness, level layouts, and improve skills through repeated play."

    Capsule for Metal Wolf Chaos XD Metal Wolf Chaos XD

    "Players learn weapon mechanics, level layouts, and strategies to improve performance."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to difficulty and precision; not suited for casual idle play."

    Capsule for Grand Pigeon's Duty Grand Pigeon's Duty

    "Requires focused attention due to high difficulty and one-hit deaths; not suitable for casual idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed; isolated single-player experience."

    Capsule for There's Poop In My Soup There's Poop In My Soup

    "No social or emotional connections formed; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts independently."

    Capsule for Outlast Outlast

    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate money, unlock store expansions, and acquire upgrades, showing clear progression."

    Capsule for Returns Outlet Simulator Returns Outlet Simulator

    "Players accumulate money to buy upgrades and unlock new abilities, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "High tension and challenge with frequent deaths; not primarily a relaxation experience."

    Capsule for Spelunky Spelunky

    "High tension and challenge with frequent deaths; not primarily a relaxation experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Stylized visuals and soundtrack provide strong sensory and emotional stimulation."

    Capsule for The Walking Dead: The Final Season The Walking Dead: The Final Season

    "Stylized visuals, intense gunplay, and dynamic soundtrack provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with character dialogue and plot, but story is secondary to gameplay."

    Capsule for SteamWorld Heist SteamWorld Heist

    "Narrative with characters and plot is present but considered simple and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, stealth, and resource management to succeed."

    Capsule for Attack of the Earthlings Attack of the Earthlings

    "Requires tactical planning, stealth use, and resource management to succeed."

  • Thrill

    Game with the same Thrill vibe

    4

    "High stakes combat and one-shot kills create suspense and adrenaline."

    Capsule for Tom Clancy's Ghost Recon® Tom Clancy's Ghost Recon®

    "High stakes one-hit kills and tense combat create suspense and adrenaline."

  • Value

    Game with the same Value vibe

    2

    "Generally considered worth the price especially on sale; short length noted as downside."

    Capsule for DREAM LOGIC DREAM LOGIC

    "Generally considered worth the price especially on discount; short length noted as a drawback."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay revolves around shooting, explosions, and combat violence."

    Capsule for Rebel Forces Rebel Forces

    "Core gameplay revolves around violent gunfights, stealth kills, and explosive combat."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources carefully in a hostile environment."

    Capsule for Fortune's Run Fortune's Run

    "Players must avoid death through careful planning and quick reflexes in a hostile environment."

Last update: 01/06/2026