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Don't get lost

PC (Microsoft Windows), Linux • 2023

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Quick resume

A procedurally-generated, open-world, first-person colony sim. Build colonies in an infinite world, alone or with friends via Steam or self-hosted multiplayer.

Global score

79/100

Genres

Adventure, Casual, Indie, Simulator, Strategy

Pros

  • Free and open-source
  • Deep building and automation mechanics
  • Multiplayer cooperative play
  • Creative freedom and complex crafting
  • Relaxing atmosphere and soundtrack

Cons

  • Clunky and unintuitive ui
  • Poor tutorial and lack of guidance
  • Performance issues and bugs
  • Low-poly graphics and simple visuals
  • Some gameplay systems feel unfinished or unpolished

Motivations

  • Autonomy
    4

    "Players have freedom to build anywhere with complex placement and rotation controls, enabling personal creative choices rather than fixed routines."

  • Competence
    3

    "The game involves mastering building mechanics, automation, crafting, and colony management, which provide skill challenges and learning opportunities."

  • Competition
    -4

    "Focus is on cooperative or solo colony building and survival without competitive or ranked elements."

  • Continuation
    4

    "Many players report long play sessions, habitual play, and high engagement with building and automation systems."

  • Cooperation
    3

    "Multiplayer is supported and recommended; players enjoy collaborating with friends to build towns and automate tasks."

  • Creativity
    5

    "Highly creative gameplay with freeform building, complex automation, and town design allowing extensive player expression."

  • Domination
    -3

    "Interactions appear balanced with no evidence of power imposition or trash talk; cooperative and equal participation is emphasized."

  • Escapism
    4

    "Players use the game as a relaxing, immersive distraction from real life, with some reporting emotional and mental health benefits."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Players explore building mechanics, automation setups, and crafting systems, experimenting with different designs and strategies."

  • Exploration
    3

    "The game features a large procedurally generated world with multiple biomes encouraging discovery and exploration."

  • Expression
    4

    "Character customization and town building allow for self-expression, including cosmetic changes like hairstyles and clothing."

  • Fantasy
    1

    "The game has some fantasy elements like monsters and shadow demons but mostly grounded in survival and colony sim mechanics."

  • Fellowship
    3

    "Strong community and multiplayer focus with players sharing experiences and collaborating in towns."

  • Growth
    4

    "Players develop skills in building, automation, and colony management, with progression through research and upgrades."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or rehab elements."

  • Idle
    -3

    "Requires active attention and planning; not designed for background or idle play."

  • Intimacy
    1

    "Some social interaction in multiplayer, but no evidence of close emotional relationships forming in-game."

  • Leadership
    2

    "Players manage and direct their own colonies, implying some leadership, but no strong hierarchical roles reported."

  • Progression
    4

    "Clear progression through acquiring resources, crafting items, researching technologies, and expanding settlements."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable, with a laid-back atmosphere and soothing soundtrack."

  • Sensation
    1

    "Visuals are simple and low-poly; some players find the music repetitive but overall sensory stimulation is moderate."

  • Status
    -3

    "No emphasis on social status or recognition; focus is on personal and cooperative achievements."

  • Story
    -2

    "Minimal narrative or lore; gameplay centers on sandbox building and survival rather than story immersion."

  • Strategy
    3

    "Requires planning and problem solving for building layouts, automation, and resource management."

  • Thrill
    0

    "Some tension from monster attacks but overall gameplay is more relaxed than thrilling."

  • Value
    5

    "Highly praised for being free, open-source, and offering deep gameplay with no cost, providing excellent value."

  • Violence
    1

    "Combat exists but is not a primary focus; players can attack monsters and occasionally settlers or traders."

  • Survival
    3

    "Survival elements include managing colonists' needs and defending against threats, though some find it less challenging."

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    Last update: 06/03/2026