Aliens vs. Ghosts similar games & best alternatives

Aliens vs. Ghosts

PC (Microsoft Windows) • 2022

Should you play it?

Use Nukes, Electricity, Heat Rays and powerful Minions in this wave-based first person shooter providing endless hours of Ghost-slaying entertainment, solo or Co-Op. Only Ghosts stand in the way of your invasion of Earth.

What works
  • Fun and satisfying core gameplay
  • Unique alien vs ghost theme
  • Multiple classes and upgrade paths
  • Good value for price
  • Potential for future updates and multiplayer
Things to keep in mind
  • Early game grind and repetition
  • Limited maps and content
  • Bugs and glitches reported
  • Some balance issues and fast progression
  • Multiplayer rarely populated

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Multi Turret Academy

  • Supercharged Robot VULKAISER

  • Chicken Invaders 3

  • Utopia Must Fall

  • Gearbits

  • Mecha Knights: Nightmare

  • Evil West

  • AquaNox

  • SENTRY

Hidden Gems

Less popular games with surprisingly high similarity

  • Supercharged Robot VULKAISER

  • Utopia Must Fall

  • Gearbits

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Fray Fight

  • Fantasy

    Ann

  • Progression

    Dust & Neon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Aliens vs. Ghosts: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can customize skills and choose upgrades, allowing personal control over combat style and progression."

    Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

    "Players can choose different classes and upgrade paths, and decide their own strategies for combat and progression."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based shooting challenges, boss fights, and progression through upgrades, but also includes some grind and repetitive elements."

    Capsule for Chicken Invaders Universe Chicken Invaders Universe

    "Game offers skill-based shooting and boss fights with some challenge, though progression can become repetitive and fast."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is primarily on individual play and personal choices; multiplayer exists but is rarely active and not a core feature."

    Capsule for POSTAL 2 POSTAL 2

    "Focus is mostly on solo play and personal progression; multiplayer exists but is rarely played and no strong competitive features noted."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report long sessions and replaying bosses, though some find levels tedious and gameplay repetitive."

    Capsule for Travis Strikes Again: No More Heroes Complete Edition Travis Strikes Again: No More Heroes Complete Edition

    "Some players report long sessions and replayability due to upgrades and bosses, but others find early game grind and repetition tiring."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Multiplayer mode exists but is mostly competitive; no local co-op noted and the game is primarily focused on individual play."

    Capsule for Once Upon A KATAMARI Once Upon A KATAMARI

    "Multiplayer mode exists and some players enjoy co-op, but it is not a core or well-populated feature."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize loadouts by selecting weapons and firing modes, but gameplay follows wave shooter structure."

    Capsule for Space Pirate Trainer Space Pirate Trainer

    "Players can customize loadouts via upgrade paths and classes, but gameplay mostly follows established wave shooter patterns."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative or solo focused with no evidence of exerting control or superiority over others."

    Capsule for Strikey Sisters Strikey Sisters

    "Interactions are cooperative or solo focused; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and time killer; described as relaxing and immersive."

    Capsule for Fray Fight Fray Fight

    "Players use the game as a fun distraction and time killer, enjoying the unique theme and shooting mechanics."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest, with no indication of obligation or pressure."

    Capsule for Circle Empires Rivals Circle Empires Rivals

    "Players engage voluntarily for fun and personal interest, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some tactical experimentation with different upgrade stages and strategies, but overall gameplay is repetitive."

    Capsule for Furious Angels Furious Angels

    "Some experimentation with different classes, upgrade paths, and strategies is encouraged, though limited by repetitive gameplay."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Maps are varied but limited; players mostly navigate familiar arenas with little emphasis on discovery."

    Capsule for Rumble Club Rumble Club

    "Limited maps and environments; players mostly navigate familiar areas with minimal new discovery."

  • Expression

    Game with the same Expression vibe

    1

    "Some customization via upgrades and collectibles, but no deep avatar or environment personalization."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "Some customization through class and upgrade choices, but no deep avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features supernatural horror themes, ghosts, and imaginative fiction elements."

    Capsule for Ann Ann

    "Game features imaginative alien vs ghost theme with supernatural bosses and weapons, providing a strong fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    0

    "Some social interaction via multiplayer, but limited community engagement and mostly individual play."

    Capsule for Fly O'Clock Fly O'Clock

    "Some community interaction via multiplayer and shared interest, but mostly solo play and limited social connection."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop timing and strategy skills, though learning curve is moderate and gameplay is simple."

    Capsule for Knight Squad Knight Squad

    "Players develop skills and knowledge of game mechanics and bosses, though learning curve is moderate and progression can be quick."

  • Health

    Game with the same Health vibe

    -5

    "The game is a sedentary FPS with no physical activity or health-related features."

    Capsule for Project Warlock Project Warlock

    "Game is a sedentary FPS experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during waves and combat; not a casual or background game."

    Capsule for Killing Floor 2 Killing Floor 2

    "Requires active attention and continuous focus during waves and combat; not suited for background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are minimal and surface-level; no evidence of close relationships formed through gameplay."

    Capsule for Elemental: Reforged Elemental: Reforged

    "Social interactions are minimal and surface-level; no evidence of close relationships forming through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or management roles; players act individually or cooperatively without hierarchy."

    Capsule for Wanted Raccoon Wanted Raccoon

    "No leadership or management roles; players act individually or cooperatively without hierarchical structure."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating weapons, upgrades, and unlocking new areas and bosses."

    Capsule for Dust & Neon Dust & Neon

    "Strong emphasis on accumulating upgrades, weapons, and power through rounds and boss fights."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and atmospheric, but others note repetitive grind and occasional frustration."

    Capsule for Anarchy: Wolf's law Anarchy: Wolf's law

    "Some players find the game fun and satisfying, but others note repetitive grind and occasional frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, sound effects, and satisfying combat feedback provide sensory stimulation."

    Capsule for Halls of Torment: Prelude Halls of Torment: Prelude

    "Enjoyable visual style, sound effects, and satisfying combat feedback contribute to sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    1

    "There is some narrative context and bosses, but the game is mostly gameplay-driven without deep story immersion."

    Capsule for Primordialis Primordialis

    "Some thematic elements and bosses provide light narrative context, but no deep story immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some tactical planning in missions and upgrades, but largely straightforward gameplay."

    Capsule for Saints Row®: The Third™ Remastered Saints Row®: The Third™ Remastered

    "Players plan upgrade paths and combat tactics, though gameplay largely involves straightforward shooting and survival."

  • Thrill

    Game with the same Thrill vibe

    2

    "Boss fights and wave defense provide moments of tension and excitement."

    Capsule for Toy Soldiers Toy Soldiers

    "Boss fights and waves provide moments of tension and excitement, though overall risk is moderate."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale, with frequent updates."

    Capsule for RollScape RollScape

    "Generally considered good value for price, especially given early access state and potential for updates."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves shooting and destroying enemies and structures."

    Capsule for Cube Destroyer Cube Destroyer

    "Core gameplay involves shooting and destroying ghosts with various weapons and explosives."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to survive waves and bosses."

    Capsule for Nova Drift Nova Drift

    "Players must avoid death and manage resources to survive waves and bosses, though difficulty varies."

Last update: 01/06/2026