Halfway similar games & best alternatives
Halfway
2014
Related articles
Quick resume
Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...
Global score
72/100
Genres
Action, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Engaging sci-fi story and atmosphere
- Challenging and satisfying tactical combat
- Well-crafted pixel art and music
- Meaningful squad management and character abilities
- Good value for price especially on sale
Cons
- Some frustration with rng and difficulty spikes
- Limited enemy variety and tactical depth
- Lack of traditional leveling and character customization
- Ui and controls can be clunky
- Linear story with unresolved plot elements
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy3
"Players can choose squad members, equip weapons and armor, and decide tactical actions each turn, showing moderate control over decisions."
-
Competence4
"The game offers challenging tactical combat requiring skillful positioning, resource management, and strategic use of abilities."
-
Competition-3
"Focus is on single-player experience without ranked modes or leaderboards; players progress at their own pace."
-
Continuation2
"Players report engaging story and atmosphere that motivate continued play, though some frustration with difficulty spikes exists."
-
Cooperation-4
"Gameplay centers on individual squad management; no multiplayer or cooperative modes mentioned."
-
Creativity2
"Players customize squad loadouts and use a map editor mod, but core gameplay follows predefined tactical scenarios."
-
Domination-4
"Interactions are cooperative within the squad; no evidence of exerting control or superiority over others."
-
Escapism4
"Players appreciate the immersive sci-fi story and atmospheric setting as a form of escape and engagement."
-
Expectation-4
"Players engage voluntarily for intrinsic interest in tactical gameplay and story, not out of obligation."
-
Experimenting2
"Some experimentation with squad composition and tactical approaches, plus use of mods and map editor."
-
Exploration3
"Players explore ship environments, find loot and secrets, and engage in side missions beyond main story."
-
Expression1
"Limited character customization mainly through equipment and stat boosts; no avatar personalization."
-
Fantasy4
"Strong sci-fi narrative with space horror elements, mutants, and futuristic technology."
-
Fellowship-4
"Single-player experience with minimal social interaction or community involvement."
-
Growth3
"Players develop characters through stat boosts and gear upgrades, learning tactical skills over time."
-
Health-4
"Sedentary gameplay typical of turn-based strategy; no physical activity involved."
-
Idle-3
"Requires focused attention during tactical combat; not suited for background or idle play."
-
Intimacy-4
"Character interactions are limited to scripted dialogue; no deep social or emotional connections."
-
Leadership3
"Player leads and manages a squad, making strategic decisions and directing actions."
-
Progression3
"Progression through acquiring better weapons, armor, and limited stat boosts; no traditional leveling."
-
Relaxation-2
"Game can be tense and challenging, with frustration from RNG and difficulty spikes."
-
Sensation2
"Enjoyable pixel art visuals and atmospheric music provide sensory engagement."
-
Status-5
"No social recognition or ranking systems; achievements are individual and low profile."
-
Story4
"Engaging sci-fi narrative with character-driven plot and atmospheric storytelling."
-
Strategy4
"Requires tactical positioning, resource management, and planning to succeed in combat."
-
Thrill3
"Tense combat situations and surprise enemy ambushes create suspense and challenge."
-
Value4
"Players find good value in gameplay length, story, and replayability especially at discounted price."
-
Violence4
"Combat involves shooting, tactical elimination of enemies, and destruction of hostile forces."
-
Survival4
"Focus on managing resources, avoiding death, and overcoming threats to survive missions."
Last update: 29/04/2026