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The Falconeer: Revolution Remaster

Xbox One, PC (Microsoft Windows), Linux, Xbox Series X|S, SteamVR • 2020

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Quick resume

Soar through the skies aboard a majestic warbird, explore a stunning oceanic world and engage in epic aerial dogfights, in this BAFTA-nominated air combat game from solo developer, Tomas Sala.

Global score

78/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Shooter

Pros

  • Beautiful and unique art style
  • Immersive open world and lore
  • Engaging aerial combat
  • Customization and progression systems
  • Active developer support

Cons

  • Steep learning curve and clunky controls for some
  • Repetitive mission structure
  • Some ui and tutorial shortcomings
  • Empty world areas with limited activity
  • Story can be confusing or disjointed

Motivations

  • Autonomy
    4

    "Players have freedom to explore an open world, choose missions in any order, and customize their bird and weapons, with a non-linear story and minimal handholding."

  • Competence
    3

    "Combat and flying mechanics have a learning curve and skill ceiling; players improve through practice and upgrades, though some find controls clunky."

  • Competition
    -2

    "Focus is mostly on personal progression and exploration; some time trials and races exist but are not central and can be frustrating."

  • Continuation
    3

    "Players report long sessions, replayability through multiple chapters and side missions, and engagement with the world and story."

  • Cooperation
    -4

    "Game is primarily single-player with no mention of multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players can customize birds, weapons, and upgrades; the world and lore are unique and richly developed."

  • Domination
    -4

    "Interactions are balanced with factions and story; no evidence of trash talk or power imposition over others."

  • Escapism
    4

    "Players enjoy immersive exploration, atmospheric world, and distraction from real life through flying and story."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    3

    "Players experiment with different birds, weapons, and strategies; open world encourages exploration and discovery."

  • Exploration
    4

    "Large open world with many secrets, shrines, and lore encourages curiosity-driven activities."

  • Expression
    2

    "Some customization of birds and characters is possible, though limited; players desire more visual options."

  • Fantasy
    5

    "Game features giant birds, dragons, magic, and a steampunk-fantasy world with mythical elements."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo experience with little community involvement in gameplay."

  • Growth
    3

    "Players learn flight mechanics, combat skills, and game systems progressively; some find initial difficulty steep."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some players note long sessions but no physical engagement."

  • Idle
    -3

    "Requires focused attention during combat and missions; some downtime during travel but fast travel reduces idle time."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; interactions are minimal and functional."

  • Leadership
    -4

    "Players follow mission objectives and storylines; no evidence of leading or managing others."

  • Progression
    4

    "Players accumulate weapons, upgrades, and new birds; progression through missions and side quests."

  • Relaxation
    3

    "Many players find flying and exploration relaxing and immersive, though combat can be challenging."

  • Sensation
    3

    "Enjoyable visuals, music, and sound design provide sensory stimulation and emotional engagement."

  • Status
    -3

    "Achievements exist but social recognition is limited; game focuses on individual experience rather than social status."

  • Story
    4

    "Narrative immersion with voiced characters, complex lore, and non-linear story; some find story confusing but engaging."

  • Strategy
    2

    "Combat and upgrades require some tactical thinking and planning, though gameplay is mostly arcade-style."

  • Thrill
    2

    "Combat offers moments of tension and excitement; some players find difficulty spikes and intense dogfights thrilling."

  • Value
    4

    "Players feel the game offers good value for price, especially given the solo developer effort and ongoing updates."

  • Violence
    3

    "Combat involves destroying enemy ships and birds; violence is stylized and part of aerial dogfighting."

  • Survival
    2

    "Players manage health and stamina to avoid death in combat; some missions require careful resource management."

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    Last update: 06/03/2026