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Sunkenland

PC (Microsoft Windows) • 2023

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Quick resume

Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?

Global score

81/100

Genres

Action, Indie, Early Access

Similar games

    Pros

    • Engaging survival and crafting loop
    • Immersive underwater exploration
    • Active developer support and updates
    • Co-op multiplayer up to 14 players
    • Extensive base building and customization

    Cons

    • Early access bugs and glitches
    • Lack of strong narrative or story
    • Some clunky mechanics and ui issues
    • Repetitive resource grinding
    • Limited enemy variety and ai flaws

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Survival. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore, build, craft, and choose their own progression path with adjustable difficulty and playstyle options."

    • Competence
      3

      "Game involves skillful crafting, base building, combat, and resource management with increasing challenge and progression."

    • Competition
      1

      "Some PvP and raids exist but mostly cooperative or solo play with limited emphasis on competitive ranking."

    • Continuation
      4

      "Many players report long sessions and habitual play due to engaging survival loop and ongoing updates."

    • Cooperation
      3

      "Supports co-op multiplayer with up to 14 players, encouraging teamwork in base defense and exploration."

    • Creativity
      4

      "Extensive base building, crafting, and decoration systems allow for player creativity and customization."

    • Domination
      -2

      "Interactions with NPC factions and raids exist but player relations emphasize balanced challenge over domination."

    • Escapism
      4

      "Immersive underwater world and survival mechanics provide strong escape from real life stress."

    • Expectation
      -4

      "Players engage voluntarily for fun and exploration; no pressure or obligation noted."

    • Experimenting
      3

      "Players experiment with crafting, base layouts, and combat strategies; some routine grinding present."

    • Exploration
      4

      "Exploration of underwater ruins, islands, and diverse environments is a core enjoyable activity."

    • Expression
      3

      "Character customization and extensive decorative items support player self-expression."

    • Fantasy
      2

      "Post-apocalyptic flooded world with mutants and factions offers imaginative fiction elements."

    • Fellowship
      3

      "Community and multiplayer co-op foster social connection and shared experiences."

    • Growth
      3

      "Players develop skills in crafting, combat, and survival with progression through research and upgrades."

    • Health
      -3

      "Primarily sedentary gameplay with no physical activity or health rehabilitation aspects."

    • Idle
      -3

      "Requires focused attention and continuous engagement; not suited for idle or background play."

    • Intimacy
      1

      "Some social interaction in multiplayer but limited evidence of close emotional relationships."

    • Leadership
      1

      "Some players lead groups in co-op but mostly shared decision-making and collaboration."

    • Progression
      4

      "Strong emphasis on accumulating resources, crafting upgrades, and unlocking new equipment."

    • Relaxation
      2

      "Atmospheric and meditative elements provide relaxation, though combat and raids add tension."

    • Sensation
      3

      "Visual and auditory design, especially underwater, provide sensory enjoyment and immersion."

    • Status
      0

      "No strong evidence of social status or recognition systems in current game state."

    • Story
      -3

      "Lacks a strong narrative or lore; gameplay is mostly context-free survival and crafting."

    • Strategy
      3

      "Requires planning in base defense, resource management, and combat tactics."

    • Thrill
      2

      "Combat and raids provide moments of suspense and excitement amid exploration."

    • Value
      4

      "Players perceive good value for price with engaging gameplay and ongoing developer support."

    • Violence
      2

      "Combat against NPCs and raiders is present but balanced with crafting and building."

    • Survival
      4

      "Core gameplay revolves around managing threats, resources, and base defense to survive."

    Last update: 29/04/2026