Don't get lost similar games & best alternatives
Don't get lost
2023
Related articles
Quick resume
A procedurally-generated, open-world, first-person colony sim. Build colonies in an infinite world, alone or with friends via Steam or self-hosted multiplayer.
Global score
79/100
Genres
Adventure, Casual, Indie, Simulator, Strategy
Similar games
Pros
- Free and open-source
- Deep building and automation mechanics
- Multiplayer cooperative play
- Creative freedom and complex crafting
- Relaxing atmosphere and soundtrack
Cons
- Clunky and unintuitive ui
- Poor tutorial and lack of guidance
- Performance issues and bugs
- Low-poly graphics and simple visuals
- Some gameplay systems feel unfinished or unpolished
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Story, Thrill, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to build anywhere with complex placement and rotation controls, enabling personal creative choices rather than fixed routines."
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Competence3
"The game involves mastering building mechanics, automation, crafting, and colony management, which provide skill challenges and learning opportunities."
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Competition-4
"Focus is on cooperative or solo colony building and survival without competitive or ranked elements."
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Continuation4
"Many players report long play sessions, habitual play, and high engagement with building and automation systems."
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Cooperation3
"Multiplayer is supported and recommended; players enjoy collaborating with friends to build towns and automate tasks."
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Creativity5
"Highly creative gameplay with freeform building, complex automation, and town design allowing extensive player expression."
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Domination-3
"Interactions appear balanced with no evidence of power imposition or trash talk; cooperative and equal participation is emphasized."
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Escapism4
"Players use the game as a relaxing, immersive distraction from real life, with some reporting emotional and mental health benefits."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
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Experimenting4
"Players explore building mechanics, automation setups, and crafting systems, experimenting with different designs and strategies."
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Exploration3
"The game features a large procedurally generated world with multiple biomes encouraging discovery and exploration."
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Expression4
"Character customization and town building allow for self-expression, including cosmetic changes like hairstyles and clothing."
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Fantasy1
"The game has some fantasy elements like monsters and shadow demons but mostly grounded in survival and colony sim mechanics."
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Fellowship3
"Strong community and multiplayer focus with players sharing experiences and collaborating in towns."
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Growth4
"Players develop skills in building, automation, and colony management, with progression through research and upgrades."
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Health-4
"Primarily sedentary gameplay with no physical activity or rehab elements."
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Idle-3
"Requires active attention and planning; not designed for background or idle play."
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Intimacy1
"Some social interaction in multiplayer, but no evidence of close emotional relationships forming in-game."
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Leadership2
"Players manage and direct their own colonies, implying some leadership, but no strong hierarchical roles reported."
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Progression4
"Clear progression through acquiring resources, crafting items, researching technologies, and expanding settlements."
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Relaxation3
"Many players find the game relaxing and enjoyable, with a laid-back atmosphere and soothing soundtrack."
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Sensation1
"Visuals are simple and low-poly; some players find the music repetitive but overall sensory stimulation is moderate."
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Status-3
"No emphasis on social status or recognition; focus is on personal and cooperative achievements."
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Story-2
"Minimal narrative or lore; gameplay centers on sandbox building and survival rather than story immersion."
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Strategy3
"Requires planning and problem solving for building layouts, automation, and resource management."
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Thrill0
"Some tension from monster attacks but overall gameplay is more relaxed than thrilling."
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Value5
"Highly praised for being free, open-source, and offering deep gameplay with no cost, providing excellent value."
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Violence1
"Combat exists but is not a primary focus; players can attack monsters and occasionally settlers or traders."
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Survival3
"Survival elements include managing colonists' needs and defending against threats, though some find it less challenging."
Last update: 29/04/2026