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Rebel Cops

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2019

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Quick resume

Lead a ragtag squad of cops in rebellion against their town's new criminal power and see how long you can hold out in this unforgiving turn-based spin-off game from This Is the Police. You'll be desperately short on supplies, and a single shot can cost a cop their life.

Global score

76/100

Genres

Strategy, Turn-based strategy (TBS), Tactical, Role-playing (RPG), Adventure

Pros

  • Challenging tactical gameplay
  • Engaging stealth mechanics
  • Stylized art and music
  • Good value for price
  • Meaningful squad progression

Cons

  • Long and sometimes tedious missions
  • Limited story depth
  • Bugs and technical issues reported
  • Lack of multiplayer or social features
  • Some ui and camera limitations

Motivations

  • Autonomy
    4

    "Players have direct control over tactical decisions and character actions in missions, with freedom to choose stealth or combat approaches."

  • Competence
    4

    "Game is challenging with difficult tactical missions requiring skillful planning and execution; players receive feedback through mission success or failure."

  • Competition
    -3

    "Focus is on individual campaign progression and personal challenge rather than player-vs-player or leaderboard competition."

  • Continuation
    2

    "Some players report long sessions and investment in missions, though repetition and mission length can cause fatigue."

  • Cooperation
    -4

    "Gameplay centers on controlling a small squad independently; no multiplayer or cooperative play reported."

  • Creativity
    2

    "Players customize loadouts and choose tactical approaches, but missions are linear and maps predefined."

  • Domination
    -4

    "Interactions are tactical and strategic without social dominance or power assertion over others."

  • Escapism
    3

    "Players engage in a stylized neo-noir world to escape reality, with immersive tactical gameplay and story elements."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different tactics, stealth vs combat, and experiment with loadouts and strategies within missions."

  • Exploration
    2

    "Missions involve exploring large maps and uncovering objectives, though environments are predefined and not procedurally generated."

  • Expression
    1

    "Limited character customization mostly via loadouts; no avatar personalization or cosmetic modifications reported."

  • Fantasy
    -2

    "Game is grounded in a realistic police and crime setting with plausible scenarios rather than high fantasy."

  • Fellowship
    -4

    "Single-player focused with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop skills, level up characters, and improve tactics over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during long missions; not suited for casual or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    3

    "Players lead a squad of cops, managing their actions and equipment strategically."

  • Progression
    4

    "Players accumulate experience, unlock skills, and collect items to improve their squad."

  • Relaxation
    -2

    "Gameplay is tense and challenging, with high stakes and potential frustration."

  • Sensation
    2

    "Stylized visuals and music provide sensory enjoyment, though gameplay is more strategic than sensory-driven."

  • Status
    -4

    "Achievements and progress are personal; no social recognition or popularity aspects."

  • Story
    2

    "Narrative is present but minimal; story mainly serves to connect missions rather than deep immersion."

  • Strategy
    5

    "Core gameplay is focused on tactical planning, problem solving, and strategic decision making."

  • Thrill
    3

    "High tension from stealth mechanics, risk of instant death, and challenging missions create suspense."

  • Value
    3

    "Players feel the game offers good value for price, especially on sale, with many hours of gameplay."

  • Violence
    3

    "Combat and non-lethal takedowns are central; violence against enemies is a key gameplay element."

  • Survival
    4

    "Players must avoid failure and death of squad members, managing limited resources and threats."

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    Last update: 06/03/2026