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aMAZE similar games & best alternatives

aMAZE

PC (Microsoft Windows) • 2017

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Quick resume

aMaze is a straight-forward and surprisingly-difficult celebration of the simple beauty of the maze.

Global score

81/100

Genres

Adventure, Casual, Indie, Simulator, Strategy, Puzzle

Similar games

    Pros

    • Simple and relaxing gameplay
    • Low price and easy achievements
    • Suitable for short sessions
    • Kid-friendly
    • Calming music

    Cons

    • Short playtime and low replay value
    • Imprecise and floaty controls
    • Repetitive and harsh backgrounds
    • Lack of challenge or depth
    • No customization or social features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Fantasy, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control the ball's movement through mazes using arrow keys, allowing direct input and decision-making on navigation."

    • Competence
      1

      "The game offers simple maze navigation with minimal challenge; some players find controls imprecise, but overall skill demands are low."

    • Competition
      -4

      "No multiplayer or competitive elements; players focus on personal completion and achievement hunting."

    • Continuation
      -3

      "Short playtime (~30-60 minutes), low replay value; players tend to finish quickly and move on."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or social gameplay features."

    • Creativity
      -4

      "Players follow predefined maze paths with no creation or customization options."

    • Domination
      -5

      "No social or multiplayer dominance aspects; interactions are individual and equal."

    • Escapism
      2

      "Relaxing music and simple gameplay provide mild distraction and stress relief for some players."

    • Expectation
      -4

      "Players engage voluntarily for casual enjoyment or achievement hunting without pressure or obligation."

    • Experimenting
      -3

      "Gameplay is consistent and routine; little novelty or mechanic experimentation."

    • Exploration
      -4

      "Mazes are fixed and known; no discovery of new areas or secrets."

    • Expression
      -5

      "No character or environment customization; presentation is standardized."

    • Fantasy
      -4

      "Realistic maze navigation without fantasy or imaginative fiction elements."

    • Fellowship
      -5

      "No community or social features; gameplay is solitary."

    • Growth
      1

      "Some mild cognitive engagement through puzzle solving, but limited learning or skill development."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      3

      "Suitable for short sessions and casual play; can be played intermittently."

    • Intimacy
      -5

      "No social or emotional connection features."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      2

      "Progression through levels and achievement collection provides a sense of advancement."

    • Relaxation
      4

      "Relaxing music and simple gameplay create a calming experience for many players."

    • Sensation
      1

      "Visuals and audio are minimal and repetitive; some find backgrounds harsh on eyes."

    • Status
      -4

      "No social recognition or ranking systems; achievements are personal."

    • Story
      -5

      "No narrative or plot; purely gameplay focused."

    • Strategy
      -2

      "Minimal strategic thinking required; mostly straightforward navigation."

    • Thrill
      -3

      "Low risk and tension; gameplay is calm and predictable."

    • Value
      3

      "Low price and short playtime seen as fair value by many players."

    • Violence
      -5

      "No combat or destructive elements; purely constructive puzzle solving."

    • Survival
      -5

      "No threat or failure conditions; stable and safe gameplay environment."

    Last update: 29/04/2026