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Rise of Piracy

PC (Microsoft Windows) • 2026

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Quick resume

The perfect blend of Action, Adventure and RTS. Begin your journey as the lowly captain of a small vessel. End as the commander of a threatening fleet. Rise to glory how you see fit. Trade, fight, recruit, grow, pillage, ally, destroy & conquer.

Global score

79/100

Genres

Action, Adventure, Indie, Simulator, Strategy, Early Access, Real Time Strategy (RTS)

Similar games

    Pros

    • Deep and engaging naval combat
    • Large sandbox world with exploration
    • Strong player freedom and customization
    • Active and responsive solo developer
    • Good value for price with ongoing updates

    Cons

    • Early access bugs and polish needed
    • Land combat and ai need improvement
    • Limited multiplayer or social features
    • Some ui and quality of life issues
    • Progression can be unbalanced or fast

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      5

      "Players have full freedom to choose playstyle, customize flags, name ships and captains, and decide between trading, piracy, diplomacy, or conquest."

    • Competence
      4

      "The game offers challenging naval and land combat with tactical controls such as cannon angle and powder load, requiring skill and strategy."

    • Competition
      1

      "Some multiplayer or online competitive elements are not mentioned; focus is mostly on personal progression and sandbox play."

    • Continuation
      4

      "Many reviews mention long play sessions, addictive gameplay loops, and hundreds of hours of potential engagement."

    • Cooperation
      -3

      "Gameplay is primarily single-player focused with limited mention of cooperative multiplayer or teamwork."

    • Creativity
      4

      "Players can design their own pirate flags, customize ships and captains, and choose diverse strategies and playstyles."

    • Domination
      3

      "Players can conquer islands, dominate factions, and impose power over others in the sandbox world."

    • Escapism
      4

      "The game provides immersive pirate fantasy and a rich sandbox world for players to escape into."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and passion for pirate games, not out of obligation."

    • Experimenting
      4

      "Players can experiment with different tactics, fleet compositions, and playstyles including trader, pirate, or diplomat."

    • Exploration
      4

      "The game features a large hand-crafted world with many ports, islands, and secrets to discover."

    • Expression
      4

      "Customization of flags, ship names, and captains allows for player self-expression."

    • Fantasy
      4

      "Strong pirate fantasy theme with imaginative naval battles, diplomacy, and conquest."

    • Fellowship
      -3

      "Minimal social or community features; mostly single-player experience with limited social interaction."

    • Growth
      4

      "Players develop skills, upgrade ships and crews, and progress through levels and faction relationships."

    • Health
      -5

      "No indication of physical activity or health-related gameplay; typical sedentary gaming experience."

    • Idle
      -4

      "Requires active attention and strategic decision-making; not designed for idle or background play."

    • Intimacy
      -4

      "No evidence of close social relationships or emotional sharing; interactions are mostly gameplay focused."

    • Leadership
      3

      "Players command fleets and lead troops in battles, exercising authority and strategic leadership."

    • Progression
      5

      "Strong progression through acquiring ships, upgrading fleets, capturing ports, and gaining power."

    • Relaxation
      3

      "Many players find the game relaxing and immersive, balancing challenge with flow."

    • Sensation
      4

      "Enjoyable sound design, visuals, and satisfying combat effects contribute to sensory pleasure."

    • Status
      1

      "Some recognition through faction reputation and fleet power, but limited social status or visibility."

    • Story
      2

      "Some narrative elements and missions exist, but the focus is on sandbox gameplay rather than deep story."

    • Strategy
      4

      "Naval and land combat require tactical planning and strategic decision-making."

    • Thrill
      3

      "Naval battles and invasions provide suspense and excitement, though not extreme risk."

    • Value
      5

      "Players feel the game offers great value for price with extensive content and ongoing updates."

    • Violence
      4

      "Combat involves ship battles, bombardments, and land invasions with destruction and casualties."

    • Survival
      2

      "Players must manage resources, crew, and avoid defeat in battles, though not a hardcore survival focus."

    Last update: 26/04/2026