Anomaly Korea similar games & best alternatives

Anomaly Korea

Mac, PC (Microsoft Windows), Linux, Android, iOS • 2013

Should you play it?

Exclusively brought to Steam for PC, Mac and Linux in Anomaly Bundle, Anomaly Korea is an expansion campaign to Anomaly Warzone Earth. The alien robots are back and this time they’ve got Korea in their sights. It’s your job to lead a squad into fierce fire-fights and fend off the alien invasion.

What works
  • Engaging reverse tower defense gameplay
  • Good graphics and sound effects
  • Challenging tactical planning
  • Short and accessible campaign
  • Replay value with challenge modes
Things to keep in mind
  • Short campaign length
  • Mobile port ui and controls
  • Lack of multiplayer or social features
  • Repetitive gameplay for some
  • No language localization options

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Anomaly Warzone Earth Mobile Campaign

  • Z

  • Anomaly: Warzone Earth

  • Swords and Soldiers HD

  • Army Men RTS

  • Starship Troopers: Terran Command

  • Toy Shire: Room One

  • Planet R-12

  • Infested Planet

Hidden Gems

Less popular games with surprisingly high similarity

  • Anomaly Warzone Earth Mobile Campaign

  • Planet R-12

  • WAR RATS: The Rat em Up

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Battlezone: Combat Commander

  • Strategy

    Anomaly Warzone Earth Mobile Campaign

  • Violence

    Anomaly 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Anomaly Korea: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose units and strategies freely before missions; some scripted mission constraints exist but overall player-directed tactics dominate."

    Capsule for Codename: Panzers, Phase Two Codename: Panzers, Phase Two

    "Players plan routes and deploy units and abilities but follow predetermined paths during missions, allowing some control but within fixed constraints."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves strategic planning and managing indirect control, with skill in balancing economy, hero incentives, and defense; some players note challenge in mission difficulty."

    Capsule for Lessaria: Fantasy Kingdom Sim Lessaria: Fantasy Kingdom Sim

    "Game involves strategic planning and tactical decision-making with increasing difficulty, especially on harder modes and challenge missions."

  • Competition

    Game with the same Competition vibe

    -2

    "No multiplayer or ranked modes; focus is on personal performance and self-improvement."

    Capsule for Peace, Death! Peace, Death!

    "No multiplayer or ranked modes; gameplay focuses on personal challenge and self-improvement rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report replaying missions for upgrades and achievements; game is short but engaging enough for repeated play."

    Capsule for Strike Suit Zero Strike Suit Zero

    "Players report replaying missions for achievements and challenges; however, the campaign is short and some find it repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative gameplay or multiplayer features."

    Capsule for Ken Follett's The Pillars of the Earth Ken Follett's The Pillars of the Earth

    "Entirely single-player experience with no cooperative gameplay or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited creative freedom beyond tactical decisions; gameplay follows structured missions with some strategic variation."

    Capsule for Brothers in Arms: Earned in Blood™ Brothers in Arms: Earned in Blood™

    "Players customize convoy composition and route planning, but gameplay follows set maps and mission structures with limited creative freedom."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are individual and respectful."

    Capsule for Pew Dew Redemption Pew Dew Redemption

    "No social dominance or power over others; interactions are individual and respectful."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief, enjoying its sci-fi setting and tactical gameplay."

    Capsule for Planet R-12 Planet R-12

    "Players use the game as a casual distraction and stress relief with immersive sci-fi setting and tactical gameplay."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for enjoyment and personal interest rather than obligation or pressure."

    Capsule for Windward Horizon Windward Horizon

    "Players engage voluntarily for enjoyment and personal interest rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Game encourages trying different tactics, unit combinations, and strategies to overcome challenges."

    Capsule for Cossacks II: Battle for Europe Cossacks II: Battle for Europe

    "Game encourages trying different unit combinations, routes, and tactics especially in challenge modes."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Missions are linear and maps small; limited exploration or discovery elements."

    Capsule for There Came an Echo There Came an Echo

    "Missions are linear and map areas are predefined; limited discovery or open-world exploration."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal character or environment customization; mostly standardized presentation."

    Capsule for Bodycam Bodycam

    "Minimal character or environment customization; mostly standardized units and visuals."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in sci-fi universe with alien threats and futuristic vehicles, offering imaginative fiction."

    Capsule for Battlezone: Combat Commander Battlezone: Combat Commander

    "Set in a sci-fi world with alien invasions and futuristic vehicles, providing imaginative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; strictly solo play."

    Capsule for Iron Lung Iron Lung

    "No community or social group features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills through mastering levels, abilities, and challenges, improving performance over time."

    Capsule for SONIC X SHADOW GENERATIONS SONIC X SHADOW GENERATIONS

    "Players develop strategic skills and improve performance through upgrades and mastering challenges."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of PC strategy games; no physical activity involved."

    Capsule for Alpha League Alpha League

    "Sedentary gameplay typical of PC strategy games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and focus during missions; not designed for passive or background play."

    Capsule for Embr Embr

    "Requires focused attention during missions; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to gameplay."

    Capsule for Wedding Witch Wedding Witch

    "No social or emotional relationship building; interactions are limited to gameplay."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead and manage their tactical units and make strategic decisions."

    Capsule for The Hundred Line -Last Defense Academy- The Hundred Line -Last Defense Academy-

    "Players act as commanders planning routes and managing units, exercising leadership in tactical decisions."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate units, upgrades, and complete missions, reflecting a sense of progression and achievement."

    Capsule for Command & Conquer™ Remastered Collection Command & Conquer™ Remastered Collection

    "Players accumulate upgrades, new units, and abilities as they progress through missions."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game balances challenge and flow but is often described as difficult and tense rather than purely relaxing."

    Capsule for Blazing Beaks Blazing Beaks

    "Game balances challenge and flow but can be tense on harder difficulties; overall moderately relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and audio effects, explosions, and music provide strong sensory stimulation and emotional engagement."

    Capsule for Homeworld Remastered Collection Homeworld Remastered Collection

    "Visual and audio effects including explosions and music provide engaging sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for They Are Billions They Are Billions

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and mission variety provide context and immersion, though story is not deeply developed."

    Capsule for Alpha Response Alpha Response

    "Includes a light narrative with mission briefings and some character dialogue, but story is not deeply developed."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on tactical planning, route optimization, and resource management."

    Capsule for Anomaly Warzone Earth Mobile Campaign Anomaly Warzone Earth Mobile Campaign

    "Strong emphasis on tactical planning, route optimization, and resource management."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat tension and suspense present, especially on higher difficulties and timed missions."

    Capsule for Hard West 2 Hard West 2

    "Some suspense and tension from managing convoy survival and timing abilities, especially on harder modes."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially when purchased on sale or in bundles."

    Capsule for The Whispered World Special Edition The Whispered World Special Edition

    "Generally considered good value especially on sale or in bundles; short campaign but with replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay centers on combat, destruction of enemy towers, and tactical warfare."

    Capsule for Anomaly 2 Anomaly 2

    "Gameplay centers on combat and destruction of enemy towers and units."

  • Survival

    Game with the same Survival vibe

    3

    "Core gameplay involves avoiding threats and surviving hostile environments through stealth and puzzle-solving."

    Capsule for Little Nightmares Little Nightmares

    "Core gameplay involves avoiding losses and surviving hostile territory through strategic planning."

Last update: 01/06/2026