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Between Me and The Night

PC (Microsoft Windows) • 2016

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Quick resume

‘Between Me and The Night' is a surrealist action adventure game that walks the thin path between sanity and madness. Take on the role of a young boy and explore and interact with the mysterious house in which he lives.

Global score

76/100

Genres

Action, Adventure, Indie

Pros

  • Unique and beautiful art style
  • Deep and emotional story
  • Atmospheric music and sound design
  • Thought-provoking themes of mental health and escapism
  • Interesting puzzle and exploration mechanics

Cons

  • Short game length
  • Clunky and slow controls
  • Lack of manual save system
  • Technical bugs and glitches
  • Some players find puzzles vague or frustrating

Motivations

  • Autonomy
    3

    "Players have freedom to explore environments and choose how to interact with many objects, though progression is puzzle-driven."

  • Competence
    2

    "Puzzles require some thought and item use, but gameplay is generally simple with some frustrating controls."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal experience and story."

  • Continuation
    1

    "Some players found the game absorbing and emotionally engaging, though its short length and bugs limit long-term play."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players explore surreal environments and piece together story through item interactions and interpretation."

  • Domination
    -5

    "No elements of dominance or power over others; experience is introspective and personal."

  • Escapism
    5

    "Strong theme of escaping real-life problems through video games and imagination."

  • Expectation
    -4

    "Players engage voluntarily driven by personal interest in story and atmosphere rather than obligation."

  • Experimenting
    2

    "Exploration and puzzle solving encourage trying different item combinations and approaches."

  • Exploration
    4

    "Game encourages thorough exploration of environments and discovery of hidden objects and story elements."

  • Expression
    -3

    "Limited customization; player expression mainly through interpretation rather than avatar or environment modification."

  • Fantasy
    3

    "Surreal and imaginative elements blend with realistic life events, creating a dreamlike narrative."

  • Fellowship
    -5

    "Focus on individual experience with minimal social or community interaction."

  • Growth
    3

    "Players develop understanding of story and character through exploration and puzzle solving."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention to solve puzzles and progress; not suited for casual or background play."

  • Intimacy
    2

    "Emotional connection to story and character struggles, though no direct social intimacy."

  • Leadership
    -5

    "No leadership or group management elements; purely single-player narrative."

  • Progression
    2

    "Progression through story chapters and puzzle completion with item collection."

  • Relaxation
    1

    "Atmospheric and moody experience with some tension from puzzles and monsters, but generally calm."

  • Sensation
    3

    "Strong sensory appeal through art style, music, and atmospheric sound design."

  • Status
    -5

    "No social status or recognition systems present."

  • Story
    5

    "Narrative-driven game with deep, abstract story exploring life stages and mental health."

  • Strategy
    1

    "Puzzle solving requires some reasoning but overall gameplay is straightforward."

  • Thrill
    1

    "Some suspense from monster encounters and surreal elements, but limited intense thrills."

  • Value
    -2

    "Mixed player opinions on value; short length and bugs reduce perceived return on investment."

  • Violence
    0

    "Minimal combat present in mini-games; overall not focused on violence or destruction."

  • Survival
    1

    "Avoiding monsters in some sections adds mild survival elements."

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    Last update: 06/03/2026