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Alina of the Arena

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2022

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Quick resume

A roguelike deckbuilding tactics game that combines elements from 'Slay the Spire' and 'Into the Breach'. Play as a gladiator to survive. With roguelike deckbuilding and hex-based tactics, no longer bound by simple attack and defense. Make use of dodges and knockbacks to stay alive!

Global score

92/100

Genres

Indie, Strategy, Card & Board Game, Fighting, Arcade

Pros

  • Engaging tactical combat with positioning
  • Varied deckbuilding and weapon combinations
  • High replayability and addictive gameplay
  • Challenging but fair difficulty
  • Good value for price

Cons

  • Limited content and zones
  • Some balance issues with bosses and builds
  • Minimal narrative and story depth
  • Lack of multiplayer or social features
  • Art style not appealing to all

Motivations

  • Autonomy
    4

    "Players have significant control over deckbuilding, weapon choices, and movement strategies, enabling personal freedom in playstyle."

  • Competence
    4

    "The game challenges players with skill-based tactical combat, requiring mastery of positioning, card combos, and resource management."

  • Competition
    -3

    "Focus is on individual runs and personal progression rather than direct player-vs-player competition or leaderboards."

  • Continuation
    4

    "Many reviews mention addictive gameplay, long play sessions, and repeated runs, indicating strong desire to keep playing."

  • Cooperation
    -5

    "Gameplay is single-player focused with no cooperative multiplayer or teamwork elements."

  • Creativity
    4

    "Players experiment with deckbuilding, weapon combos, and tactical positioning to create unique strategies and builds."

  • Domination
    -5

    "Interactions are with AI enemies; no social dominance or power over other players is expressed."

  • Escapism
    3

    "Players use the game as a challenging and engaging distraction, with immersive arena combat and fantasy setting."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "The game encourages trying new builds, weapon combinations, and tactical approaches to overcome challenges."

  • Exploration
    -2

    "The game has limited zones and content; exploration is more about tactical options than discovering new areas."

  • Expression
    -3

    "Customization is limited to gameplay elements like deck and weapons; little emphasis on cosmetic or avatar personalization."

  • Fantasy
    4

    "The game features a fantasy gladiator arena setting with imaginative combat and abilities."

  • Fellowship
    -5

    "The game is primarily a solo experience with minimal social or community interaction."

  • Growth
    3

    "Players learn and improve skills over repeated runs, mastering mechanics and strategies."

  • Health
    -5

    "The game is a sedentary digital experience with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and strategic thinking; not designed for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    4

    "Players accumulate cards, weapons, and upgrades through runs, advancing their capabilities."

  • Relaxation
    1

    "While some find it satisfying and fun, the game is generally challenging and can be tense."

  • Sensation
    3

    "Engaging audio-visual feedback, crowd cheers, and satisfying combat animations provide sensory enjoyment."

  • Status
    -4

    "Achievements and progress are personal; no social recognition or ranking systems."

  • Story
    1

    "Minimal narrative present; focus is on gameplay rather than story immersion."

  • Strategy
    5

    "High emphasis on tactical positioning, deckbuilding, and planning to overcome complex challenges."

  • Thrill
    3

    "Players experience suspense and excitement from difficult fights and risk of failure."

  • Value
    4

    "Players report good value for money with many hours of engaging gameplay."

  • Violence
    4

    "Combat involves attacking, stunning, and defeating enemies in an arena setting."

  • Survival
    4

    "Core gameplay revolves around avoiding damage, managing resources, and surviving tough encounters."

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    Last update: 06/03/2026