Oik Memory similar games & best alternatives

Oik Memory

PC (Microsoft Windows) • 2017

Should you play it?

Casual memory puzzle.

What works
  • Relaxing and casual gameplay
  • Low price point
  • Large number of achievements
  • Simple and accessible memory challenge
  • Minimal system requirements
Things to keep in mind
  • Short and repetitive gameplay
  • Lack of variety or innovation
  • Minimal sensory and narrative engagement
  • No multiplayer or social features
  • Achievement spam perceived as cheap

What to play next

Top picks

Games that feel the closest overall

  • Achievement Clicker 2019

  • Profit Sea Incremental

  • Kitty Cat: Jigsaw Puzzles

  • aMAZE

  • Oik

  • SUMETRICK

  • WIN THE GAME!

  • Achievement Clicker 2018

  • Toy Tinker Simulator: BETA

Hidden Gems

Less popular games with surprisingly high similarity

  • Kitty Cat: Jigsaw Puzzles

  • SUMETRICK

  • WIN THE GAME!

If you liked…

Recommendations by what you enjoyed most

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  • Progression

    Lines X

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Oik Memory: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is mostly linear with fixed solutions and limited player freedom; players follow preset paths and scripted events."

    Capsule for Život Není Krásný: Poslední Exekuce Život Není Krásný: Poslední Exekuce

    "Gameplay is linear and predetermined with fixed sequences to memorize; players follow set patterns rather than freely choosing actions."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves pattern recognition and memory challenges that increase in difficulty, providing moderate skill engagement."

    Capsule for Awe Awe

    "Players feel some skill development as difficulty increases, especially in later levels requiring better memory, but overall the challenge is moderate and repetitive."

  • Competition

    Game with the same Competition vibe

    -4

    "No multiplayer or leaderboard features; focus is on individual progression and self-paced play."

    Capsule for Expand Expand

    "No multiplayer or leaderboard features; focus is on individual play and personal progress without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short game length and repetitive gameplay lead to limited long-term engagement."

    Capsule for Duke of Alpha Centauri Duke of Alpha Centauri

    "Short game length and repetitive gameplay lead to limited long-term engagement; some players complete it quickly and move on."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or social gameplay elements."

    Capsule for Sarcophag Sarcophag

    "Entirely single-player with no cooperative or social gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Uses predefined scenes and objects with no player creation or modification."

    Capsule for Aurora Aurora

    "Uses fixed, predefined sequences and minimalistic design; no player creation or modification features."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or control over others; purely individual experience."

    Capsule for Bonsai Bonsai

    "No elements of exerting control over others; purely individual experience without social dominance."

  • Escapism

    Game with the same Escapism vibe

    1

    "Some players find it relaxing and a casual distraction, but not strongly immersive escapism."

    Capsule for aMAZE 2 aMAZE 2

    "Provides a relaxing, casual mental exercise that can serve as light distraction, though not strongly immersive or escapist."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for enjoyment or achievement hunting, not out of obligation or pressure."

    Capsule for Pretty Angel Pretty Angel

    "Players engage voluntarily for casual enjoyment or achievement hunting, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -4

    "Gameplay is repetitive with no new mechanics or exploration; players follow established routines."

    Capsule for Loot Hero DX Loot Hero DX

    "Gameplay is repetitive with fixed patterns; little opportunity or incentive to try new strategies or explore mechanics."

  • Exploration

    Game with the same Exploration vibe

    -5

    "No exploration of new areas or secrets; gameplay occurs in a single, static environment."

    Capsule for Dodge It! Dodge It!

    "No exploration of new areas or secrets; levels are static and known after repeated play."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or personalization features; presentation is fixed and minimalistic."

    Capsule for Make Me LAG Make Me LAG

    "No customization or personalization features; visual style is fixed and minimalistic."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "The game is abstract and realistic in concept, with no fictional or narrative elements."

    Capsule for Wayout Wayout

    "Game is abstract and realistic in concept, focusing on memory tasks without fictional or imaginative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; players engage individually."

    Capsule for Car Detailing Simulator Car Detailing Simulator

    "No community or social interaction features; players engage individually."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop observational skills and memory through gameplay, though learning curve is moderate."

    Capsule for [Chilla's Art] Shinkansen 0 | 新幹線 0号 [Chilla's Art] Shinkansen 0 | 新幹線 0号

    "Players develop memory skills and improve performance over levels, though learning curve is gentle and limited."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Suitable for short, casual sessions and filling time without demanding constant focus."

    Capsule for I commissioned some cats 0 I commissioned some cats 0

    "Suitable for short, casual sessions and filling small time gaps; does not require constant intense focus."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features; gameplay is solitary."

    Capsule for Geometry Arena Geometry Arena

    "No social or emotional connection features; purely solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; individual play only."

    Capsule for Moncage Moncage

    "No leadership or group management roles; individual play only."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and achievement collection provides a sense of advancement."

    Capsule for Lines X Lines X

    "Progression through levels and achievement collection provides a sense of advancement, though gameplay remains static."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, soothing music and minimalistic gameplay create a relaxing and contemplative atmosphere."

    Capsule for Space Between Worlds Space Between Worlds

    "Calm atmosphere, minimalistic visuals, and gentle music create a relaxing experience suitable for casual play."

  • Sensation

    Game with the same Sensation vibe

    -3

    "Minimal sensory stimulation; graphics and audio are basic and repetitive."

    Capsule for Apple Clicker! Apple Clicker!

    "Sensory stimulation is minimal and predictable; visuals and audio are simple and repetitive."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards, achievements, and community recognition offer some social status."

    Capsule for Shotgun Farmers Shotgun Farmers

    "Achievement hunting and profile customization provide some social recognition, though community is inactive."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free and focused on repetitive tasks."

    Capsule for Recycling Center Simulator Recycling Center Simulator

    "No narrative or story elements; gameplay is context-free memory tasks."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Requires observation and memory but no complex planning or problem solving"

    Capsule for Cute Cats Cute Cats

    "Requires memorization and some pattern recognition but lacks complex problem solving or planning."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Gameplay is low risk and predictable; no suspense or tension."

    Capsule for SPACE / MECH / PILOT SPACE / MECH / PILOT

    "Gameplay is low risk and predictable; no suspense or emotional tension."

  • Value

    Game with the same Value vibe

    3

    "Low price and achievement content provide reasonable value for casual players."

    Capsule for aMAZE ZER0 aMAZE ZER0

    "Low price and achievement content provide reasonable value for casual players and collectors."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay is constructive in nature."

    Capsule for THE BUTTON by Elendow THE BUTTON by Elendow

    "No combat or destructive elements; gameplay is constructive mental exercise."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

Last update: 11/07/2026