12 is Better Than 6 similar games & best alternatives
12 is Better Than 6
2015
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Quick resume
12 is Better Than 6 is a dynamic top-down shooter with stealth elements, presented in a Wild West theme. The story puts you in the shoes of escaped slave fleeing to the United States in 1873.
Global score
84/100
Genres
Action, Indie, Adventure, Shooter, Arcade
Similar games
Pros
- Unique hand-drawn art style
- Challenging and skill-based gameplay
- Engaging soundtrack
- Atmospheric wild west setting
- Varied weapon mechanics
Cons
- Short campaign length
- Some bugs and save issues
- Steep learning curve for mechanics
- Limited story depth
- Enemy visibility issues due to art style
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Status, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have control over weapon choice, stealth or combat approach, and upgrades, allowing personal playstyle decisions."
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Competence4
"Game requires skillful aiming, reloading mechanics mastery, and strategic planning to overcome challenging one-hit kill enemies."
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Competition-3
"Focus is on single-player experience with no mention of ranked modes or direct player-vs-player competition."
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Continuation2
"Short campaign but players engage in repeated attempts due to difficulty and achievement hunting, encouraging habitual play."
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Cooperation-5
"Entirely single-player with no cooperative or multiplayer elements."
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Creativity3
"Unique hand-drawn art style and weapon mechanics encourage creative tactical approaches and experimentation."
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Domination-5
"No social dominance or power over others; gameplay is individual and self-contained."
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Escapism3
"Players use the game as a fast-paced, immersive distraction with atmospheric music and setting."
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Expectation-4
"Players engage voluntarily for enjoyment and challenge, not out of obligation or external pressure."
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Experimenting3
"Varied weapons and stealth/combat options encourage trying different tactics and mastering mechanics."
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Exploration1
"Some collectible hats and side missions encourage limited exploration, but levels are mostly linear and short."
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Expression2
"Customization is limited to cosmetic hats and some upgrades, allowing modest self-expression."
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Fantasy3
"Set in a stylized Wild West with exaggerated characters and fictional story elements."
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Fellowship-5
"No social or community features; purely solo play."
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Growth3
"Players learn weapon mechanics, level layouts, and strategies to improve performance."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention due to high difficulty and one-hit deaths; not suitable for casual idle play."
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Intimacy-5
"No social or emotional connections formed; isolated single-player experience."
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Leadership-5
"No leadership or group management roles; player acts independently."
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Progression3
"Players accumulate money to buy upgrades and unlock new abilities, showing clear progression."
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Relaxation-2
"High tension and challenge with frequent deaths; not primarily a relaxation experience."
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Sensation3
"Stylized visuals, intense gunplay, and dynamic soundtrack provide strong sensory stimulation."
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Status-5
"No social recognition or status systems present."
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Story2
"Narrative with characters and plot is present but considered simple and secondary to gameplay."
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Strategy4
"Requires tactical planning, stealth use, and resource management to succeed."
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Thrill4
"High stakes one-hit kills and tense combat create suspense and adrenaline."
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Value2
"Generally considered worth the price especially on discount; short length noted as a drawback."
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Violence4
"Core gameplay revolves around violent gunfights, stealth kills, and explosive combat."
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Survival3
"Players must avoid death through careful planning and quick reflexes in a hostile environment."
Last update: 29/04/2026