Gunman Clive similar games & best alternatives

Gunman Clive

PC (Microsoft Windows), Nintendo Switch, Nintendo 3DS, Android, iOS • 2014

Should you play it?

In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses.

What works
  • Unique hand-drawn art style
  • Challenging and varied platforming
  • Multiple playable characters
  • Excellent value for price
  • Nostalgic gameplay reminiscent of classic platformers
Things to keep in mind
  • Short game length
  • Some repetitive music
  • Lack of multiplayer or social features
  • Slippery platforming controls reported by some
  • Minimal story and narrative depth

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Rex Rocket

  • LIMBO

  • ARMORED HEAD

  • Angry Video Game Nerd Adventures

  • Akimbot

  • Exit the Gungeon

  • Bloo Kid 2

  • The Aquatic Adventure of the Last Human

  • Blaster Master Zero 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Akimbot

  • Bloo Kid 2

  • Blaster Master Zero 2

If you liked…

Recommendations by what you enjoyed most

  • Value

    Stardust Skate

  • Competence

    Shovel Knight: Treasure Trove

  • Fantasy

    Tin Star

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Gunman Clive: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Value, Violence. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players can choose from multiple characters with unique abilities and weapons, and select difficulty modifiers, allowing some control over gameplay experience."

    Capsule for Juicy Realm Juicy Realm

    "Players can choose between three characters with different abilities and select difficulty levels, allowing some control over gameplay style."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging platforming and boss fights requiring skill mastery and pattern recognition."

    Capsule for Shovel Knight: Treasure Trove Shovel Knight: Treasure Trove

    "The game features challenging platforming and boss fights requiring skill, timing, and pattern recognition, with achievements rewarding mastery."

  • Competition

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    -3

    "Focus is on personal progress and achievement hunting rather than competing against others; no multiplayer or ranked modes mentioned."

    Capsule for 7 Wonders: Ancient Alien Makeover 7 Wonders: Ancient Alien Makeover

    "Focus is on individual play and personal achievement rather than competing against others; no multiplayer or ranked modes."

  • Continuation

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    "Short game length but with replayability through unlockable characters and difficulty modes encourages repeated play sessions."

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    "Short game length but replayability is encouraged through multiple characters, hard modes, and achievement challenges."

  • Cooperation

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    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Axiom Verge Axiom Verge

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Level design includes creative and varied environments with some new 3D elements, but gameplay follows classic platformer conventions."

    Capsule for Castle of Illusion Castle of Illusion

    "Unique hand-drawn art style and level design with varied mechanics per level, though gameplay follows classic platformer conventions."

  • Domination

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    -5

    "No elements of exerting control over others; purely individual gameplay."

    Capsule for Flight Control HD Flight Control HD

    "No elements of exerting control over others; gameplay is individual and balanced."

  • Escapism

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    "Players immerse in a stylized Wild West fantasy world with narrative and atmosphere that provide distraction from real life."

    Capsule for Dead Horizon: Origin Dead Horizon: Origin

    "Provides a nostalgic, stylized wild west fantasy world that offers distraction and stress relief through engaging gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia without external pressure or obligation."

    Capsule for Double Dragon Gaiden: Rise Of The Dragons Double Dragon Gaiden: Rise Of The Dragons

    "Players engage voluntarily for fun and nostalgia without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Game introduces new mechanics progressively and encourages trying different strategies to master levels."

    Capsule for Neon Beats Neon Beats

    "Players can try different characters and weapons, and levels introduce new mechanics, encouraging exploration of gameplay variations."

  • Exploration

    Game with the same Exploration vibe

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    "Levels are distinct and varied but linear; limited open exploration or discovery."

    Capsule for Electronic Super Joy Electronic Super Joy

    "Levels are short and linear with some variety in mechanics, but limited open exploration or discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players select characters but no significant avatar or environment personalization."

    Capsule for Tiny Brains Tiny Brains

    "Limited customization; players select characters but no avatar personalization or cosmetic modifications."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a stylized Old West with fictionalized events and characters, providing imaginative roleplaying experiences."

    Capsule for Tin Star Tin Star

    "Set in a stylized wild west with cartoonish characters and exaggerated scenarios, offering an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players improve skills through mastering controls, exploring secrets, and completing challenges at higher difficulties."

    Capsule for MURI MURI

    "Players improve skills through mastering challenging levels and bosses, and unlocking achievements."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity elements."

    Capsule for Sniper Elite 4 Sniper Elite 4

    "Typical sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and precise controls; not suited for casual background play."

    Capsule for Oozi: Earth Adventure Oozi: Earth Adventure

    "Requires focused attention due to challenging platforming and precise controls; not suited for casual background play."

  • Intimacy

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    "No social interactions or relationship-building features."

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  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements; purely individual gameplay."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "No leadership or group management elements; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

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    "Players collect weapons, power-ups, and unlock achievements, showing progression."

    Capsule for METAL SLUG 3 METAL SLUG 3

    "Players collect weapon power-ups and health items, and unlock characters and achievements, showing measurable progression."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game relaxing and nostalgic, but difficulty spikes and trial-and-error can cause frustration."

    Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

    "While some find the game relaxing and nostalgic, the difficulty and restarts can cause frustration and tension."

  • Sensation

    Game with the same Sensation vibe

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    "Colorful visuals and catchy music provide sensory enjoyment, though some find music repetitive."

    Capsule for Tasty Blue Tasty Blue

    "Unique visual style and soundtrack provide sensory enjoyment, though some find music repetitive."

  • Status

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    "No social recognition or visibility features; achievements are personal and not publicly ranked."

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    "No social recognition or visibility features; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

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    "Basic narrative framing with mission objectives; story is minimal but present."

    Capsule for Comanche 4 Comanche 4

    "Basic narrative framing the rescue mission, but story is minimal and not a major focus."

  • Strategy

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    "Boss fights require pattern recognition and timing; some planning needed but gameplay is mostly straightforward."

    Capsule for DuckTales: Remastered DuckTales: Remastered

    "Players must plan jumps, attacks, and power-up usage; boss fights require pattern recognition and timing."

  • Thrill

    Game with the same Thrill vibe

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    "Challenging platforming and boss fights create suspense and excitement, with risk of failure."

    Capsule for 20XX 20XX

    "Challenging platforming and boss fights create suspense and excitement, with risk of death and restart."

  • Value

    Game with the same Value vibe

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    "Many reviews praise the game as a great value for its low price and high replayability."

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    "Excellent value for price; many reviewers praise the game as a steal given its quality and content."

  • Violence

    Game with the same Violence vibe

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    "Gameplay centers on shooting and destroying enemy chickens and bosses, with cartoonish violence."

    Capsule for Chicken Invaders 2 Chicken Invaders 2

    "Gameplay centers on shooting enemies and boss fights, with cartoonish violence and combat."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid death and manage health to progress through challenging levels."

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    "Players must avoid death and manage health carefully to progress through challenging levels."

Last update: 01/06/2026