Don't get lost similar games & best alternatives
Don't get lost
2023
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Quick resume
A procedurally-generated, open-world, first-person colony sim. Build colonies in an infinite world, alone or with friends via Steam or self-hosted multiplayer.
Global score
79/100
Genres
Adventure, Casual, Indie, Simulator, Strategy
Pros
- Free and open-source
- Deep building and automation mechanics
- Multiplayer cooperative play
- Creative freedom and complex crafting
- Relaxing atmosphere and soundtrack
Cons
- Clunky and unintuitive ui
- Poor tutorial and lack of guidance
- Performance issues and bugs
- Low-poly graphics and simple visuals
- Some gameplay systems feel unfinished or unpolished
Motivations
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Autonomy4
"Players have freedom to build anywhere with complex placement and rotation controls, enabling personal creative choices rather than fixed routines."
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Competence3
"The game involves mastering building mechanics, automation, crafting, and colony management, which provide skill challenges and learning opportunities."
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Competition-4
"Focus is on cooperative or solo colony building and survival without competitive or ranked elements."
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Continuation4
"Many players report long play sessions, habitual play, and high engagement with building and automation systems."
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Cooperation3
"Multiplayer is supported and recommended; players enjoy collaborating with friends to build towns and automate tasks."
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Creativity5
"Highly creative gameplay with freeform building, complex automation, and town design allowing extensive player expression."
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Domination-3
"Interactions appear balanced with no evidence of power imposition or trash talk; cooperative and equal participation is emphasized."
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Escapism4
"Players use the game as a relaxing, immersive distraction from real life, with some reporting emotional and mental health benefits."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
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Experimenting4
"Players explore building mechanics, automation setups, and crafting systems, experimenting with different designs and strategies."
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Exploration3
"The game features a large procedurally generated world with multiple biomes encouraging discovery and exploration."
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Expression4
"Character customization and town building allow for self-expression, including cosmetic changes like hairstyles and clothing."
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Fantasy1
"The game has some fantasy elements like monsters and shadow demons but mostly grounded in survival and colony sim mechanics."
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Fellowship3
"Strong community and multiplayer focus with players sharing experiences and collaborating in towns."
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Growth4
"Players develop skills in building, automation, and colony management, with progression through research and upgrades."
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Health-4
"Primarily sedentary gameplay with no physical activity or rehab elements."
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Idle-3
"Requires active attention and planning; not designed for background or idle play."
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Intimacy1
"Some social interaction in multiplayer, but no evidence of close emotional relationships forming in-game."
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Leadership2
"Players manage and direct their own colonies, implying some leadership, but no strong hierarchical roles reported."
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Progression4
"Clear progression through acquiring resources, crafting items, researching technologies, and expanding settlements."
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Relaxation3
"Many players find the game relaxing and enjoyable, with a laid-back atmosphere and soothing soundtrack."
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Sensation1
"Visuals are simple and low-poly; some players find the music repetitive but overall sensory stimulation is moderate."
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Status-3
"No emphasis on social status or recognition; focus is on personal and cooperative achievements."
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Story-2
"Minimal narrative or lore; gameplay centers on sandbox building and survival rather than story immersion."
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Strategy3
"Requires planning and problem solving for building layouts, automation, and resource management."
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Thrill0
"Some tension from monster attacks but overall gameplay is more relaxed than thrilling."
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Value5
"Highly praised for being free, open-source, and offering deep gameplay with no cost, providing excellent value."
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Violence1
"Combat exists but is not a primary focus; players can attack monsters and occasionally settlers or traders."
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Survival3
"Survival elements include managing colonists' needs and defending against threats, though some find it less challenging."
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Last update: 06/03/2026