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Okami HD

PC (Microsoft Windows) • 2017

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Quick resume

Experience the critically acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution.

Global score

92/100

Genres

Adventure

Pros

  • Unique celestial brush mechanic
  • Beautiful and timeless art style
  • Rich story and mythology
  • Engaging exploration and puzzles
  • High replayability and emotional impact

Cons

  • Slow pacing and lengthy dialogue
  • Some frustrating camera and control issues
  • Combat can be repetitive and simple
  • Annoying voice sounds and lewd companion character
  • 30 fps cap and dated technical aspects

Motivations

  • Autonomy
    4

    "Players control Amaterasu freely in an open world with exploration, combat, and puzzle solving; some hand-holding and scripted story events exist but player agency is strong overall."

  • Competence
    3

    "Combat is easy to learn but challenging to master with brush techniques; puzzles and exploration provide skill tests; some repetitive battles but overall skill engagement."

  • Competition
    -4

    "Focus is on personal journey and exploration without competitive multiplayer or leaderboards; gameplay is single-player and self-paced."

  • Continuation
    4

    "Many players report replaying multiple times, long playtime (30-50+ hours), and strong attachment to the game and its world."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    5

    "Unique celestial brush mechanic allows creative interaction with world and combat; players create brush strokes to solve puzzles and fight."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and cooperative social dominance is absent."

  • Escapism
    5

    "Highly immersive fantasy world with rich mythology and art style provides strong real-life escape and emotional engagement."

  • Expectation
    -5

    "Players engage voluntarily out of personal desire and love for the game; no obligation or external pressure reported."

  • Experimenting
    4

    "Players experiment with brush techniques and revisit areas with new abilities; encourages trying new solutions and exploration."

  • Exploration
    5

    "Open world with many secrets, collectibles, and revisitable areas; exploration is a core gameplay element."

  • Expression
    3

    "Players can customize appearance with costumes and express themselves through brush art, though limited compared to full customization."

  • Fantasy
    5

    "Set in mythical feudal Japan with gods, demons, and folklore; strong imaginative and fictional elements."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction; community exists but not part of gameplay."

  • Growth
    4

    "Players develop skills in combat, brush use, and puzzle solving; character progression through upgrades and abilities."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires focused attention during exploration, combat, and puzzles; not designed for background or idle play."

  • Intimacy
    -4

    "Limited social or emotional connections beyond NPC interactions; no close relationship mechanics."

  • Leadership
    -5

    "No leadership or group management elements; single-player focus."

  • Progression
    4

    "Players collect items, upgrades, and abilities to progress; side quests and collectibles enhance character traits."

  • Relaxation
    3

    "Generally relaxing and soothing experience with beautiful art and music; some tension in combat and timed challenges."

  • Sensation
    4

    "Strong sensory appeal through unique art style, music, and visual effects; engaging audiovisual experience."

  • Status
    -4

    "No social status or recognition mechanics; achievements exist but focus is personal."

  • Story
    5

    "Deep narrative immersion with rich characters, mythology, and emotional storytelling."

  • Strategy
    3

    "Combat and puzzles require some planning and problem solving; not highly complex but engaging."

  • Thrill
    2

    "Some suspense and challenge in boss fights and timed events; overall experience is more calming than thrilling."

  • Value
    4

    "Players perceive high value for time and money due to length, replayability, and quality."

  • Violence
    1

    "Combat involves fighting enemies but is stylized and not focused on gore or destruction; violence is mild and cartoonish."

  • Survival
    -3

    "Low risk gameplay with forgiving mechanics; no survival or resource scarcity elements."

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    Last update: 06/03/2026