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Toby: The Secret Mine

Wii U, Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2015

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Quick resume

A challenging puzzle platformer inspired by games like Limbo and Badland.

Global score

70/100

Genres

Adventure, Indie, Puzzle, Platform

Pros

  • Charming atmospheric visuals
  • Engaging puzzle-platformer gameplay
  • Intuitive controls
  • Two alternate endings
  • Pleasant soundtrack

Cons

  • Short game length
  • Limited replay value
  • Some bugs and glitches reported
  • Lack of originality compared to limbo
  • Some frustrating trial-and-error moments

Motivations

  • Autonomy
    3

    "Players control the character's movement and decisions in puzzle-platforming, with some freedom in exploration and puzzle solving."

  • Competence
    3

    "The game offers moderate challenge with puzzles and timing-based platforming requiring skill and reaction, but not overly difficult."

  • Competition
    -4

    "Focus is on individual progress and puzzle solving without competitive or ranked elements."

  • Continuation
    -3

    "Short game length (~2-4 hours) and limited replay value reduce habitual or long session play."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Players engage in puzzle solving and exploration with some hidden collectibles, but limited creation or modification."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely single-player."

  • Escapism
    3

    "Atmospheric and immersive gameplay provides a relaxing escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and challenge, not out of obligation."

  • Experimenting
    2

    "Some exploration and puzzle experimentation encouraged, though gameplay largely follows established platformer conventions."

  • Exploration
    2

    "Game includes hidden areas and collectibles encouraging curiosity-driven exploration."

  • Expression
    -3

    "Limited customization or self-expression; character and environment visuals are preset."

  • Fantasy
    3

    "Imaginative, stylized world with a fictional story and fantasy elements."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    2

    "Players develop skills in timing and puzzle solving, though learning curve is moderate and game is short."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and continuous engagement during play sessions."

  • Intimacy
    -5

    "No social or emotional relationship building; single-player experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Progression through levels and rescuing friends, with collectible achievements and two endings."

  • Relaxation
    3

    "Atmospheric music and visuals create a calming experience despite some challenging moments."

  • Sensation
    2

    "Enjoyable visual and auditory aesthetics with some emotional engagement."

  • Status
    -5

    "No social recognition or status systems involved."

  • Story
    2

    "Simple narrative with two endings, but minimal dialogue or deep plot."

  • Strategy
    2

    "Requires some problem solving and timing strategy, but puzzles are generally straightforward."

  • Thrill
    1

    "Some suspense from timing challenges and traps, but overall low risk and tension."

  • Value
    -2

    "Short length and limited replay value make full price questionable; better value on sale."

  • Violence
    -3

    "Minimal violence; focus on avoiding hazards rather than combat or destruction."

  • Survival
    1

    "Avoiding death and hazards is a core mechanic, but threats are predictable and manageable."

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    Last update: 06/03/2026