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Ori and the Blind Forest

PC (Microsoft Windows), Nintendo Switch, Xbox One • 2015

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Quick resume

“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning action-platformer crafted by Moon Studios for PC.

Global score

94/100

Genres

Action, Adventure, Platform, Puzzle

Similar games

    Pros

    • Stunning visuals and hand-drawn art
    • Emotional and immersive story
    • Challenging but fair platforming gameplay
    • Beautiful orchestral soundtrack
    • Ability-based progression and exploration

    Cons

    • No multiplayer or social features
    • Some areas become inaccessible after progression
    • No post-game exploration in original version
    • Can be frustratingly difficult for some players
    • Lack of character customization

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore a large interconnected world with ability-based progression and manual save points, allowing self-directed play."

    • Competence
      4

      "The game offers challenging platforming requiring skill, timing, and precision, with a steep but fair difficulty curve."

    • Competition
      -3

      "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

    • Continuation
      3

      "Players report long play sessions and repeated attempts at difficult sections, indicating strong engagement and persistence."

    • Cooperation
      -5

      "Single-player experience with no cooperative multiplayer or teamwork features."

    • Creativity
      3

      "Players creatively combine unlocked abilities to navigate and solve puzzles, though within a designed framework."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and non-competitive."

    • Escapism
      5

      "Highly immersive, emotional story and beautiful world provide strong escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and emotional connection, not obligation."

    • Experimenting
      3

      "Players experiment with different ability combinations and explore new areas unlocked by progression."

    • Exploration
      5

      "Core gameplay involves discovering new areas, secrets, and backtracking with new abilities."

    • Expression
      -3

      "Limited character customization; focus is on gameplay and story rather than avatar personalization."

    • Fantasy
      5

      "Set in a magical forest with spirit creatures and a fairy tale narrative."

    • Fellowship
      -5

      "Solo play with minimal social interaction or community involvement."

    • Growth
      4

      "Players develop skills and unlock abilities, showing clear learning and mastery progression."

    • Health
      -5

      "Sedentary gameplay without physical activity or health-related mechanics."

    • Idle
      -4

      "Requires focused attention and precise control; not suitable for casual or background play."

    • Intimacy
      -4

      "Emotional connection to story and characters but no social or relationship-building gameplay."

    • Leadership
      -5

      "No leadership or group management elements; purely individual gameplay."

    • Progression
      5

      "Strong emphasis on gaining new abilities, upgrades, and unlocking new map areas."

    • Relaxation
      3

      "Beautiful visuals and music create moments of calm, though gameplay can be tense and challenging."

    • Sensation
      4

      "Rich sensory experience from stunning art, animation, and orchestral soundtrack."

    • Status
      -5

      "No social status or recognition systems; focus is on individual experience."

    • Story
      5

      "Emotional, immersive narrative integral to gameplay and atmosphere."

    • Strategy
      3

      "Requires planning and problem solving to navigate puzzles and platforming challenges."

    • Thrill
      3

      "Tense escape sequences and challenging platforming provide moments of suspense and excitement."

    • Value
      4

      "Players feel the game offers excellent value for price with rich content and replayability."

    • Violence
      -3

      "Combat is minimal and simple; focus is on platforming and exploration rather than violence."

    • Survival
      2

      "Players must avoid death and manage checkpoints, but threats are environmental and platforming challenges."

    Where to buy

    Last update: 29/04/2026