8Doors: Arum's Afterlife Adventure similar games & best alternatives

8Doors: Arum's Afterlife Adventure

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2021

Should you play it?

8Doors is a story-driven Metroidvania-style action platformer heavily influenced by Korean folktales. Play as ‘Arum’, a brave girl that has entered the realm of the afterlife in search of her father’s soul and guide her through the '8 Doors of Purgatory' to solve the mysteries that lie deep within.

What works
  • Engaging metroidvania gameplay
  • Unique art style and worldbuilding
  • Challenging and varied boss fights
  • Multiple endings and secrets
  • Responsive controls and smooth platforming
Things to keep in mind
  • Some backtracking and map navigation issues
  • Minor bugs and translation errors
  • Weapon switching can be cumbersome
  • Linear progression with limited exploration freedom
  • Some players find certain platforming sections frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Haiku, the Robot

  • Bō: Path of the Teal Lotus

  • Vernal Edge

  • Lone Fungus

  • BIOMORPH

  • Shantae: Risky's Revenge - Director's Cut

  • Momodora: Moonlit Farewell

  • Guns of Fury

  • Cookie Cutter: Overkill Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Vernal Edge

  • BIOMORPH

  • Ato

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

8Doors: Arum's Afterlife Adventure: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Leadership, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players have freedom to explore locations, solve puzzles in various orders, and choose difficulty modes, though some linear progression is required."

    Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

    "Players can choose difficulty modes and explore the map with some freedom, though progression is mostly linear with ability gating."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat requiring skill, timing, and mastery of mechanics, with boss fights demanding strategy and precision."

    Capsule for ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ

    "The game offers challenging boss fights requiring skill and strategy, with responsive controls and combat mechanics."

  • Competition

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    -4

    "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, replayability through multiple endings and exploration of secrets."

    Capsule for Strife: Veteran Edition Strife: Veteran Edition

    "Players report long play sessions, replayability through multiple endings and secrets, and habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative gameplay or multiplayer interaction."

    Capsule for From The Darkness From The Darkness

    "Single-player experience with no cooperative gameplay or multiplayer interaction."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players unlock and combine various powers and abilities, explore secrets, and customize playstyle with upgrades."

    Capsule for STRIDER™ / ストライダー飛竜® STRIDER™ / ストライダー飛竜®

    "Players discover secrets, unlock abilities, and customize playstyle through weapon choices and perks."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

    Capsule for Ittle Dew Ittle Dew

    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong escapism through immersive horror experiences, atmospheric storytelling, and varied game worlds."

    Capsule for Dread X Collection 2 Dread X Collection 2

    "The game offers immersive exploration of a purgatory world with engaging story and atmosphere for escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

    Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, abilities, and exploration strategies to find secrets and progress."

    Capsule for Guns of Fury Guns of Fury

    "Players try different weapons, strategies, and explore secrets, though overall progression is somewhat linear."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of different areas and collecting items is a core gameplay element."

    Capsule for Re:Fresh Re:Fresh

    "Exploration of diverse areas with many secrets and collectibles is a core part of the gameplay experience."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization in weapon choice and playstyle, but limited avatar or environment personalization."

    Capsule for AMID EVIL AMID EVIL

    "Some customization through weapon choice and perks, but no extensive avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a stylized afterlife with anime-inspired characters and supernatural elements, emphasizing imaginative fiction."

    Capsule for Neon White Neon White

    "Set in a purgatory inspired by Korean folklore with imaginative characters and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary and focused on individual experience."

    Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

    "No social or community features; gameplay is solitary and focused on individual experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn boss patterns, and improve character stats and weapons."

    Capsule for The Last Faith The Last Faith

    "Players develop skills, learn boss patterns, and improve through ability unlocks and combat mastery."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gaming experience with no physical activity or health-related gameplay."

    Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

    "Typical sedentary gaming experience with no physical activity or health-related gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention for platforming and combat; not designed for idle or background play."

    Capsule for Effie Effie

    "Requires focused attention for platforming and combat; not designed for background or casual idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions within the game."

    Capsule for D'LIRIUM D'LIRIUM

    "No evidence of forming close relationships or emotional social interactions within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player experience."

    Capsule for Stellar Blade™ Stellar Blade™

    "No leadership or group management roles; purely single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating items, upgrades, and unlocking new abilities and weapons."

    Capsule for Shatterline Shatterline

    "Strong emphasis on accumulating weapons, abilities, perks, and collectibles to advance and unlock areas."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game relaxing and nostalgic, though others note tension in boss fights and challenges."

    Capsule for Toy Soldiers Toy Soldiers

    "Some players find the game relaxing and enjoyable, though boss fights and platforming can be challenging."

  • Sensation

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    "Enjoyable visual style, sound design, and satisfying combat feedback provide sensory stimulation."

    Capsule for Book of Demons Book of Demons

    "Enjoyable art style, sound design, and satisfying combat feedback provide sensory stimulation."

  • Status

    Game with the same Status vibe

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    "No social recognition or status systems; achievements and progress are personal."

    Capsule for Starcom: Nexus Starcom: Nexus

    "No social recognition or status systems; achievements and progress are personal."

  • Story

    Game with the same Story vibe

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    "Engaging narrative with character dialogue and plot progression, though story is simple and linear."

    Capsule for Chantelise - A Tale of Two Sisters Chantelise - A Tale of Two Sisters

    "Engaging narrative with characters and multiple endings, though story is straightforward and linear."

  • Strategy

    Game with the same Strategy vibe

    3

    "Boss fights require learning patterns and tactical approaches; combat involves timing and weapon switching."

    Capsule for Shank Shank

    "Combat and boss fights require learning patterns and using different weapons strategically."

  • Thrill

    Game with the same Thrill vibe

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    "Boss fights and difficult platforming sections provide moments of suspense and challenge."

    Capsule for F.I.S.T.: Forged In Shadow Torch F.I.S.T.: Forged In Shadow Torch

    "Boss fights and platforming sections provide suspense and challenge, though not extreme risk."

  • Value

    Game with the same Value vibe

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    "Players report good value for time spent with engaging gameplay and replayability."

    Capsule for ShapeHero Factory ShapeHero Factory

    "Players report good value for time with engaging gameplay, multiple endings, and replayability."

  • Violence

    Game with the same Violence vibe

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    "Combat involves defeating enemies with weapons and traps; destruction and combat are core gameplay elements."

    Capsule for Mana Spark Mana Spark

    "Combat involves fighting enemies and bosses with various weapons; combat is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and defeat enemies to progress; boss fights require careful survival tactics."

    Capsule for ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ

    "Players must avoid damage and defeat enemies to progress; boss fights test survival skills."

Last update: 01/06/2026