Exit the Gungeon similar games & best alternatives

Exit the Gungeon

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One, Android, Xbox Series X|S, iOS • 2020

Should you play it?

Exit the Gungeon is a small, spin-off 'dungeon climber' immediately following the adventures of the misfit Gungeoneers.

What works
  • Fast-paced arcade gameplay
  • Familiar characters and enemies
  • Frequent updates and balancing
  • Challenging boss fights
  • Good value on sale
Things to keep in mind
  • Random weapon mechanic can be frustrating
  • Shorter and less deep than enter the gungeon
  • No multiplayer or cooperative play
  • Some bosses feel unfair or cramped
  • Limited narrative and exploration

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Eternal Castle [REMASTERED]

  • Nitro Express

  • Gravity Circuit

  • Metal Unit

  • Kero Blaster

  • DEAD OR SCHOOL

  • Bloodshed

  • Berserk Boy

  • Bot Vice

Hidden Gems

Less popular games with surprisingly high similarity

  • The Eternal Castle [REMASTERED]

  • Nitro Express

  • Berserk Boy

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Warplanes: WW2 Dogfight

  • Fantasy

    SONIC X SHADOW GENERATIONS

  • Violence

    Arma Reforger

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Exit the Gungeon: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can control train movement forward or backward and choose weapon targeting modes, allowing some personal decision-making and control."

    Capsule for Choo Choo Survivor Choo Choo Survivor

    "Players have control over their movement and decisions, but the random weapon switching mechanic reduces control over armament choices."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill challenges with dodging, build optimization, and boss fights requiring strategy."

    Capsule for Rogue: Genesia Rogue: Genesia

    "The game offers skill-based challenges with boss fights and dodging mechanics, though it is easier and less complex than Enter the Gungeon."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual performance and self-improvement rather than direct competition or leaderboards."

    Capsule for Downwell Downwell

    "Focus is on individual performance and self-improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Long runs and challenging gameplay encourage habitual play, though some find the length and difficulty discouraging."

    Capsule for Cursed to Golf Cursed to Golf

    "Players engage in multiple runs and unlocks, but the shorter run length and simpler gameplay may reduce long-term habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player only with no cooperative multiplayer features."

    Capsule for Overdungeon Overdungeon

    "The game is single-player only with no cooperative multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Build synergies and weapon upgrade combinations allow some experimentation, but limited character diversity and repetitive runs reduce creativity."

    Capsule for Survivors of the Dawn Survivors of the Dawn

    "Players can experiment with different characters and item synergies, but the random weapon mechanic limits creative loadout building."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    Capsule for Session: Skate Sim Session: Skate Sim

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, casual arcade experience to escape real-life stress."

    Capsule for Warplanes: WW2 Dogfight Warplanes: WW2 Dogfight

    "Players use the game as a fast-paced arcade experience to relax and escape real-life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    Capsule for Waterpark Simulator Waterpark Simulator

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "The game encourages trying different weapons and adapting to changing perspectives and enemy patterns."

    Capsule for ETHER VAPOR Remaster ETHER VAPOR Remaster

    "The game encourages trying different characters, routes, and adapting to random weapon changes."

  • Exploration

    Game with the same Exploration vibe

    1

    "Levels have multiple paths and some secrets, but environments are repetitive and mostly linear."

    Capsule for NAM NAM

    "Some exploration of different elevator levels and character routes, but environments are mostly fixed and repeated."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization and some cosmetic upgrades, but mostly standardized presentation."

    Capsule for Flock Around Flock Around

    "Limited character customization such as hats and skins, but mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative fiction with characters like Shadow, Chaos powers, and fantastical story elements."

    Capsule for SONIC X SHADOW GENERATIONS SONIC X SHADOW GENERATIONS

    "The game features imaginative fiction with fantasy elements, bullet hell combat, and quirky characters."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection; primarily a solo experience with no multiplayer or community features."

    Capsule for Sonic Adventure DX Sonic Adventure DX

    "Minimal social connection; primarily a solo experience without multiplayer or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn boss patterns, improve skills, and unlock characters and upgrades, supporting personal development."

    Capsule for 永远消失的幻想乡 ~ The Disappearing of Gensokyo 永远消失的幻想乡 ~ The Disappearing of Gensokyo

    "Players learn boss patterns, improve dodging skills, and unlock new items and characters."

  • Health

    Game with the same Health vibe

    -4

    "Requires sedentary play; no physical activity involved."

    Capsule for Vaporum Vaporum

    "Requires extended sedentary play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during runs."

    Capsule for Enter the Gungeon Enter the Gungeon

    "Requires focused attention and continuous engagement during runs."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing within the game."

    Capsule for Supraworld Supraworld

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate upgrades, unlock new weapons and abilities, and improve character stats through gameplay."

    Capsule for Shiro Enkai Shiro Enkai

    "Players accumulate items, unlock characters, and improve stats through meta-progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game provides a balance of challenge and flow, though some frustration reported with difficult bosses and crowded screens."

    Capsule for Strikey Sisters Strikey Sisters

    "The game offers a balance of challenge and flow, though some players find certain bosses frustrating."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyment from fast-paced action, sound effects, and visual chaos; sensory stimulation is notable."

    Capsule for Obama Boss Fight Obama Boss Fight

    "Fast-paced action with visual and auditory stimulation, bullet hell chaos, and satisfying feedback."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and unlocks exist but social recognition or popularity is not a focus."

    Capsule for Grow Up Grow Up

    "Achievements and unlocks exist but social recognition or popularity is not a primary focus."

  • Story

    Game with the same Story vibe

    1

    "Some light lore and character dialogue, but minimal narrative depth."

    Capsule for Mirth Melody Mirth Melody

    "Light narrative with familiar characters and lore, but minimal plot depth."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical combat elements and weapon choice, but limited strategic depth."

    Capsule for HARD BULLET HARD BULLET

    "Less strategic depth than Enter the Gungeon; focus is on reflexes and adapting to random weapons."

  • Thrill

    Game with the same Thrill vibe

    3

    "Boss fights and bullet patterns create suspense and excitement, though some players find difficulty spikes stressful."

    Capsule for DARIUSBURST Chronicle Saviours DARIUSBURST Chronicle Saviours

    "Players experience excitement from dodging bullets and boss fights, though some find difficulty spikes frustrating."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale, with frequent updates."

    Capsule for RollScape RollScape

    "Generally considered good value especially on sale, with frequent updates and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction are central to gameplay, with gunfights, explosions, and tactical engagements."

    Capsule for Arma Reforger Arma Reforger

    "Combat and destruction are central to gameplay, with many weapons and bullet hell action."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage, manage health, and survive waves of enemies and bosses."

    Capsule for I Am The Hero I Am The Hero

    "Players must avoid damage and survive waves of enemies and bosses, managing health and dodging."

Last update: 01/06/2026