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Showgunners

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2023

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Quick resume

As a contestant on a high stakes reality game show of the future, you must survive a dangerous urban environment packed with traps, confounding puzzles, and heavily armed psychopaths. Turn-based combat in hand crafted levels, built for entertainment.

Global score

94/100

Genres

Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Engaging tactical combat
  • Unique dystopian game show setting
  • Well-crafted hand-made levels
  • Solid progression and skill systems
  • Polished graphics and sound design

Cons

  • Limited character customization
  • Short campaign with low replayability
  • Some ui and camera issues
  • Story is straightforward and somewhat generic
  • Small squad size limits tactical variety early on

Motivations

  • Autonomy
    4

    "Players have freedom to choose characters, skills, weapons, and tactical approaches in combat and exploration."

  • Competence
    4

    "Combat challenges require skillful tactical decisions; players receive feedback and progression through skill trees and upgrades."

  • Competition
    1

    "Game is primarily single-player with no direct player-vs-player competition or leaderboards."

  • Continuation
    2

    "Players report addictive gameplay loops and desire to continue playing, though game length is moderate and replayability limited."

  • Cooperation
    -3

    "Gameplay focuses on controlling a small squad independently; no multiplayer or cooperative play."

  • Creativity
    1

    "Some tactical creativity in combat and exploration, but limited character customization and linear progression."

  • Domination
    -4

    "Interactions are balanced with no evidence of exerting control or superiority over others; single-player experience."

  • Escapism
    4

    "Players enjoy immersive dystopian setting and engaging gameplay as a form of escapism from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different skills, weapons, and tactical approaches; exploration and puzzle solving add novelty."

  • Exploration
    3

    "Exploration of hand-crafted maps with hidden loot, traps, and puzzles encourages discovery."

  • Expression
    -4

    "Minimal character customization; fixed appearances and limited cosmetic options."

  • Fantasy
    4

    "Strong dystopian, sci-fi, and game show fantasy setting inspired by The Running Man and similar fiction."

  • Fellowship
    -3

    "Single-player focus with limited social or community interaction."

  • Growth
    4

    "Players develop characters through skill trees and upgrades, learning new abilities and tactics."

  • Health
    -4

    "Sedentary gameplay typical of turn-based tactics; no physical activity involved."

  • Idle
    -3

    "Requires focused attention during tactical combat and exploration; not suited for idle or background play."

  • Intimacy
    -4

    "Limited social interactions; character relationships are basic and mostly narrative-driven."

  • Leadership
    3

    "Players lead a small squad in tactical combat, making strategic decisions and managing team abilities."

  • Progression
    4

    "Strong progression through leveling, skill trees, weapon upgrades, and sponsorship rewards."

  • Relaxation
    2

    "Gameplay balances challenge and flow; some players find it relaxing while others note increasing difficulty."

  • Sensation
    3

    "Enjoyable visual style, sound design, gore effects, and music contribute to sensory engagement."

  • Status
    1

    "Fame and sponsorship systems provide some in-game recognition, but no social status or multiplayer ranking."

  • Story
    3

    "Narrative and character development are present and enhance immersion, though story is straightforward."

  • Strategy
    4

    "Tactical combat requires planning, positioning, and problem solving; puzzles add additional mental challenge."

  • Thrill
    3

    "Combat and exploration provide suspense and excitement, with risk of failure and tense encounters."

  • Value
    3

    "Players feel the game offers good value for price and time invested, especially with free DLC content."

  • Violence
    4

    "Enjoyment of violent combat and gore is a core part of the game's theme and player experience."

  • Survival
    3

    "Players must manage threats, resources, and tactical positioning to survive combat encounters."

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    Last update: 06/03/2026