Behold the Kickmen similar games & best alternatives

Behold the Kickmen

PC (Microsoft Windows), Nintendo Switch, Mac • 2017

Should you play it?

BEHOLD THE KICKMEN is a football game made by someone who has no understanding of, or interest in, what is affectionately known as "The Wonderful Game". Start at the bottom of the Big Boring Football Spreadsheet and grind your way up to become the best at the football anyone's ever seen.

What works
  • Humorous and unique take on football
  • Engaging story mode with witty dialogue
  • Accessible yet skillful gameplay
  • Good progression and upgrade systems
  • Excellent value for price
Things to keep in mind
  • Single-player only, no multiplayer
  • Some control and ui quirks
  • Limited long-term replayability
  • Ai can be inconsistent
  • Lack of customization options

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Frederic: Resurrection of Music Director's Cut

  • Golden Lap

  • Crush Your Enemies

  • Final Approach

  • Esports Godfather

  • HUMANITY

  • Iron Marines

  • Total Tank Simulator

  • Formula Legends

Hidden Gems

Less popular games with surprisingly high similarity

  • Frederic: Resurrection of Music Director's Cut

  • HUMANITY

  • College Bowl

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Blacktop Hoops

  • Escapism

    I Am Bread

  • Fantasy

    McPixel

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Behold the Kickmen: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have control over upgrading their team, choosing skills, and directing gameplay actions, though within a structured football-like framework."

  • Competence

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    "The game features a learning curve with skill-based shooting, dribbling, and defense mechanics, rewarding mastery and providing feedback on performance."

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    "The game features a learning curve with skill-based tackling, passing, and shooting mechanics, rewarding player improvement and mastery."

  • Competition

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    "Players compete in leagues and tournaments against AI and other teams, with emphasis on winning trophies and outperforming rivals."

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    "Players compete against AI teams in leagues and tournaments, with progression and challenges against increasingly difficult opponents."

  • Continuation

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    "Players report long play sessions and enjoyment, but career mode can become repetitive and content is limited, reducing long-term engagement."

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  • Cooperation

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    "The game is single-player only with no multiplayer or cooperative modes, focusing on individual play."

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  • Creativity

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    "Players can customize teams and use unique character abilities, but no extensive building or creation mechanics."

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  • Domination

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    "Interactions are competitive but balanced; AI opponents behave aggressively but fairly; no evidence of trash talk or dominance behavior."

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    "Interactions are balanced against AI opponents without social dominance or trash talk; gameplay is competitive but respectful."

  • Escapism

    Game with the same Escapism vibe

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    "Players enjoy the absurd, humorous premise as a form of stress relief and distraction from real life."

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    "The humorous and absurd take on football offers a fun distraction and stress relief from real-life concerns."

  • Expectation

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    "Players engage voluntarily for fun and humor, not out of obligation or external pressure."

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    "Players engage voluntarily for fun and humor, not out of obligation or external pressure."

  • Experimenting

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    "Players explore different strategies, quests, and upgrades, experimenting with game mechanics."

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    "Players explore different skills, tactics, and upgrade paths, experimenting with gameplay mechanics to improve."

  • Exploration

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    "Gameplay occurs in a fixed environment with no exploration of new areas or secrets."

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    "Gameplay is focused on matches in fixed arenas with no exploration of new environments or secrets."

  • Expression

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    "Limited customization mostly through leader choice and upgrades; no avatar or environment personalization."

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    "Limited customization mainly through team upgrades; no avatar or environment personalization reported."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features absurd, surreal, and fictional scenarios with exaggerated humor and pop culture parodies."

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    "The game features a fictional, absurd version of football with exaggerated rules and humorous narrative."

  • Fellowship

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    "Single-player focus with minimal social or community interaction."

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  • Growth

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    "Players develop skills, unlock tools, and improve abilities through progression systems."

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    "Players develop skills, unlock abilities, and improve their team through progression systems."

  • Health

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    "Typical sedentary video game play with no physical activity or health-related features."

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    "Typical sedentary video game play with no physical activity or health-related features."

  • Idle

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    "Requires active attention during matches; not designed for background or idle play."

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    "Requires active player attention and control during matches; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of close social relationships or emotional sharing; primarily solo play."

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    "No evidence of close social relationships or emotional sharing; primarily solo play experience."

  • Leadership

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    "Players manage and lead teams of characters, making strategic decisions and guiding progression."

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    "Players manage team upgrades and strategy, guiding their team through progression and matches."

  • Progression

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    "Strong emphasis on collecting and upgrading players, unlocking higher-tier characters and improving stats."

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    "Strong emphasis on earning money, upgrading players, and advancing through leagues and story mode."

  • Relaxation

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    "Humorous and lighthearted, but gameplay can be challenging and tense at times."

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    "Generally fun and humorous gameplay with some challenge; not highly tense but engaging."

  • Sensation

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    "Enjoyable audiovisual presentation with updated graphics and soundtrack enhances sensory experience."

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    "Enjoyable audiovisual presentation with upbeat soundtrack and humorous commentary enhancing sensory experience."

  • Status

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    "No social status or recognition systems; achievements and progression are personal and offline."

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    "No social status or recognition systems; achievements and progress are personal and offline."

  • Story

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    "Engaging story mode with humor, character interactions, and RPG elements praised by players."

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    "Includes a story mode with humorous dialogue and narrative elements that engage players."

  • Strategy

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    3

    "Players plan skill builds, equipment upgrades, and combat tactics to optimize performance and progression."

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    "Players plan upgrades, manage resources, and use tactics in matches requiring skill and timing."

  • Thrill

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    "Some suspenseful moments and challenges, but mostly controlled and predictable gameplay."

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    "Some moments of challenge and excitement, though overall gameplay is lighthearted and not highly suspenseful."

  • Value

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    "Highly praised for low price and entertainment value; considered a good return on investment."

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    "Highly praised for its low price and entertainment value; considered a good return on investment."

  • Violence

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    "Gameplay focuses on ball control and team sport mechanics rather than combat or destruction."

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  • Survival

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    "Players avoid hazards and maintain speed to stay competitive, but no high-risk survival elements."

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    "Players must avoid losing matches and manage team stamina and skills, but no high-risk survival elements."

Last update: 01/06/2026