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Lucid similar games & best alternatives

Lucid

PC (Microsoft Windows), Web browser • 2011

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Quick resume

Discover a new way to match blocks in this otherworldly, Zen-like, relaxing puzzle experience. Lucid is the world's first Match-All puzzle game, in which you clear areas by combining all the blocks of an area. Enjoy the stunning visuals and relaxing sound effects as you make combos and hunt for the next perfect area to clear.

Global score

77/100

Genres

Indie, Casual, Adventure, Point-and-click

Similar games

    Pros

    • Relaxing and calming music
    • Simple and accessible gameplay
    • Increasing difficulty provides challenge
    • Addictive for casual puzzle fans
    • Low system requirements

    Cons

    • Limited resolution options and dated graphics
    • Lack of game modes and replayability
    • Progress save issues and poor ui design
    • Frustrating difficulty spikes late in game
    • No multiplayer or social features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Exploration, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to plan moves and decide how to connect blocks within given constraints"

    • Competence
      2

      "Game offers increasing difficulty and requires strategic thinking especially in later levels"

    • Competition
      -4

      "No multiplayer, leaderboards, or direct competition; focus is on personal progress and score"

    • Continuation
      2

      "Some players report addictive qualities and long play sessions, though others quit after frustration"

    • Cooperation
      -5

      "Single-player only with no cooperative elements"

    • Creativity
      1

      "Limited creativity in gameplay; players can plan moves but no building or customization"

    • Domination
      -5

      "No social dominance or power over others; purely individual experience"

    • Escapism
      3

      "Relaxing music and ambient visuals support stress relief and mental escape"

    • Expectation
      -4

      "Players engage voluntarily for relaxation or casual play, not out of obligation"

    • Experimenting
      1

      "Some experimentation with move planning and strategy, but limited novelty"

    • Exploration
      -5

      "No exploration of new areas; static puzzle boards"

    • Expression
      -5

      "No character or environment customization; fixed presentation"

    • Fantasy
      -5

      "Realistic puzzle mechanics without fictional or imaginative narrative"

    • Fellowship
      -5

      "No community or social features; solo play only"

    • Growth
      2

      "Players develop puzzle-solving skills and learn level strategies over time"

    • Health
      -5

      "Sedentary gameplay with no physical activity"

    • Idle
      -3

      "Requires focused attention; not suitable for background or idle play"

    • Intimacy
      -5

      "No social or emotional connections formed through gameplay"

    • Leadership
      -5

      "No leadership or group management roles"

    • Progression
      3

      "Progress through 55 levels and achievements; some score accumulation"

    • Relaxation
      4

      "Strong emphasis on relaxation with calming music and slow-paced gameplay"

    • Sensation
      2

      "Pleasant visuals and ambient sounds provide moderate sensory stimulation"

    • Status
      -5

      "No social recognition or status systems"

    • Story
      -5

      "No narrative or story elements"

    • Strategy
      3

      "Requires planning and problem solving to clear levels efficiently"

    • Thrill
      -3

      "Low suspense or risk; gameplay is calm with occasional frustration"

    • Value
      1

      "Mixed opinions on value; some find it worth the price on sale, others find it lacking content"

    • Violence
      -5

      "Non-violent puzzle gameplay focused on matching blocks"

    • Survival
      -3

      "No survival elements; failure comes from running out of moves rather than threats"

    Last update: 29/04/2026