Adventure Time: Pirates of the Enchiridion similar games & best alternatives

Adventure Time: Pirates of the Enchiridion

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2018

Should you play it?

Ahoy! The Land of Ooo is underwater and it’s up to Finn and Jake to find out why. Join our heroes as they explore the high seas, search for hidden clues, interrogate shady suspects and fight pirates to solve the mystery and save their waterlogged world!

What works
  • Faithful adventure time art style and voice acting
  • Fun and accessible turn-based combat
  • Engaging story for fans
  • Open world exploration with side quests
  • Relaxing and charming atmosphere
Things to keep in mind
  • Short game length
  • Some bugs and technical issues
  • Limited character roster and customization
  • Tedious sailing and backtracking
  • Combat becomes trivial late game

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Blossom Tales: The Sleeping King

  • ONE PIECE ODYSSEY

  • Timespinner

  • Sphinx and the Cursed Mummy

  • Paranormal Activity: The Lost Soul

  • Adventure Time: Finn and Jake's Epic Quest

  • The Thaumaturge

  • WrestleQuest

  • Hero of the Kingdom: The Lost Tales 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Sphinx and the Cursed Mummy

  • Hero of the Kingdom: The Lost Tales 2

  • Hand of Doom

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Adventure Time: Pirates of the Enchiridion: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players have freedom to explore the open world, choose combat approaches, and customize skills, though some routines and repetitive tasks exist."

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    "Players can explore an open world with some freedom, choose party members from a limited roster, and decide on combat strategies, though the game is somewhat linear and guided."

  • Competence

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    "Combat involves strategic turn-based mechanics with skill progression, but overall difficulty is low and some find it easy or repetitive."

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    "Combat involves turn-based strategy with skill upgrades and elemental advantages, but overall difficulty is low and combat becomes trivial late game."

  • Competition

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    "No evidence of competitive modes or player comparison; focus is on personal experience and story."

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    "No evidence of competitive modes or player comparison; focus is on personal progression and story."

  • Continuation

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    2

    "Players report engaging gameplay and desire to replay for achievements, though the game is short and some find it easy to finish."

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    "Players report completing the game fully and engaging with side quests and achievements, though the game is relatively short and some find it grindy."

  • Cooperation

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    "Single-player experience with no multiplayer or cooperative gameplay."

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    "Single-player experience with no multiplayer or cooperative gameplay mentioned."

  • Creativity

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    "Limited character customization and appearance changes; some creative combat builds possible but mostly predefined structures."

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  • Domination

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    "No evidence of exerting control or superiority over others; gameplay is single-player and cooperative."

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    "No indications of exerting control or superiority over others; gameplay is single-player and cooperative in spirit."

  • Escapism

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    "Players use the game for stress relief, nostalgia, and distraction, often returning for relaxation and immersion in Adventure Time world."

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    "Players enjoy immersion in the Adventure Time world, using the game as a relaxing, nostalgic escape."

  • Expectation

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    "Players engage voluntarily out of personal interest and fandom, with no obligation or external pressure reported."

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    "Players engage voluntarily out of personal interest and fandom, with no obligation or pressure reported."

  • Experimenting

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    "Some exploration and combat experimentation is encouraged, but much gameplay follows established routines."

    Capsule for Haven Haven

    "Some experimentation with combat abilities and exploration, but largely follows established RPG mechanics and routines."

  • Exploration

    Game with the same Exploration vibe

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    "Open world with side quests, collectibles, and two distinct regions encourages exploration."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "Game features semi-open world exploration with multiple islands and side quests, though some locations are reused and world is limited."

  • Expression

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    "Limited customization options; players mostly use preset characters and default aesthetics."

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    "Minimal customization options; players use preset characters and aesthetics faithful to the show."

  • Fantasy

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    "Strongly based on the imaginative Adventure Time universe with fantasy characters, magic, and whimsical story elements."

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    "Strongly based on the imaginative Adventure Time universe with fantasy characters, settings, and story."

  • Fellowship

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    "Single-player game with minimal social interaction or community involvement described."

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    "Single-player game with minimal social interaction or community involvement."

  • Growth

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    "Players improve skills through combat challenges and weapon upgrades, though learning curve is moderate."

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    "Players learn combat mechanics, upgrade skills, and develop strategies, though the learning curve is mild."

  • Health

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    "Typical sedentary gameplay with no physical activity or health-related features."

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    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention during combat and missions; some downtime in exploration but not idle play."

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    "Requires focused attention during combat and exploration; some players find sailing and backtracking tedious but not idle."

  • Intimacy

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    "No evidence of close social relationships; interactions limited to NPCs in narrative."

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    "No evidence of forming close relationships or social bonding; interactions are with NPCs in a narrative context."

  • Leadership

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    "Player manages a party but no leadership over other players or group decision-making."

    Capsule for Words for Evil Words for Evil

    "Players control a party but no leadership or management over other players; cooperative decision-making not applicable."

  • Progression

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    "Clear progression through story, skill upgrades, base building, and item collection."

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  • Relaxation

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    "Generally a lighthearted, easygoing experience with some moments of challenge balanced by relaxing exploration."

    Capsule for Poi Poi

    "Generally described as a relaxing, lighthearted experience with low difficulty and charming atmosphere."

  • Sensation

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    "Colorful visuals, quirky animations, and voice acting provide sensory enjoyment."

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    "Enjoyable colorful visuals and voice acting provide sensory pleasure, though animations are sometimes stiff."

  • Status

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    "No social status or recognition systems; achievements are personal and not publicly ranked."

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    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

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    "Narrative immersion with voiced cutscenes, character events, and ongoing story development."

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    "Narrative immersion with a story that fits the Adventure Time universe, voiced characters, and episodic feel."

  • Strategy

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    "Turn-based combat requires tactical thinking and planning, with positioning and skill combinations important."

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    "Turn-based combat requires some tactical thinking, use of elemental weaknesses, and skill management."

  • Thrill

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    -2

    "Low risk and suspense; combat is light and optional, with adjustable difficulty."

    Capsule for Satisfactory Satisfactory

    "Low challenge and risk; combat is easy and predictable, with minimal suspense or tension."

  • Value

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    "Generally considered worth buying on sale; some players feel full price is high for game length."

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    "Players generally recommend buying on sale due to short length and limited content; some feel base price is high."

  • Violence

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    "Combat involves defeating enemies but is cartoonish and non-gratuitous."

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    "Combat involves fighting enemies with attacks and abilities, but is cartoonish and non-gratuitous."

  • Survival

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    "No significant threat or survival mechanics; gameplay is stable and low risk."

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    "No survival mechanics or significant threat; gameplay is stable and low risk."

Last update: 01/06/2026