8Doors: Arum's Afterlife Adventure similar games & best alternatives
Should you play it?
8Doors is a story-driven Metroidvania-style action platformer heavily influenced by Korean folktales. Play as ‘Arum’, a brave girl that has entered the realm of the afterlife in search of her father’s soul and guide her through the '8 Doors of Purgatory' to solve the mysteries that lie deep within.
What works
- Engaging metroidvania gameplay
- Unique art style and worldbuilding
- Challenging and varied boss fights
- Multiple endings and secrets
- Responsive controls and smooth platforming
Things to keep in mind
- Some backtracking and map navigation issues
- Minor bugs and translation errors
- Weapon switching can be cumbersome
- Linear progression with limited exploration freedom
- Some players find certain platforming sections frustrating
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
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Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
8Doors: Arum's Afterlife Adventure: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Leadership, Status.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore locations, solve puzzles in various orders, and choose difficulty modes, though some linear progression is required."
Eventide: Slavic Fable
"Players can choose difficulty modes and explore the map with some freedom, though progression is mostly linear with ability gating."
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Competence
Game with the same Competence vibe
4"The game offers challenging combat requiring skill, timing, and mastery of mechanics, with boss fights demanding strategy and precision."
ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ
"The game offers challenging boss fights requiring skill and strategy, with responsive controls and combat mechanics."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and exploration without competitive or ranked multiplayer elements."
Ori and the Blind Forest: Definitive Edition
"Focus is on personal progression and exploration without competitive or ranked multiplayer elements."
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Continuation
Game with the same Continuation vibe
3"Players report long play sessions, replayability through multiple endings and exploration of secrets."
Strife: Veteran Edition
"Players report long play sessions, replayability through multiple endings and secrets, and habitual engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative gameplay or multiplayer interaction."
From The Darkness
"Single-player experience with no cooperative gameplay or multiplayer interaction."
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Creativity
Game with the same Creativity vibe
3"Players unlock and combine various powers and abilities, explore secrets, and customize playstyle with upgrades."
STRIDER™ / ストライダー飛竜®
"Players discover secrets, unlock abilities, and customize playstyle through weapon choices and perks."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."
Ittle Dew
"No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."
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Escapism
Game with the same Escapism vibe
4"Strong escapism through immersive horror experiences, atmospheric storytelling, and varied game worlds."
Dread X Collection 2
"The game offers immersive exploration of a purgatory world with engaging story and atmosphere for escapism."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."
Into the Dead: Our Darkest Days
"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, abilities, and exploration strategies to find secrets and progress."
Guns of Fury
"Players try different weapons, strategies, and explore secrets, though overall progression is somewhat linear."
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Exploration
Game with the same Exploration vibe
4"Exploration of different areas and collecting items is a core gameplay element."
Re:Fresh
"Exploration of diverse areas with many secrets and collectibles is a core part of the gameplay experience."
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Expression
Game with the same Expression vibe
2"Some customization in weapon choice and playstyle, but limited avatar or environment personalization."
AMID EVIL
"Some customization through weapon choice and perks, but no extensive avatar or environment personalization."
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Fantasy
Game with the same Fantasy vibe
4"Set in a stylized afterlife with anime-inspired characters and supernatural elements, emphasizing imaginative fiction."
Neon White
"Set in a purgatory inspired by Korean folklore with imaginative characters and supernatural elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary and focused on individual experience."
Tomb Raider: Underworld
"No social or community features; gameplay is solitary and focused on individual experience."
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Growth
Game with the same Growth vibe
4"Players develop skills, learn boss patterns, and improve character stats and weapons."
The Last Faith
"Players develop skills, learn boss patterns, and improve through ability unlocks and combat mastery."
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Health
Game with the same Health vibe
-4"Typical sedentary gaming experience with no physical activity or health-related gameplay."
Rise of the Tomb Raider™
"Typical sedentary gaming experience with no physical activity or health-related gameplay."
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Idle
Game with the same Idle vibe
-3"Requires focused attention for platforming and combat; not designed for idle or background play."
Effie
"Requires focused attention for platforming and combat; not designed for background or casual idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions within the game."
D'LIRIUM
"No evidence of forming close relationships or emotional social interactions within the game."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely single-player experience."
Stellar Blade™
"No leadership or group management roles; purely single-player experience."
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Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating items, upgrades, and unlocking new abilities and weapons."
Shatterline
"Strong emphasis on accumulating weapons, abilities, perks, and collectibles to advance and unlock areas."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and nostalgic, though others note tension in boss fights and challenges."
Toy Soldiers
"Some players find the game relaxing and enjoyable, though boss fights and platforming can be challenging."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visual style, sound design, and satisfying combat feedback provide sensory stimulation."
Book of Demons
"Enjoyable art style, sound design, and satisfying combat feedback provide sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements and progress are personal."
Starcom: Nexus
"No social recognition or status systems; achievements and progress are personal."
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Story
Game with the same Story vibe
3"Engaging narrative with character dialogue and plot progression, though story is simple and linear."
Chantelise - A Tale of Two Sisters
"Engaging narrative with characters and multiple endings, though story is straightforward and linear."
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Strategy
Game with the same Strategy vibe
3"Boss fights require learning patterns and tactical approaches; combat involves timing and weapon switching."
Shank
"Combat and boss fights require learning patterns and using different weapons strategically."
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Thrill
Game with the same Thrill vibe
3"Boss fights and difficult platforming sections provide moments of suspense and challenge."
F.I.S.T.: Forged In Shadow Torch
"Boss fights and platforming sections provide suspense and challenge, though not extreme risk."
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Value
Game with the same Value vibe
4"Players report good value for time spent with engaging gameplay and replayability."
ShapeHero Factory
"Players report good value for time with engaging gameplay, multiple endings, and replayability."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies with weapons and traps; destruction and combat are core gameplay elements."
Mana Spark
"Combat involves fighting enemies and bosses with various weapons; combat is a core gameplay element."
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Survival
Game with the same Survival vibe
3"Players must avoid damage and defeat enemies to progress; boss fights require careful survival tactics."
ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ
"Players must avoid damage and defeat enemies to progress; boss fights test survival skills."
Last update: 01/06/2026