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Another World – 20th Anniversary Edition

Wii U, PlayStation 3, Nintendo Switch, PlayStation Vita, Xbox One, PC (Microsoft Windows), Linux, iOS, Ouya, Mac, PlayStation 4, Nintendo 3DS, Android • 2013

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Quick resume

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Global score

83/100

Genres

Action, Adventure, Platform, Arcade

Pros

  • Timeless artistic design and atmosphere
  • Challenging and rewarding gameplay
  • Innovative cinematic storytelling without words
  • Remastered graphics with option to switch to original
  • Historical significance in gaming

Cons

  • Short game length
  • Clunky and sometimes frustrating controls
  • High difficulty may deter casual players
  • Limited freedom due to scripted sequences
  • Some technical issues and crashes reported

Motivations

  • Autonomy
    4

    "Players must figure out puzzles and actions on their own without guidance, allowing freedom in problem solving despite linear progression."

  • Competence
    4

    "The game is challenging with precise timing and trial-and-error gameplay, requiring skill and mastery to progress."

  • Competition
    -4

    "Focus is on individual progression and overcoming challenges without comparison or competition with others."

  • Continuation
    2

    "Short game length but players often engage in repeated attempts and retries, showing some habitual play despite brevity."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players experiment with environmental interactions and puzzle solutions, though within scripted sequences."

  • Domination
    -5

    "No social dominance or power over others; purely individual experience."

  • Escapism
    4

    "Immersive alien world and atmospheric storytelling provide strong escapism from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest or nostalgia, not due to obligation or external pressure."

  • Experimenting
    3

    "Trial-and-error and puzzle solving encourage players to try different approaches and learn from failure."

  • Exploration
    2

    "Exploration of alien environments occurs but is limited by linear level design and scripted events."

  • Expression
    -3

    "Minimal character customization or self-expression; presentation is fixed and stylized."

  • Fantasy
    5

    "Set in a surreal alien world with science fiction elements and imaginative scenarios."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    3

    "Players develop skills through learning game mechanics and mastering difficult sequences."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and precise input; not suitable for casual or background play."

  • Intimacy
    -5

    "No social interaction or relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through levels and puzzle completion, but no item collection or upgrades."

  • Relaxation
    -3

    "High difficulty and tension from trial-and-error gameplay create sustained challenge rather than relaxation."

  • Sensation
    3

    "Stylized visuals and atmospheric sound design provide engaging sensory experience."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Narrative told through cinematic sequences and environmental storytelling without text or dialogue."

  • Strategy
    3

    "Players must plan precise movements and puzzle solutions, requiring analytical thinking."

  • Thrill
    4

    "Tense moments and risk of death create suspense and excitement."

  • Value
    1

    "Short game length limits value, but historical significance and quality justify purchase especially on sale."

  • Violence
    2

    "Includes combat and death animations, but violence is stylized and not gratuitous."

  • Survival
    4

    "Core gameplay involves avoiding death and overcoming environmental threats."

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    Last update: 06/03/2026