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Halfway

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...

Global score

72/100

Genres

Action, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Pros

  • Engaging sci-fi story and atmosphere
  • Challenging and satisfying tactical combat
  • Well-crafted pixel art and music
  • Meaningful squad management and character abilities
  • Good value for price especially on sale

Cons

  • Some frustration with rng and difficulty spikes
  • Limited enemy variety and tactical depth
  • Lack of traditional leveling and character customization
  • Ui and controls can be clunky
  • Linear story with unresolved plot elements

Motivations

  • Autonomy
    3

    "Players can choose squad members, equip weapons and armor, and decide tactical actions each turn, showing moderate control over decisions."

  • Competence
    4

    "The game offers challenging tactical combat requiring skillful positioning, resource management, and strategic use of abilities."

  • Competition
    -3

    "Focus is on single-player experience without ranked modes or leaderboards; players progress at their own pace."

  • Continuation
    2

    "Players report engaging story and atmosphere that motivate continued play, though some frustration with difficulty spikes exists."

  • Cooperation
    -4

    "Gameplay centers on individual squad management; no multiplayer or cooperative modes mentioned."

  • Creativity
    2

    "Players customize squad loadouts and use a map editor mod, but core gameplay follows predefined tactical scenarios."

  • Domination
    -4

    "Interactions are cooperative within the squad; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players appreciate the immersive sci-fi story and atmospheric setting as a form of escape and engagement."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in tactical gameplay and story, not out of obligation."

  • Experimenting
    2

    "Some experimentation with squad composition and tactical approaches, plus use of mods and map editor."

  • Exploration
    3

    "Players explore ship environments, find loot and secrets, and engage in side missions beyond main story."

  • Expression
    1

    "Limited character customization mainly through equipment and stat boosts; no avatar personalization."

  • Fantasy
    4

    "Strong sci-fi narrative with space horror elements, mutants, and futuristic technology."

  • Fellowship
    -4

    "Single-player experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop characters through stat boosts and gear upgrades, learning tactical skills over time."

  • Health
    -4

    "Sedentary gameplay typical of turn-based strategy; no physical activity involved."

  • Idle
    -3

    "Requires focused attention during tactical combat; not suited for background or idle play."

  • Intimacy
    -4

    "Character interactions are limited to scripted dialogue; no deep social or emotional connections."

  • Leadership
    3

    "Player leads and manages a squad, making strategic decisions and directing actions."

  • Progression
    3

    "Progression through acquiring better weapons, armor, and limited stat boosts; no traditional leveling."

  • Relaxation
    -2

    "Game can be tense and challenging, with frustration from RNG and difficulty spikes."

  • Sensation
    2

    "Enjoyable pixel art visuals and atmospheric music provide sensory engagement."

  • Status
    -5

    "No social recognition or ranking systems; achievements are individual and low profile."

  • Story
    4

    "Engaging sci-fi narrative with character-driven plot and atmospheric storytelling."

  • Strategy
    4

    "Requires tactical positioning, resource management, and planning to succeed in combat."

  • Thrill
    3

    "Tense combat situations and surprise enemy ambushes create suspense and challenge."

  • Value
    4

    "Players find good value in gameplay length, story, and replayability especially at discounted price."

  • Violence
    4

    "Combat involves shooting, tactical elimination of enemies, and destruction of hostile forces."

  • Survival
    4

    "Focus on managing resources, avoiding death, and overcoming threats to survive missions."

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    Last update: 06/03/2026