Sunkenland similar games & best alternatives

Sunkenland

PC (Microsoft Windows) • 2023

Should you play it?

Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?

What works
  • Engaging survival and crafting loop
  • Immersive underwater exploration
  • Active developer support and updates
  • Co-op multiplayer up to 14 players
  • Extensive base building and customization
Things to keep in mind
  • Early access bugs and glitches
  • Lack of strong narrative or story
  • Some clunky mechanics and ui issues
  • Repetitive resource grinding
  • Limited enemy variety and ai flaws

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Zombie Estate 2

  • Rem Survival

  • Bullets And More VR - BAM VR

  • The Greatest Penguin Heist of All Time

  • Zombie Party

  • Storm Chasers

  • Sketchy's Contract

  • DeadPoly

  • Total Miner

Hidden Gems

Less popular games with surprisingly high similarity

  • Rem Survival

  • Bullets And More VR - BAM VR

  • Total Miner

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Grounded

  • Continuation

    Laundry Store Simulator

  • Creativity

    Subsistence

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sunkenland: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Survival. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, build, craft, and choose playstyle with adjustable difficulty and custom settings."

    Capsule for Grounded Grounded

    "Players have freedom to explore, build, craft, and choose their own progression path with adjustable difficulty and playstyle options."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful building, combat, resource management, and progression through missions and crafting."

    Capsule for TerraTech TerraTech

    "Game involves skillful crafting, base building, combat, and resource management with increasing challenge and progression."

  • Competition

    Game with the same Competition vibe

    1

    "Some PvP exists but is limited and unbalanced; most play focuses on cooperative or solo PvE content without heavy ranking or leaderboards."

    Capsule for Champions Online Champions Online

    "Some PvP and raids exist but mostly cooperative or solo play with limited emphasis on competitive ranking."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long sessions and habitual play, driven by progression and ongoing updates."

    Capsule for Laundry Store Simulator Laundry Store Simulator

    "Many players report long sessions and habitual play due to engaging survival loop and ongoing updates."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports multiplayer co-op play with friends, encouraging teamwork in exploration and combat."

    Capsule for Everwind Everwind

    "Supports co-op multiplayer with up to 14 players, encouraging teamwork in base defense and exploration."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive base building and crafting system allowing creative construction and customization"

    Capsule for Subsistence Subsistence

    "Extensive base building, crafting, and decoration systems allow for player creativity and customization."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions with NPCs and factions involve reputation but emphasize balanced relations rather than domination."

    Capsule for Two Worlds Epic Edition Two Worlds Epic Edition

    "Interactions with NPC factions and raids exist but player relations emphasize balanced challenge over domination."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strongly immersive and relaxing underwater experience providing escape from real-life stress."

    Capsule for Beyond Blue Beyond Blue

    "Immersive underwater world and survival mechanics provide strong escape from real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and exploration, with no indication of obligation or external pressure."

    Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

    "Players engage voluntarily for fun and exploration; no pressure or obligation noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different builds, weapons, and hunter combinations; some routine grinding but also build variety."

    Capsule for Solo Leveling: ARISE OVERDRIVE Solo Leveling: ARISE OVERDRIVE

    "Players experiment with crafting, base layouts, and combat strategies; some routine grinding present."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of diverse biomes, caves, wrecks, and secrets is a core enjoyable activity."

    Capsule for The Planet Crafter The Planet Crafter

    "Exploration of underwater ruins, islands, and diverse environments is a core enjoyable activity."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and property decoration allow for player self-expression."

    Capsule for Schedule I Schedule I

    "Character customization and extensive decorative items support player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Post-apocalyptic fiction with mutants and anomalies; blends realistic and imaginative elements."

    Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

    "Post-apocalyptic flooded world with mutants and factions offers imaginative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer co-op foster social connection and shared experiences."

    Capsule for Outward Definitive Edition Outward Definitive Edition

    "Community and multiplayer co-op foster social connection and shared experiences."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat, crafting, and building; progression through skill trees and gear upgrades."

    Capsule for Len's Island Len's Island

    "Players develop skills in crafting, combat, and survival with progression through research and upgrades."

  • Health

    Game with the same Health vibe

    -3

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Hero's Adventure: Road to Passion Hero's Adventure: Road to Passion

    "Primarily sedentary gameplay with no physical activity or health rehabilitation aspects."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement; not suited for idle or background play."

    Capsule for City of Brass City of Brass

    "Requires focused attention and continuous engagement; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in multiplayer but limited evidence of close emotional relationships."

    Capsule for Farming Simulator 25 Farming Simulator 25

    "Some social interaction in multiplayer but limited evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players lead groups or manage bases in co-op; mostly collaborative play with shared decision-making."

    Capsule for Smalland: Survive the Wilds Smalland: Survive the Wilds

    "Some players lead groups in co-op but mostly shared decision-making and collaboration."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating resources, upgrading equipment, and unlocking new levels."

    Capsule for Farm Frenzy Collection Farm Frenzy Collection

    "Strong emphasis on accumulating resources, crafting upgrades, and unlocking new equipment."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric music and exploration provide some relaxation, though combat can be tense."

    Capsule for Westerado: Double Barreled Westerado: Double Barreled

    "Atmospheric and meditative elements provide relaxation, though combat and raids add tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visually pleasing underwater environments and ambient sounds provide sensory enjoyment."

    Capsule for Depth Hunter 2: Deep Dive Depth Hunter 2: Deep Dive

    "Visual and auditory design, especially underwater, provide sensory enjoyment and immersion."

  • Status

    Game with the same Status vibe

    0

    "No strong evidence of social status or recognition systems in the game."

    Capsule for Smithworks Smithworks

    "No strong evidence of social status or recognition systems in current game state."

  • Story

    Game with the same Story vibe

    -3

    "No strong narrative or lore; gameplay is mostly context-free survival and combat."

    Capsule for Deadside Deadside

    "Lacks a strong narrative or lore; gameplay is mostly context-free survival and crafting."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning for base defense, resource management, and combat tactics."

    Capsule for Bum Simulator Bum Simulator

    "Requires planning in base defense, resource management, and combat tactics."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and exploration provide moments of suspense and excitement."

    Capsule for Reassembly Reassembly

    "Combat and raids provide moments of suspense and excitement amid exploration."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price with hours of gameplay, multiplayer fun, and ongoing developer support."

    Capsule for Demeo x Dungeons & Dragons: Battlemarked Demeo x Dungeons & Dragons: Battlemarked

    "Players perceive good value for price with engaging gameplay and ongoing developer support."

  • Violence

    Game with the same Violence vibe

    2

    "Combat against infected and raiders present but balanced with crafting and building."

    Capsule for Dustland Delivery Dustland Delivery

    "Combat against NPCs and raiders is present but balanced with crafting and building."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around defending base, managing resources, and overcoming threats."

    Capsule for Tribes of Midgard Tribes of Midgard

    "Core gameplay revolves around managing threats, resources, and base defense to survive."

Last update: 01/06/2026