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Galaxy Squad similar games & best alternatives

Galaxy Squad

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2019

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Quick resume

Galaxy squad is a hardcore turn-based tactical roguelike, inspired by FTL and XCOM.

Global score

74/100

Genres

Strategy, Turn-based strategy (TBS), Role-playing (RPG)

Similar games

    Pros

    • Engaging blend of xcom tactical combat and ftl-style starmap
    • High replayability with multiple modes and unlockables
    • Strong player autonomy and customization options
    • Active developer support and frequent updates
    • Good value for price with satisfying gameplay depth

    Cons

    • Rough graphics and occasional bugs
    • Clunky ui and limited control options
    • Some translation and writing issues
    • Short campaign with limited story depth
    • No multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Survival, Cooperation, Violence. Here, the score leans higher than usual among comparable games on Leadership, Violence, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose missions, customize characters, gear, and ships, and decide their path on the starmap, reflecting high player control."

    • Competence
      3

      "Tactical combat requires skillful use of abilities and positioning; difficulty modes and unlocks provide a sense of mastery and progression."

    • Competition
      -3

      "Focus is on personal progression and overcoming AI challenges rather than competing against other players."

    • Continuation
      4

      "High replayability with multiple modes, unlockables, and branching storylines encourages extended and habitual play."

    • Cooperation
      -4

      "Gameplay centers on individual squad management and solo tactical missions with no multiplayer or cooperative elements."

    • Creativity
      3

      "Players customize squads, upgrade gear, and modify ships, allowing creative approaches to combat and strategy."

    • Domination
      -4

      "Interactions are with AI enemies; no evidence of player dominance over others or social power dynamics."

    • Escapism
      4

      "Players engage in a sci-fi universe with immersive story and tactical gameplay, providing distraction and escape from real life."

    • Expectation
      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting
      3

      "Players explore different classes, gear, ships, and game modes, experimenting with strategies and builds."

    • Exploration
      4

      "The large starmap with branching missions, random events, and discovery elements encourages exploration."

    • Expression
      2

      "Limited cosmetic customization but some self-expression through squad and ship upgrades."

    • Fantasy
      4

      "Set in a sci-fi universe with aliens, space travel, and tactical combat, offering imaginative fictional experience."

    • Fellowship
      -4

      "No multiplayer or social community features; play is focused on solo experience."

    • Growth
      4

      "Character leveling, unlock systems, and skill trees provide clear learning and development opportunities."

    • Health
      -4

      "Typical sedentary computer gameplay with no physical activity elements."

    • Idle
      -3

      "Requires focused attention during tactical combat and strategic decisions; not a casual or idle experience."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; purely individual gameplay."

    • Leadership
      2

      "Players manage and lead their squad and ship upgrades, but no multiplayer leadership roles."

    • Progression
      4

      "Strong progression through unlocking new classes, gear, ships, and game modes after campaign completion."

    • Relaxation
      2

      "Gameplay balances challenge and flow, but some players note difficulty spikes and tension in combat."

    • Sensation
      2

      "Stylized visuals and sound effects provide moderate sensory stimulation fitting the sci-fi theme."

    • Status
      -4

      "No social recognition or multiplayer ranking systems; achievements are personal."

    • Story
      3

      "Branching storylines with cutscenes and multiple endings provide narrative immersion."

    • Strategy
      4

      "Turn-based tactical combat and strategic starmap navigation require planning and problem solving."

    • Thrill
      3

      "Tension from tactical combat and being chased by enemy fleet creates suspense and excitement."

    • Value
      4

      "Players report high replay value and satisfaction relative to the low price and frequent sales."

    • Violence
      4

      "Combat involves shooting, explosions, and tactical destruction of enemies and objects."

    • Survival
      3

      "Players manage resources, avoid defeat, and survive increasingly difficult battles under pressure."

    Where to buy

    Last update: 26/04/2026