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A Gay Love Story About Gay Love

PC (Microsoft Windows) • 2020

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Quick resume

A short story-based SRPG about two men who will eventually come to love each other. Now updated with added dialogue, new characters, different choices to make and multiple endings!

Global score

88/100

Genres

Role-playing (RPG)

Pros

  • Emotionally impactful story with lgbtq+ representation
  • Multiple endings and player choice
  • Engaging music and art style
  • Short and accessible gameplay
  • Strong community appreciation and humor

Cons

  • Very short playtime
  • Limited gameplay depth and complexity
  • Technical issues with controls and fullscreen
  • Lack of content beyond initial chapter
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players make meaningful dialogue choices affecting story and endings, showing control over narrative direction."

  • Competence
    1

    "Gameplay is simple and short with limited depth; some players find controls confusing but combat offers some challenge."

  • Competition
    -3

    "Focus is on personal story experience and multiple endings, no evidence of competitive modes or leaderboards."

  • Continuation
    2

    "Some players replay multiple endings and express strong attachment despite short playtime."

  • Cooperation
    -4

    "Game is single-player focused with no mention of cooperative multiplayer or teamwork."

  • Creativity
    2

    "Players influence story through choices; narrative and character development are creative, but gameplay is limited."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and equal."

  • Escapism
    4

    "Players describe emotional immersion and catharsis, using game as escape and for emotional relief."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and emotional connection, not obligation."

  • Experimenting
    1

    "Multiple endings and dialogue choices encourage some experimentation, though gameplay is repetitive."

  • Exploration
    -2

    "Game is short with limited areas; focus is on story rather than discovering new environments."

  • Expression
    1

    "Players express themselves through narrative choices; no customization or avatar personalization noted."

  • Fantasy
    3

    "Game features a fictional medieval world with imaginative story elements and romantic fantasy."

  • Fellowship
    -3

    "Primarily a solo experience with minimal social interaction; some players mention sharing with friends but no in-game community."

  • Growth
    2

    "Players report emotional and personal growth from story; gameplay skill development is minimal."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during short play sessions; not designed for background or idle play."

  • Intimacy
    4

    "Strong emotional connections with characters and story; players describe deep feelings and personal resonance."

  • Leadership
    -5

    "No leadership or group management elements; player follows narrative without directing others."

  • Progression
    2

    "Multiple endings and story branches provide some sense of narrative progression; no item or upgrade accumulation."

  • Relaxation
    3

    "Players describe emotional catharsis and soothing music; some tension in story but overall a flow experience."

  • Sensation
    3

    "Music and art style praised for emotional impact; sensory stimulation through visuals and soundtrack."

  • Status
    -4

    "No social status or recognition systems; focus is on personal experience."

  • Story
    5

    "Central focus on narrative immersion, character development, and multiple emotionally impactful endings."

  • Strategy
    1

    "Turn-based combat offers some tactical decisions, but overall gameplay is simple and short."

  • Thrill
    2

    "Some suspense and emotional tension in story; combat adds mild thrill but limited risk."

  • Value
    4

    "Players feel the game offers good value for its low price despite short length; emotional payoff is high."

  • Violence
    1

    "Combat involves fighting enemies, but violence is narrative-driven and not gratuitous."

  • Survival
    1

    "Combat requires avoiding defeat; some resource and tactical management implied but low risk overall."

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    Last update: 06/03/2026