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Lost Eidolons: Veil of the Witch

PlayStation 5, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2025

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Quick resume

From the world of "Lost Eidolons" comes an all-new roguelite tactical RPG! Stranded on a mysterious island with scattered memories, your only means of survival is to fight. Recruit allies, undertake a perilous journey, and battle to reclaim what you've lost... no matter how many deaths it takes.

Global score

82/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Engaging tactical combat
  • Deep meta-progression system
  • Varied character builds and classes
  • Addictive roguelite gameplay
  • Responsive developers and updates

Cons

  • Limited map and enemy variety
  • Repetitive runs and encounters
  • Clunky ui and controls
  • Story is minimal and repetitive
  • Long run times and grind

Motivations

  • Autonomy
    3

    "Players choose their own party composition, class upgrades, and strategic actions in turn-based combat, allowing significant control over gameplay decisions."

  • Competence
    4

    "The game features challenging tactical combat, boss fights requiring strategy, and skill upgrades that reward mastery and planning."

  • Competition
    -3

    "Focus is on personal progression through roguelite runs and meta-upgrades rather than direct competition or leaderboards."

  • Continuation
    4

    "Many reviews mention addictive gameplay and long play sessions with repeated runs and grinding for upgrades."

  • Cooperation
    -4

    "Gameplay centers on individual party management and solo tactical decisions; no multiplayer or cooperative play is mentioned."

  • Creativity
    3

    "Players experiment with different party compositions, class promotions, and skill builds, though map and enemy variety is limited."

  • Domination
    -4

    "Interactions are focused on player vs environment; no evidence of exerting control or superiority over other players."

  • Escapism
    4

    "Players use the game as a deep tactical experience and distraction, with some describing it as addictive and immersive."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different builds, party synergies, and skill upgrades to find effective strategies."

  • Exploration
    -2

    "Map and enemy variety is limited and repetitive, reducing novelty in exploration."

  • Expression
    -2

    "Character customization is limited to class and skill upgrades; no cosmetic or avatar personalization noted."

  • Fantasy
    4

    "The game features fantasy settings, magic, mythical creatures, and narrative elements typical of fantasy RPGs."

  • Fellowship
    -4

    "No social or community features; gameplay is single-player focused."

  • Growth
    4

    "Players develop skills, unlock characters, and improve through meta-progression and tactical learning."

  • Health
    -4

    "The game is a sedentary, screen-based experience with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during tactical combat; not designed for idle or background play."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."

  • Leadership
    2

    "Players manage and direct a party of characters, making strategic decisions and guiding their actions."

  • Progression
    4

    "Strong meta-progression system with character unlocks, upgrades, and permanent improvements between runs."

  • Relaxation
    -1

    "Gameplay is engaging and challenging rather than purely relaxing; some players find it tense but satisfying."

  • Sensation
    2

    "Visuals and music are appreciated, though some find music repetitive; animations and effects add sensory engagement."

  • Status
    -4

    "No social recognition or leaderboard systems; focus is on individual achievement."

  • Story
    1

    "Story is present but minimal and sometimes repetitive; narrative is secondary to gameplay."

  • Strategy
    5

    "Core gameplay is tactical turn-based combat requiring planning, positioning, and skill synergy."

  • Thrill
    2

    "Some tension and challenge in boss fights and strategic encounters, but overall controlled gameplay experience."

  • Value
    3

    "Players feel the game offers good value for time and money, especially given its depth and replayability."

  • Violence
    3

    "Combat involves attacking and defeating enemies with weapons and magic; violence is a core gameplay element."

  • Survival
    3

    "Players must manage resources and avoid defeat in tactical combat to progress through runs."

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    Last update: 06/03/2026