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aMAZE 2

PC (Microsoft Windows) • 2017

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Quick resume

aMAZE 2 is a straightforward and surprisingly-difficult celebration of the simple beauty of the maze.

Global score

85/100

Genres

Adventure, Casual, Indie, Simulator, Strategy

Pros

  • Affordable price
  • Simple and relaxing gameplay
  • Challenging mazes with increasing difficulty
  • Calming music
  • Easy achievements and trading cards

Cons

  • Clunky and oversensitive controls
  • Short playtime and limited replayability
  • Minimal graphics and visual appeal
  • Repetitive music
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players control the ball's movement freely using arrow keys, deciding their own path through mazes."

  • Competence
    2

    "Players solve increasingly complex mazes requiring problem-solving skills, though controls limit precision."

  • Competition
    -4

    "No evidence of competitive modes or player comparison; focus is on individual puzzle solving."

  • Continuation
    -2

    "Short playtime (~1-2 hours) with limited replay value; players tend to finish quickly and move on."

  • Cooperation
    -5

    "Entirely single-player with no cooperative elements."

  • Creativity
    -3

    "Players navigate predefined mazes; no creation or modification of content."

  • Domination
    -5

    "No social dominance or power dynamics; purely individual gameplay."

  • Escapism
    1

    "Some players find it relaxing and a casual distraction, but not strongly immersive escapism."

  • Expectation
    -4

    "Players engage voluntarily for casual enjoyment or achievement hunting; no obligation reported."

  • Experimenting
    -2

    "Gameplay involves solving set puzzles with limited novelty or mechanic experimentation."

  • Exploration
    -3

    "Players navigate fixed maze layouts repeatedly; no open exploration or discovery."

  • Expression
    -5

    "No customization or personalization options available."

  • Fantasy
    -5

    "Realistic puzzle mazes without fictional or imaginative narrative elements."

  • Fellowship
    -5

    "No community or social interaction features; solo play only."

  • Growth
    2

    "Players develop problem-solving skills and improve maze navigation over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not suitable for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    3

    "Players progress through levels and unlock achievements, providing a sense of advancement."

  • Relaxation
    3

    "Calming music and simple gameplay provide a relaxing experience for many players."

  • Sensation
    1

    "Visuals and music are simple and soothing rather than highly stimulating."

  • Status
    -4

    "No social recognition or status systems; achievements are personal."

  • Story
    -5

    "No narrative or plot; purely puzzle-focused gameplay."

  • Strategy
    2

    "Solving mazes requires planning and logical thinking, though controls limit strategic depth."

  • Thrill
    -3

    "Low risk and tension; gameplay is calm and predictable."

  • Value
    4

    "Players find good value for low price and short playtime."

  • Violence
    -5

    "No combat or destructive elements; constructive puzzle solving only."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026