aMAZE 2 similar games & best alternatives

aMAZE 2

PC (Microsoft Windows) • 2017

Should you play it?

aMAZE 2 is a straightforward and surprisingly-difficult celebration of the simple beauty of the maze.

What works
  • Affordable price
  • Simple and relaxing gameplay
  • Challenging mazes with increasing difficulty
  • Calming music
  • Easy achievements and trading cards
Things to keep in mind
  • Clunky and oversensitive controls
  • Short playtime and limited replayability
  • Minimal graphics and visual appeal
  • Repetitive music
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • aMAZE

  • Pixel Puzzles Traditional Jigsaw Puzzles

  • Keep on Mining!

  • Zen Chess: Mate in One

  • Pixel Puzzles: Japan

  • Super Jigsaw Puzzle: Generations

  • Diorama Builder

  • Car Detailing Simulator

  • Particul

Hidden Gems

Less popular games with surprisingly high similarity

  • Zen Chess: Mate in One

  • Diorama Builder

  • Emergency Cleanup Co.

If you liked…

Recommendations by what you enjoyed most

  • Value

    Mushroom Cats 2

  • Autonomy

    aMAZE

  • Progression

    Oik

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

aMAZE 2: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control the ball's movement through mazes using arrow keys, allowing direct input and decision-making on navigation."

    Capsule for aMAZE aMAZE

    "Players control the ball's movement freely using arrow keys, deciding their own path through mazes."

  • Competence

    Game with the same Competence vibe

    2

    "Requires some brain usage and puzzle solving; not highly difficult but involves overcoming maze challenges and entity avoidance."

    Capsule for The Backroom - Lost and Found The Backroom - Lost and Found

    "Players solve increasingly complex mazes requiring problem-solving skills, though controls limit precision."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or player comparison; focus is on individual puzzle solving."

    Capsule for Plazma Being Plazma Being

    "No evidence of competitive modes or player comparison; focus is on individual puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short game (~2-3 hours) with limited replay value; players tend to finish quickly and do not engage in long habitual play."

    Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

    "Short playtime (~1-2 hours) with limited replay value; players tend to finish quickly and move on."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative elements."

    Capsule for Hell Yeah! Wrath of the Dead Rabbit Hell Yeah! Wrath of the Dead Rabbit

    "Entirely single-player with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players navigate a preset style maze with limited interaction; no building or customization."

    Capsule for The Backrooms Game FREE Edition The Backrooms Game FREE Edition

    "Players navigate predefined mazes; no creation or modification of content."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual gameplay."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social dominance or power dynamics; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    1

    "Players use the game as a mental distraction and casual pastime, though it is cognitively engaging rather than purely escapist."

    Capsule for Lexica Lexica

    "Some players find it relaxing and a casual distraction, but not strongly immersive escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for casual fun or achievement hunting; no obligation or pressure noted."

    Capsule for Loot Grind Simulator Loot Grind Simulator

    "Players engage voluntarily for casual enjoyment or achievement hunting; no obligation reported."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay involves following puzzle-solving routines with limited novelty or mechanic experimentation."

    Capsule for Glass Masquerade Glass Masquerade

    "Gameplay involves solving set puzzles with limited novelty or mechanic experimentation."

  • Exploration

    Game with the same Exploration vibe

    -3

    "The game has fixed levels with no open world or discovery elements; players navigate known puzzle environments."

    Capsule for Reflex Reflex

    "Players navigate fixed maze layouts repeatedly; no open exploration or discovery."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or personalization options available."

    Capsule for Surge Surge

    "No customization or personalization options available."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Realistic puzzle solving without fictional or imaginative narrative elements."

    Capsule for Puzzler World Puzzler World

    "Realistic puzzle mazes without fictional or imaginative narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction features; solo play only."

    Capsule for SCP022 SCP022

    "No community or social interaction features; solo play only."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn maze layouts and puzzle solutions over multiple playthroughs, improving skill and knowledge."

    Capsule for The Last NightMary - A Lenda do Cabeça de Cuia The Last NightMary - A Lenda do Cabeça de Cuia

    "Players develop problem-solving skills and improve maze navigation over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not suitable for passive or background play."

    Capsule for Polarity Polarity

    "Requires focused attention to solve puzzles; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through levels and unlock many achievements, providing a sense of advancement."

    Capsule for Oik Oik

    "Players progress through levels and unlock achievements, providing a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm music and simple gameplay create a relaxing experience for many players."

    Capsule for Upside Down Upside Down

    "Calming music and simple gameplay provide a relaxing experience for many players."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are simple and soothing rather than intense or highly stimulating."

    Capsule for Shift Shift

    "Visuals and music are simple and soothing rather than highly stimulating."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements are personal."

    Capsule for Finding Frankie Finding Frankie

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; purely puzzle-based gameplay."

    Capsule for Wordle Wordle

    "No narrative or plot; purely puzzle-focused gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzle solving and maze navigation require some planning and problem solving."

    Capsule for The Backroom - Lost and Found The Backroom - Lost and Found

    "Solving mazes requires planning and logical thinking, though controls limit strategic depth."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and tension; gameplay is calm and predictable."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Low risk and tension; gameplay is calm and predictable."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for the low price and short playtime."

    Capsule for Mushroom Cats 2 Mushroom Cats 2

    "Players find good value for low price and short playtime."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; purely constructive puzzle solving."

    Capsule for Taiji Taiji

    "No combat or destructive elements; constructive puzzle solving only."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics."

    Capsule for To the Moon To the Moon

    "No survival or threat avoidance mechanics."

Last update: 01/06/2026