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State of Anarchy

PC (Microsoft Windows), Mac • 2016

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Quick resume

Simplistic top-down shooter that will put a smile on your face. Fulfill your inner sociopath as you mow down enemies with guns and cars alike, in a bid to pull off the world's largest heist!

Global score

85/100

Genres

Action, Casual, Indie, Simulator, Shooter

Pros

  • Unique hand-drawn art style
  • Humorous mouth-made sound effects
  • Simple and accessible gameplay
  • Low price and good value
  • Fast-paced action with progression

Cons

  • Repetitive gameplay and levels
  • Short overall playtime
  • Limited variety in enemies and environments
  • No multiplayer or social features
  • Driving controls can be frustrating

Motivations

  • Autonomy
    3

    "Players can choose upgrades and weapons after each level, allowing some control over character development, but gameplay is largely linear and repetitive."

  • Competence
    2

    "Game involves skillful shooting and positioning with increasing difficulty, but mechanics are simple and repetitive."

  • Competition
    -4

    "No evidence of competitive modes or player comparison; focus is on individual progression and personal challenge."

  • Continuation
    -3

    "Short gameplay sessions with repetitive levels lead to quick boredom and disengagement after limited playtime."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    -2

    "Players follow preset level designs and objectives with minimal customization beyond upgrade choices."

  • Domination
    -4

    "No social dominance or power over others; gameplay is solitary without social interaction."

  • Escapism
    3

    "Players use the game as a casual distraction and stress relief with chaotic, silly violence and humor."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting
    -3

    "Gameplay is repetitive with limited novelty; players mostly repeat similar actions and strategies."

  • Exploration
    -4

    "Levels are confined to a small city map with repeated environments; no open exploration."

  • Expression
    -4

    "No character or environment customization beyond minor upgrade choices; art style is fixed."

  • Fantasy
    2

    "Game features exaggerated, cartoonish violence and stylized doodle graphics, creating a playful fictional world."

  • Fellowship
    -5

    "No social or community features; purely solo experience."

  • Growth
    3

    "Players level up and improve character stats, providing a sense of progression and skill development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    3

    "Suitable for short, casual play sessions and time-filling; not requiring constant deep focus."

  • Intimacy
    -5

    "No social interactions or relationship-building elements."

  • Leadership
    -5

    "No leadership or group management features; single-player only."

  • Progression
    4

    "Clear progression through levels, weapon upgrades, and stat improvements."

  • Relaxation
    2

    "Casual and humorous tone provides some relaxation, though gameplay can be challenging and tense."

  • Sensation
    3

    "Unique hand-made sound effects and cartoon visuals provide entertaining sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    -4

    "Minimal narrative; gameplay is context-free and focused on action rather than story."

  • Strategy
    1

    "Some strategic choices in upgrading stats and weapon use, but overall gameplay is straightforward."

  • Thrill
    2

    "Increasing difficulty and boss fights provide moments of tension and excitement."

  • Value
    4

    "Highly praised for its low price and entertainment value relative to cost."

  • Violence
    4

    "Core gameplay revolves around shooting, killing enemies, and causing chaos."

  • Survival
    2

    "Players must avoid death and manage health in increasingly difficult combat scenarios."

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    Last update: 06/03/2026