West of Dead similar games & best alternatives

West of Dead

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2020

Should you play it?

Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.

What works
  • Unique dark western art style
  • Engaging cover-based tactical combat
  • Ron perlman's voice acting
  • Addictive roguelike gameplay loop
  • Atmospheric music and sound design
Things to keep in mind
  • Bugs and technical issues reported
  • Clunky controls and camera problems
  • Some weapon balance and progression complaints
  • Repetitive level design and dialogue
  • Lack of polish and menu usability issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Dust & Neon

  • Starward Rogue

  • Chorus

  • POOSTALL Royale

  • Doomsday Hunters

  • Bloodshed

  • Alien Shooter 2: Reloaded

  • ROGUE FLIGHT

  • EMPTY SHELL

Hidden Gems

Less popular games with surprisingly high similarity

  • Dust & Neon

  • ROGUE FLIGHT

  • Beyond Sunset

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Voidwrought

  • Fantasy

    The Flayed Man

  • Violence

    Have a Nice Death

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

West of Dead: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Violence, Continuation, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose characters, builds, and item picks freely, but runs are influenced by RNG limiting full control."

    Capsule for Spin Hero Spin Hero

    "Players can choose weapons, abilities, and strategies freely during runs, but the game has some procedural constraints and RNG elements."

  • Competence

    Game with the same Competence vibe

    3

    "Requires reflexes and timing to succeed; players improve skill in dodging, shooting, and managing obstacles, though mechanics are simple and repetitive."

    Capsule for Corridor Z Corridor Z

    "Gameplay requires skillful use of cover, aiming, dodging, and strategic timing; players improve with practice."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal progression rather than direct competition or leaderboards."

    Capsule for Dungeons of Dredmor Dungeons of Dredmor

    "Focus is on individual runs and personal progression rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report high replayability, engaging gameplay loops, and desire to continue playing despite some repetitiveness."

    Capsule for It Has My Face It Has My Face

    "Many players report addictive gameplay loops and replayability, encouraging repeated play despite some frustrations."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no cooperative multiplayer elements."

    Capsule for Magicraft Magicraft

    "Game is single-player focused with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with different weapons and combos, but level design and progression are largely linear with limited customization."

    Capsule for Blade of Darkness Blade of Darkness

    "Players can experiment with different weapon and ability combinations, but level design and progression are mostly fixed."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance over other players; interactions are individual and non-competitive."

    Capsule for Hunting Unlimited 2010 Hunting Unlimited 2010

    "No evidence of dominance over other players; interactions are single-player and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive dark fantasy and cosmic horror setting provides strong escapism and atmosphere."

    Capsule for Voidwrought Voidwrought

    "Dark western purgatory setting and immersive atmosphere provide strong escapism and mood."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and interest, not out of obligation or external pressure."

    Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

    "Players engage voluntarily for enjoyment and interest, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different units, weapons, tactics, and strategies to find effective combinations."

    Capsule for Conqueror's Blade Conqueror's Blade

    "Players try different weapons, abilities, and strategies to find effective combinations."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedurally generated levels and multiple zones encourage some discovery, though environments are limited."

    Capsule for SteamWorld Heist SteamWorld Heist

    "Procedurally generated levels encourage some discovery, though environments repeat and are somewhat familiar."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

    Capsule for System Shock System Shock

    "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Supernatural horror setting with flayed protagonist, demons, and afterlife themes create strong fantasy elements."

    Capsule for The Flayed Man The Flayed Man

    "Supernatural western setting with flaming skull protagonist and occult themes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Prototype 2 Prototype 2

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics, upgrade weapons, and improve strategies over time."

    Capsule for WAR RATS: The Rat em Up WAR RATS: The Rat em Up

    "Players learn game mechanics, improve skills, and unlock weapons and abilities over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during runs; not a casual idle experience."

    Capsule for Legend of Dungeon Legend of Dungeon

    "Requires focused attention and continuous engagement during runs; not a casual or idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; single-player only."

    Capsule for Seven: Enhanced Edition Seven: Enhanced Edition

    "No evidence of close social relationships or emotional sharing; single-player only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player gameplay."

    Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

    "No leadership or group management roles; single-player gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate weapons, upgrades, and unlocks through gameplay."

    Capsule for Titanfall® 2 Titanfall® 2

    "Players accumulate weapons, upgrades, and unlocks through repeated runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and enjoyable, but bullet hell mechanics and difficulty can create tension."

    Capsule for AK-xolotl: Together AK-xolotl: Together

    "Gameplay is methodical and slower paced compared to bullet hell roguelikes, providing some flow and tension release."

  • Sensation

    Game with the same Sensation vibe

    3

    "Stylized visuals, music, and atmospheric effects provide sensory stimulation and emotional engagement."

    Capsule for Master Detective Archives: RAIN CODE Plus Master Detective Archives: RAIN CODE Plus

    "Stylized visuals, atmospheric music, and sound design provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for AMID EVIL AMID EVIL

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    2

    "Narrative immersion is present with voice acting and lore, though story is considered straightforward and somewhat generic."

    Capsule for METAL EDEN METAL EDEN

    "Narrative is present but minimal; voice acting and lore add immersion though story is not the main focus."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat requires tactical use of cover, timing reloads, and positioning; some strategic planning involved."

    Capsule for Dust & Neon Dust & Neon

    "Combat requires tactical positioning, cover use, and timing; players plan loadouts and approach."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in combat and boss fights, but overall moderate tension."

    Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

    "Some tension and suspense from combat encounters and boss fights, but overall moderate intensity."

  • Value

    Game with the same Value vibe

    3

    "Players find good value especially on sale; some frustration with bugs but overall rewarding."

    Capsule for Barista Simulator Barista Simulator

    "Many players find good value especially on sale; some complaints about grind and bugs but overall rewarding."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on defeating enemies and bosses with weapons and spells; destruction and combat central to gameplay."

    Capsule for Have a Nice Death Have a Nice Death

    "Combat focused on shooting enemies with guns and abilities; destruction and combat central to gameplay."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and survive enemy attacks to progress."

    Capsule for Pistol Whip Pistol Whip

    "Players must avoid damage, manage positioning, and survive enemy attacks to progress."

Last update: 01/06/2026